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How Games Uses Social Networking
How Games Uses Social Networking
How Games Uses Social Networking
How Games Uses Social Networking
How Games Uses Social Networking
How Games Uses Social Networking
How Games Uses Social Networking
How Games Uses Social Networking
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How Games Uses Social Networking

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A Simple guide to how Games Technology at Staffordshire University use social media to connect and communicate with students.

A Simple guide to how Games Technology at Staffordshire University use social media to connect and communicate with students.

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  • 1. How Games Design uses Social Networking Games Design Lecturer Games Technology Group C160 – Beacon Building, Stafford Campus E-mail: [email_address] Uni Blog: http://blogs.staffs.ac.uk/nhw1/ Twitter: @wormella Google Wave: wormella@googlewave.com Hello, My name in Nia And I use the Internet a little bit too much! If it’s a social network there’s a good chance I’m already registered on it Just search for Nia Wearn or Wormella and say hello!
  • 2. How Games Design uses Social Networking Courses overview - 9 Different, intertwined awards - 7 Undergraduate (2 in validation stages) - 2 Postgraduate approx 500 students Almost all are male and fall in the 18-24 category All of them very Internet savvy Larger awards have multiple groups of 40 Everyone is on campus during term time but don’t have many classes together - Important to keep them engaged all year - Industry moves quickly - Software Updates constantly - Communication skills are key
  • 3. How Games Design uses Social Networking Our Students set up a forum – 3 years ago Staffsgamesdesign.co.uk <ul><li>Open to all students </li></ul><ul><li>Competitions &amp; a LAN games server </li></ul><ul><li>Open and frank discussion on modules, the course, the university etc </li></ul><ul><li>Industry contacts have joined </li></ul><ul><li>3D Companies have also joined </li></ul><ul><li>Jobs and opportunities are posted </li></ul><ul><li>Alumni keep in touch </li></ul>Blackboard <ul><li>We use the VLE for Modules and Award Hubs </li></ul><ul><li>Digital copies of important information </li></ul><ul><li>Lecture notes, assessment etc.... </li></ul><ul><li>Information on which groups </li></ul><ul><li>Staff contact details </li></ul><ul><li>Easy way of catching all students – they are automatically enrolled on the correct awards and modules </li></ul>
  • 4. How Games Design uses Social Networking Nings for Work and Play Blackboard’s great but underpowered for what we need it for – group work etc Using Free personalised Social networks with Ning.com , in conjunction with Blackboard, We’ve used the to manage and asses 2 nd and 3 rd year modules – with great success We now have a Ning open to all students and one to communicate within the teaching staff of the Games Technology Group
  • 5. The Staffs Games ‘Academy’ We use a mix of social media networks <ul><li>In order to reach as many students, in as many forms as possible </li></ul><ul><li>Our own Ning – Social Network </li></ul><ul><li>Facebook – with a profile, group and pages for each award </li></ul><ul><li>MySpace – The first social network page </li></ul><ul><li>Youtube - with a playlist of students work </li></ul><ul><li>Twitter &amp; Tumblr – Interconnected and a first post of call for information. </li></ul><ul><li>Games Tech is waving </li></ul>Much of this is fed into a combined rss feed that is replicated across the network
  • 6. Benefits and Drawbacks <ul><li>Some really good things have come out of this: </li></ul><ul><li>Students that take part are much more engaged </li></ul><ul><li>The Student forum is great for inspiring students of different years to communicate, swap information etc </li></ul><ul><li>We can communicate to students much more effectively – feedback especially </li></ul>A recent SGD Forum competition has had, at the last count 9 entrants from across the undergraduate awards – from 1 st years to recent graduates. It’s been held in the summer and has no prize. It has another 3 weeks to run. The students that are part of the large core group project have been discussing game ideas, and how they would like to see the modules run on a specially set up social network all summer. <ul><li>We receive almost constant feedback from students and it’s been excellent in encouraging participation </li></ul><ul><li>The Facebook side has been especially good for recruitment purposes – with a high level of page views on each award daily. </li></ul><ul><li>So far it hasn’t cost us anything at all. </li></ul>
  • 7. Benefits and Drawbacks <ul><li>Some things we could improve on: </li></ul><ul><li>It’s a small minority that use the systems regularly, and fewer still that contribute. This is the same as any social network </li></ul><ul><li>It hasn’t cost us any thing but it is time consuming to keep it updated – especially when things change such as course outlines. Twitter and RSS helps a lot with this. </li></ul><ul><li>It doesn’t matter what we do, or how many times we tell them information we can’t help the students if they don’t read it. </li></ul>We’re also aware that security and copyright are issues ... ... So we’re moving to some of the assessment side of things to the uni’s phpBB software
  • 8. The Tools and Addresses to check it all out Facebook (Profile) - http://www.facebook.com/staffsgamesdesign Facebook (Group) - http://www.facebook.com/group.php?&amp;gid=147246855011 Twitter - http://twitter.com/StaffsGamesTech Myspace - http://www.myspace.com/computergamesdesignbsc Ning - http://staffsgamestech.ning.com / Tumblr - http://staffsgamesacademy.tumblr.com/ StaffsGamesDesign (Portal) - http://www.staffsgamesdesign.co.uk/ StaffsGamesDesign (Forum) - http://www.staffsgamesdesign.co.uk/forum/ Youtube - http://www.youtube.com/StaffsGamesTech Google Wave – Just search for Staffordshire Future plans <ul><li>SUGAR – our own Games Wiki system will come out of Beta and be up and running. </li></ul><ul><li>As a flagship award Games Technology is in the process of designing a website that will work as a central point for all these different aspects and work as a key recruitment tool. </li></ul><ul><li>Looking how we can use each new thing that comes along </li></ul>

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