Dictionaries in Second Life

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Dictionaries in Second Life

  1. 1. Dictionaries in Second Life IFA Lex&Lex presentation, 26 May 2010 Wlodek Barbosa (SL)
  2. 2. Presentation plan <ul><li>0. Basic VW/SL info: definition and stats </li></ul><ul><li>1. Traditional multimedia dictionaries in SL </li></ul><ul><li>2. Avatar animation for ostensive defining </li></ul><ul><li>3. AR  AV  LAV </li></ul><ul><li>4. Object/word finder, dictionary games </li></ul><ul><li>5. Holodecks for dictionary &quot;topic/study pages&quot; </li></ul>
  3. 3. Basic VW/SL info: defintion <ul><li>According to Schroeder (2008), virtual worlds are persistent, avatar-based environments, in which the users sense their presence and they can interact with other users being present, too. [...] The quality of social interaction distinguishes virtual worlds from massively multiplayer online role playing games (MMORPGs), as they do not have missions, levels of difficulty, and specific goals for the players to accomplish (Vasileiou & Paraskeva 2010). </li></ul>
  4. 4. Basic VW/SL info: stats and charm <ul><li>Jim Purbrick. 2010. &quot; Building the virtual Babel: Mono In Second Life &quot; (ff to 3:50) </li></ul><ul><li>David Taylor. 2008. &quot; Second Life: should it be your first choice? &quot; (ff to 1:43) </li></ul>
  5. 5. Traditional multimedia dictionaries in SL < notecard whiteboard >
  6. 6. Avatar animation for ostensive defining <ul><li>A video clip is more effective in teaching unknown vocabulary words than a still picture. Among the suggested factors that explain such a result are that video better builds a mental image, better creates curiosity leading to increased concentration, and embodies an advantageous combination of modalities (Khalid Al-Seghayer 2001) </li></ul>
  7. 7. AR  AV  LAV <ul><li>Augmented Reality: example </li></ul><ul><li>Augmented Virtuality: to be shown in-world </li></ul><ul><li>Lexicographically Augmented Virtuality: ditto </li></ul>
  8. 8. Interactive demo: entering Second Life... Hold tight! Al-Seghayer,K. 2001. &quot;The effect of multimedia annotation modes on L2 vocabulary acquisition: a comparative study&quot;. Language Learning & Technology 5.1. 202-232. Purbrick,J. 2010. &quot;Building The Virtual Babel: Mono In Second Life&quot;, Free and Open Source Development European Meeting (FOSDEM) Conference, February 6-7 2010, Brussels. Schroeder, R. 2008. &quot;Defining virtual worlds and virtual environments&quot;. Journal of Virtual Worlds Research 1.1.2-3. Taylor,D. 2008. &quot;Second Life: should it be your first choice?&quot;, 5th Annual UMUC Writing Conference, July 25-26 2008, University of Maryland, Adelphi, MD, USA. Vasileiou,V.N. and F.Paraskeva. 2010. &quot;Teaching Role-Playing Instruction in Second Life: An Exploratory Study&quot;. Journal of Information, Information Technology, and Organizations 5.

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