Virtual Worlds and Education

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    Virtual Worlds and Education - Presentation Transcript

    1. Virtual Worlds and Education Wietse van Bruggen
    2. Outline
      • What are virtual worlds
      • Virtual worlds vs. Games
      • Key characteristics
      • Value for education
    3. 3 D Virtual Worlds
      • Second Life
      • Active Worlds
    4. Virtual Worlds
      • Avatars, visual presentation of a person
      • Be who you want to be
    5. Virtual Worlds
      • Everything in these virtual worlds is created by its own users
    6. Meet/communicate/play form identities recreate the real world Or create something new
    7. Virtual worlds vs. Games
      • Games have predefined goals
      • Goals are embedded in the structure of the game
      • Virtual worlds have no predefined goals
      • Users have to set their own goals
    8. Virtual worlds are..
      • Multimedia
        • Combination of media
        • Create/consume media
        • Simulations
    9. Virtual worlds are..
      • Time and place
        • has its own time
        • has its own sense of place
        • distance learning
        • internationalisation
    10. Virtual worlds are..
      • Communication
        • Synchronous
        • Asynchronous
        • Collaboration
        • Internationalisation
    11. Virtual worlds are..
      • Identity
        • experimentation
        • take on different roles
    12. Virtual worlds are..
      • flexible
        • adapt to learning goals
        • learning styles
        • Manipulate existing objects
    13. So...
      • How does that translate to education?
      • 2007
        • Pilot projects
        • Support with training
        • Let schools come up with their own ideas
        • Evaluate their findings
    14. Kunstklas/Scienceklas wereld De Ideale School Portfolio Ostrea Hotel Virtueel Taaldorp Techniek op de CSV Miss Hair on Avatar verkiezing Expose your Talent Deventer in 2025 De Burgh in Brugge
    15. Some conclusions
      • Very complex
      • Very time-consuming
      • recreating school buildings
      • But:
        • Definitely educational potential
        • Student motivation
    16. 2008
      • Wider variety of didactic scenarios
      • More variation in teaching styles
      • Develop with VW experts, teachers, game designers etc.
      • Let teachers give their opinion through short films
    17. Scenarios
      • Science classroom
      • Virtual history lecture
      • Virtual Body
      • Showroom
      • Language space
      • Virtual company
      • Virtual city
      • Virtual cultures
      Complexity
    18. Highest rated not too complex Added value
    19. Lowest rated Simple but not a lot of added value Complex, not efficiƫnt
      • questions ?
      • [email_address]
    SlideShare Zeitgeist 2009

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    Overview of the characteristics of virtual worlds, more

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