Transforming Museums: Learning from Games and Play

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  • + Writerguy Ken Eklund 4 months ago
    Listen to the presentation here: http://www.writerguy.com/audio/Museology_Talk.mp3 The chime tells you when to advance to the next slide. Thanks to the Henry Art Gallery, Whitney Ford-Terry and the UW Museology program for the audio: http://www.henryart.org/mediathings/show/1089
  • + Writerguy Ken Eklund 4 months ago
    Apologies, MaproomSystems. I found this image using a Creative Commons search. I’ll replace it as you suggest.
  • + MaproomSystems MaproomSystems 4 months ago
    you are using one of my copyrighted photographs (the smokestack beginning at slide 65) without prior permission, compensation, or proper attribution. <br> <br> i suppose your opinion is that the future of museums simply involves stealing other people’s content, aggregating it, and then calling it your own? <br> <br> what is the motivation for content producers, like myself, to continue sharing our work with others, when the only result is misappropriation of that work, without any return on the investment of time and energy spent to produce it? <br> <br> please remove the images from the slideshow, or take the entire slideshow down if you need to, as otherwise i’ll be filing a DMCA notice of infringement with slideshare. <br> <br> thank you.
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Transforming Museums: Learning from Games and Play - Presentation Transcript

  1. Transforming Museums Can Museums Learn From Games? Ken Eklund Writerguy writerguy@writerguy.com Monday, June 22, 2009
  2. Learn Play Join Quilt Ken Eklund Save Writerguy writerguy@writerguy.com Monday, June 22, 2009
  3. Monday, June 22, 2009 Learn
  4. Monday, June 22, 2009
  5. by
SARA
RIMER http://tiny.cc/nytmit Monday, June 22, 2009
  6. by
SARA
RIMER http://tiny.cc/nytmit Declining attendance Rising failure rate Lecturing perceived as irrelevant, dissonant with learning style Monday, June 22, 2009
  7. by
SARA
RIMER http://tiny.cc/nytmit “Technology-Enhanced Active Learning” (TEAL) Monday, June 22, 2009
  8. Monday, June 22, 2009
  9. “pioneering teaching methods” Monday, June 22, 2009
  10. “hands-on, interactive, collaborative learning” “pioneering teaching methods” Monday, June 22, 2009
  11. “striking change” “hands-on, interactive, collaborative learning” “pioneering teaching methods” Monday, June 22, 2009
  12. “striking change” “hands-on, interactive, “attendance up, collaborative learning” failure rate down” “pioneering teaching methods” Monday, June 22, 2009
  13. More people learn better by collaborative, active play Monday, June 22, 2009
  14. Monday, June 22, 2009 Play
  15. Monday, June 22, 2009
  16. Play is common ground Monday, June 22, 2009
  17. Play is personal Play is and social common ground Monday, June 22, 2009
  18. Play is is personal Play healthy and social Play is common ground Monday, June 22, 2009
  19. Play is is personal Play healthy and social Play is common ground Play is fun Monday, June 22, 2009
  20. A state of play is the goal; a game is the device Monday, June 22, 2009
  21. Monday, June 22, 2009 Join
  22. Monday, June 22, 2009
  23. Alice will teach us to play “World Without Oil,” an Alternate Reality Game Monday, June 22, 2009
  24. Alice will teach us to play “World Without Oil,” an Alternate Reality Game Alice is not a gamer and has no idea what an Alternate Reality Game is Monday, June 22, 2009
  25. ALTERNATE REALITY GAMES Not a ‘virtual world’ Game is embedded in the real world ‘Augmented Reality’ Collaborative ‘What if?’ play Monday, June 22, 2009
  26. “Wow, has the next oil crisis started? Take a look: worldwithoutoil.org” Monday, June 22, 2009
  27. Monday, June 22, 2009
  28. Monday, June 22, 2009
  29. Monday, June 22, 2009
  30. Monday, June 22, 2009
  31. Monday, June 22, 2009
  32. Alice is getting “in game” Monday, June 22, 2009
  33. Real life Monday, June 22, 2009
  34. Real life Alternate reality Monday, June 22, 2009
  35. Alice is playing our game Monday, June 22, 2009
  36. Monday, June 22, 2009
  37. Monday, June 22, 2009
  38. Alice sends her story to us Monday, June 22, 2009
  39. Alice sends her story to us Monday, June 22, 2009
  40. Alice sends her story to us We read it and link to it Monday, June 22, 2009
  41. Monday, June 22, 2009
  42. Monday, June 22, 2009
  43. Monday, June 22, 2009
  44. 1500 personal chronicles from all over the globe Monday, June 22, 2009
  45. Monday, June 22, 2009
  46. EASY TO PLAY Just play ‘what if’ Just tell your story Use tools you already know Just join in Monday, June 22, 2009
  47. Monday, June 22, 2009 Quilt
