Staffordshire UniversityFaculty of Computing, Engineering & TechnologyGames Technology<br />Open Day – Interview Time<br /...
What we’ll be running in Sept 2011<br />BSc / BEng (Hons) Computer Games Design<br />BSc / BEng (Hons) Computer Gameplay D...
What your getting yourself into<br />Fairly Heavy on 3D Modelling, ZBrush with Games Engines & Theory on the side<br />Lot...
These are not training courses<br />They are all technical and academic<br />You’ll be asked to be creative & follow instr...
1/4/10<br />BSc / BEng / MEng (Hons) Computer Games Design <br />3D Games Modelling & Animation<br />Core Games Design<br ...
13/10/10<br />BSc / BEng / MEng (Hons) Computer Gameplay Design & Production<br />Core Design & Production<br />Levels & E...
1/4/10<br />BSc (Hons) Games Audio Design<br />Audio Processing, Composition & Computer Music<br />Games Audio Engine Desi...
10/01/10<br />1/4/10<br />BSc (Hons) Games Technical Art<br />3D Modelling<br />Technical Art<br />Core Design & Productio...
Examples of 3D Modelling – Year by Year<br />
Examples of Engines & Group Work<br />
Examples of Design, Production & Theory<br />Sorry – documentations doesn't  lend it’s self well to pretty pictures <br />
Other Strands of Study<br />Audio Engines<br />(Using FMOD)<br />Narratology<br />(The Study of stories in Games)<br />May...
Other Things We Do<br />Global Games Jam & Boot Camp<br />Are there any questions???<br />(That’s really the point of this...
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2011 interview slides

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Staffs Uni Games Tech Interview-tastic Open Day Slides

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2011 interview slides

  1. 1. Staffordshire UniversityFaculty of Computing, Engineering & TechnologyGames Technology<br />Open Day – Interview Time<br />2011<br />
  2. 2. What we’ll be running in Sept 2011<br />BSc / BEng (Hons) Computer Games Design<br />BSc / BEng (Hons) Computer Gameplay Design & Production<br />BSc (Hons) Games Audio Design<br />BSc (Hons) Games Technical Art<br />
  3. 3. What your getting yourself into<br />Fairly Heavy on 3D Modelling, ZBrush with Games Engines & Theory on the side<br />Lots of 3D Modelling, with a heavy emphasis on Scripting 3D Modelling packages, Rigging and writing Shaders.<br />A Mix of Creative Music Technology & Game Theory with a unique strand of Interactive Audio Engines Application<br />Lots of Games Engines & Scripting LUA – along with more Theory and Production Skills<br />
  4. 4. These are not training courses<br />They are all technical and academic<br />You’ll be asked to be creative & follow instructions<br />You’ll be balancing both sides of your brain<br />These aren't easy courses<br />They aren't all about playing Games (well some of it is)<br />They are however built with specific jobs in mind<br />
  5. 5. 1/4/10<br />BSc / BEng / MEng (Hons) Computer Games Design <br />3D Games Modelling & Animation<br />Core Games Design<br />Levels & Engines<br />1<br />2<br />3<br />4<br />Staffordshire University http://www.staffs.ac.uk UCAS code: BSc(Hons) H132, MEng/BEng(Hons) H130<br />
  6. 6. 13/10/10<br />BSc / BEng / MEng (Hons) Computer Gameplay Design & Production<br />Core Design & Production<br />Levels & Engines<br />Multiplayer Technology <br />1<br />2<br />3<br />4<br />Staffordshire University http://www.staffs.ac.uk BSc(Hons) G460, MEng/BEng(Hons) G462<br />
  7. 7. 1/4/10<br />BSc (Hons) Games Audio Design<br />Audio Processing, Composition & Computer Music<br />Games Audio Engine Design<br />Core Design & Production<br />Games Engines<br />Games Programming<br />1<br />2<br />3<br />Staffordshire University http://www.staffs.ac.uk UCAS code: JW92<br />
  8. 8. 10/01/10<br />1/4/10<br />BSc (Hons) Games Technical Art<br />3D Modelling<br />Technical Art<br />Core Design & Production<br />Levels & Engines<br />1<br />2<br />3<br />Staffordshire University http://www.staffs.ac.uk UCAS Code: GG40<br />
  9. 9. Examples of 3D Modelling – Year by Year<br />
  10. 10. Examples of Engines & Group Work<br />
  11. 11. Examples of Design, Production & Theory<br />Sorry – documentations doesn't lend it’s self well to pretty pictures <br />
  12. 12. Other Strands of Study<br />Audio Engines<br />(Using FMOD)<br />Narratology<br />(The Study of stories in Games)<br />Maya Modelling<br />(taught by FX)<br />Rigging and Scripting<br />LUA Scripting<br />Ludology and Games Studies<br />
  13. 13. Other Things We Do<br />Global Games Jam & Boot Camp<br />Are there any questions???<br />(That’s really the point of this talk)<br />
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