Virtual Worlds and Education - Presentation Transcript
Virtual Worlds and Education Wietse van Bruggen
Outline
What are virtual worlds
Virtual worlds vs. Games
Key characteristics
Value for education
3 D Virtual Worlds
Second Life
Active Worlds
Virtual Worlds
Avatars, visual presentation of a person
Be who you want to be
Virtual Worlds
Everything in these virtual worlds is created by its own users
Meet/communicate/play form identities recreate the real world Or create something new
Virtual worlds vs. Games
Games have predefined goals
Goals are embedded in the structure of the game
Virtual worlds have no predefined goals
Users have to set their own goals
Virtual worlds are..
Multimedia
Combination of media
Create/consume media
Simulations
Virtual worlds are..
Time and place
has its own time
has its own sense of place
distance learning
internationalisation
Virtual worlds are..
Communication
Synchronous
Asynchronous
Collaboration
Internationalisation
Virtual worlds are..
Identity
experimentation
take on different roles
Virtual worlds are..
flexible
adapt to learning goals
learning styles
Manipulate existing objects
So...
How does that translate to education?
2007
Pilot projects
Support with training
Let schools come up with their own ideas
Evaluate their findings
Kunstklas/Scienceklas wereld De Ideale School Portfolio Ostrea Hotel Virtueel Taaldorp Techniek op de CSV Miss Hair on Avatar verkiezing Expose your Talent Deventer in 2025 De Burgh in Brugge
Some conclusions
Very complex
Very time-consuming
recreating school buildings
But:
Definitely educational potential
Student motivation
2008
Wider variety of didactic scenarios
More variation in teaching styles
Develop with VW experts, teachers, game designers etc.
Let teachers give their opinion through short films
Scenarios
Science classroom
Virtual history lecture
Virtual Body
Showroom
Language space
Virtual company
Virtual city
Virtual cultures
Complexity
Highest rated not too complex Added value
Lowest rated Simple but not a lot of added value Complex, not efficiƫnt
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