  48. Monday, June 22, 2009
  49. Monday, June 22, 2009
  50. Interwoven narrative Monday, June 22, 2009
  51. Player progression Interwoven narrative Monday, June 22, 2009
  52. Player progression Interwoven narrative The wisdom of crowds Monday, June 22, 2009
  53. Player progression Interwoven narrative The wisdom of crowds Collective imagination Monday, June 22, 2009
  54. Collective intelligence Player progression Interwoven narrative The wisdom of crowds Collective imagination Monday, June 22, 2009
  55. Collective intelligence Player progression Interwoven narrative The wisdom of crowds Collective imagination Citizen journalism Monday, June 22, 2009
  56. Mythology Collective intelligence Player progression Interwoven narrative The wisdom of crowds Collective imagination Citizen journalism Monday, June 22, 2009
  57. Game design makes it active, participatory Monday, June 22, 2009
  58. Monday, June 22, 2009
  59. This experience has been just incredible for me. I've learned so much and started to think about even small things in my daily life in a new way... You show me that many really great people are out there… and that we will lead the way. – Epaxson What people said Monday, June 22, 2009
  60. I really mean it when I say World Without Oil changed my life. My friends, family and coworkers have all noticed the difference. In all seriousness, this entire thing has made me a different person. – FallingIntoSin What people said Monday, June 22, 2009
  61. Here there's no upper limit on the game play. Everyone can have some, and every piece actually matters, because the game play is shaping the story yourself through your writing, and carrying the lessons learned into your life. – KSG What people said Monday, June 22, 2009
  62. Act as if. Live it. Weave us into a possible future, let us picture ourselves in the middle of a plotline, rather than just spout out more statistics in a news item. – Evelyn Rodriguez What people said Monday, June 22, 2009
  63. It was real to me. – OrganizedChaos Monday, June 22, 2009
  64. Monday, June 22, 2009 Save
  65. Señor Codo Monday, June 22, 2009
  66. Correcting the overshoot Señor Codo Monday, June 22, 2009
  67. Correcting the overshoot Rebooting our operating system Señor Codo Monday, June 22, 2009
  68. What we need is open, massively democratic, social, fun and collaborative collective action Señor Codo Monday, June 22, 2009
  69. “If you want Play it – beforefuture, play with it first” to change the you live it. Señor Codo Monday, June 22, 2009
  70. Play it – before you live it. Señor Codo Monday, June 22, 2009
  71. Señor Codo Monday, June 22, 2009
  72. www.herecomeseverybody.org Monday, June 22, 2009
  73. People come to museums ready to play. Let’s let them. Monday, June 22, 2009
  74. Thanks PHOTO CREDITS: Norbert Rosing, Sukanto Debnath, Señor Codo, doryexmachina, Web 2.0 Monday, June 22, 2009
  75. Monday, June 22, 2009
  76. Ken Eklund, writerguy • writerguy@writerguy.com Monday, June 22, 2009
  77. QUESTION Why do you call World Without Oil a game? As opposed to an activity or an exercise? Monday, June 22, 2009
  78. QUESTION Did World Without Oil owe anything to Dungeons and Dragons and other roleplaying games? Monday, June 22, 2009
  79. QUESTION Did all the people participating in World Without Oil play themselves, or did some play characters? Monday, June 22, 2009
  80. QUESTION What games have museums done? Especially online games. Monday, June 22, 2009
  81. QUESTION Flash games and the like seem to me to be closed systems, with inherent biases. Monday, June 22, 2009
  82. QUESTION How did you know how to position the role for players, to put them in charge of the story? Why weren’t you in charge? Monday, June 22, 2009
  83. QUESTION Looking at the game, it seems like art, in a way. Monday, June 22, 2009
  84. QUESTION How did you get wide participation? Especially from non-web people. Monday, June 22, 2009
  85. QUESTION How did you advertise or alert people that the game was going to happen? How would museums get attention if they did a game? Monday, June 22, 2009
  86. QUESTION You got 1500 stories. How do you get around the cost of curating all that material? How do you synthesize the material to make it accessible to viewers? Monday, June 22, 2009
  87. QUESTION Is the World Without Oil approach being considered for other issues and subjects? Monday, June 22, 2009
  88. QUESTION How do you work with the game form to suit a particular subject or issue? Monday, June 22, 2009
  89. ( BREAK TIME – CONCLUDING REMARKS ) Monday, June 22, 2009

+ Ken EklundKen Eklund, 4 months ago

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