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Multiplatformism: Lessons Learned Brining Bastion to Six New Platforms, Andrew Wang
 

Multiplatformism: Lessons Learned Brining Bastion to Six New Platforms, Andrew Wang

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    Multiplatformism: Lessons Learned Brining Bastion to Six New Platforms, Andrew Wang Multiplatformism: Lessons Learned Brining Bastion to Six New Platforms, Andrew Wang Presentation Transcript

    • MultiplatformismXamarin EVOLVEApril 17th 2013
    • HAPPILY EVER AFTER(sort of)…and we lived
    • PORTS“The thing about ports is that everybody hates ports.”– Amir Rao, Studio Director
    • LEAD SKU + SIMULTANEOUS SHIP
    • WHY?
    • AUDIENCEPlatform is not just a piece of hardware.
    • RELATIONSHIPSPlatform
    • EXPERTISEDevelop
    • ONE AT A TIME
    • ORIGINAL TEAM
    • BASTION + XAMARIN.iOSCase Study
    • REIMAGINATIONOur process of1.  Identify a problem.2.  What’s the conventionalsolution?3.  Try something new4.  Is it better? Keep it,otherwise fallback to theconvention.
    • VIRTUALGAMEPADConvention
    • LEAKY ABSTRACTIONS“All non-trivial abstractions, to some degree, are leaky”– Joel Spolsky, Joel On Software
    • TAPButton Abstraction
    • SWIPEButton Abstraction?
    • DATA DRIVENPlatform specific
    • AUTOMATIONGameplay
    • iOS SPECIFIC•  iCloud•  Flash Storage•  Retina Assets
    • AGNOSTIC?InterfaceMouse &KeyboardGameplayControllerTouch
    • ELASTICInterfaceGameplayTouchController Mouse &Keyboard
    • MULTIPLATFORMISM•  Platform includes its audience•  More reasons than “business”•  Same creative energy
    • THANK YOUQuestions?Andrew Wangandrew@supergiangames.comwww.supergiantgames.com