ffi                                  ,ro*L"oARD sHEEr                                                                     ...
I   Shot                         Type of         Dialogue   -   Sound   -   Camera Movement                        Timing ...
STORYIOARD SHEETShot                                                       Type of    Dialogue   -   Sound   -   Camera Mo...
---: {!Shot              lt                                          Type of   Dialogue                    Camera, Movemen...
STORYBOARD SHEETShot                                                Type of                 - Sound - Camera Movement     ...
Shot                                                           Type of             Dialogue       -   Sound   -   Camera M...
STORYBOARD SHEETShot                                                                                 Type of          Dial...
Shot                                    Type of          Dialogue   -   Sound   -   Camera Movement                  Timin...
Shot                                                                      Type of                    Dialogue      -   Sou...
STORYBOARD SHEETShot                 Type of   Dialogue   -   Sound   -   Camera Movement   TimingNo.                  Sho...
STORYBOARD SHEETShot           Type of      Dialogue    -   Sound       -   Camera Movement           TimingNo.           ...
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Story ss smaller

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Transcript of "Story ss smaller"

  1. 1. ffi ,ro*L"oARD sHEEr i:: ffiwShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot *Sound i oiutgw -" (srrnrn *yiy il fsnq Bue +c irer Srn4- W# J C":o L" * lrl ediu* eh* an Cqrrnen snd he r { r iends rar0v inq b$* lx} It.{t ed;u *hs piatform- flha1EdirShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot tDiorogue j sound - Sotr,ci 4 IYcdium ootrun i,t Z Srrc for:tsteps t Stuir $oinj * Cshero pottoul s Cfl rlns a a$ she ,U t q*e$ d*rn +he Slai r5.Edit onCI +nror,qh $he reni d- +!.€ {roir .:rdt"*on.Shot lt I Type of Dialogue - Sound - Camera Movement TimingNo. Shot t Oi ql c gu€ f Sound + ebr tua{r m{td a shot PULS .h er f ,:rp:***r:; ir"r -) Onj i -ii- ., : . ,,r-;i ..1 {in ,.-r1 Uih, i --l.i ,,j ".ri is tr*C: iri flrS * I t e{}",U" }J sn&"Edit # C,f n"grr: i"o,, J {-x}:} {-*f {"*f,*, 3 5 I>hU {.,t}0 1( ; 3hr c*,q ln ;l* llii ru {.Ai eu I i;fl h*-*r ,,-1-!..r"Shot Type of Dialogue - SouiO - CamEra Movement TimingNo. Shot +D iq to q u r d Soun.,j * i: frr . i. :loe( {urr, LIE r,Tr1 flf ti l- Ls t i, +rl -t Jf { heOr t&rO [oot:],Ps t t+ft=.f rs *5+;J r",f ;{$ ,*:rl,^ f - ---tC{ -S}"{;,::;JEdit rl ::tf ..,r lif L_j!."^,,/- f Turns ffrou nd gpi r.F iil -#,0..f vShot Type of Dialogue - Sound - Camera Movement Timing # * I [1 :J{J uq I :s:u r* - haG,r.No. Shot r-ridt ,I."1rir- ? it:, P,* r3 5 i{. r *nd itlr I l ShoL hg(}V.r Cr 1:r -I :r r- - *BF lr*cr-ni*;i ,@e, ! v "1*i".4 :,:i il !i1 1, d-Cerr*ero s ho+:o il:rk, $l tth f o t r,"i:r ir ol .lr.-,^-l"r j,Edit ln:Ultf," ii,ic,,;3,^ ,r: lf i ilr i ) iii..,"i 13 lh sra--
  2. 2. I Shot Type of Dialogue - Sound - Camera Movement Timing ( $Sound ry - No. Shot Dio togu torrr*rrr Clos e putstl"0 r e6rrp!-rm{$ bue r rn 6 IJP." heor her fhusiC tCtose up on far-fvl{f1,s r t pa*e [o sh** hr r r cgrlfusq Edit €xpreseio4 Shot Type of Dialogue - Sound - Camera Movement Timing No. Shot t0iqloqu€ lso..,nd T lorwt heu r Co t rt{* ns f/tus rc $hck bu* fiot as toud due hl Hre disfqftc€ Edit * CorrYren Corrirs mft l,rrr AtKr ^Q th rouqh ih* CI&rF d/tpu. v Shot Type of Dialogue - SounA - dmera Movement Timing No. fhot - hectr F Dio togu e lxond 6 H N nridr Co r me li"s lhus rc CIn d _slrpt"_ lhe---tt-nluc-krn o -- of he. Coor " J Edit *CorfYlen oD€nS he. P,fg$ , *g gf^-*fln d g*rs Shot Type of Dialogue - Sound - Camcra Movement Timing No. Shot Dqtogrte f aond - hecrr q hlide Corft1-e n p ut,i r nq he r shok Ketl ?. der ri," I N* - drg eeic sodrd ) # ahows Cq r fn e n in fter Edir hou ng€. Shot Type of Dialogue - Sound - Camera Movement Timing No. Shot +Oiqloquelnound * hea. Irridt Cc,trrnefi hU*t,,otT ts t Shot*s . CO rnn f n 61o r ffi Into lhe i<rfchenY 0{d Edit W all( . Oub + h&le sho&.
  3. 3. STORYIOARD SHEETShot Type of Dialogue - Sound - Camera Movement Timing +oitlloque jsssmd - hearNo. Shot Nicle +ht w uln *-le t"og t iq&rn r! ct" t sho+ Etill I n llt e s0ln4Edit kiq:n PoE i Shot Type of Dialogue - Sound - Camera Movement TimingNo. Shot * D ia lo,qus f sound - he*.lz Wtide { h€ T# bvz=ina trl I+,r bt ack CInd U0hl"fe lvzzj s,cre f n t sh o| th or"l s Ca rrYsrEdit ho*e $r&u $fu [*u-ffr.Shot Type of Dialogue - Sound - Camera Movement Timing 4No. :,.. Shot f Di o loq ue !so undle stetl lYee i T# btreal?q {,, ,-+r - t Fhou*$ Tv Ur io# -i;-s t-q f t White I v zzy Scretu1 ,EditShot 1:::: "--**""""* Type of Dialogue - Sound - Camera Movement TimingNo. 9"f Shot tOiquoloCIut l s@nd ,$ 14iJ fV bJv pu| sl-#s . f- t+ =.i r1g l.e shob {^lhen C qn-44 e n S W} rfliws L*3- tk dt$.Edit + f.ld d -mhot * shou)S C&rirr€n.Sturttrrinq P TJ rtrF - HB r/Shot Type of Dialogue - Sound - Camera Movement TimingNo. Shot tDin ue * 1Vt{ d to$ ls*nd r5 d bn$il f :rhUrrrr : {5l r fs1 { rx ,;air,1#Edit bcrt K lrt fu hkt u ,#h,fr
  4. 4. ---: {!Shot lt Type of Dialogue Camera, Movement Timing $ - Sound - flrcll cx{**4 | Sr*r-i - n* #. ;r t R*No. t Shot i fojr:: lroi sg i+or&Eoqo.ifi L-/ I i ir;"*r5 *#-fi ; ia*En i$--i,: :-"q, f TI {}r- ili lm l: :i;- f5]&"l1 j" ir: * l*: vj :-".rr;r,n,j *+rlP @* + t S t.. ;-i:-.) t fr: 3{ }J1,, 1: Lt*"-",- r *r,, , : ,J kfll"r ;1t i,d L Edit irv inc frqnn ir S eq el,y;,ryShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot +D;oroqur 1s?rnd - Fanfo bu= riun3 n0ise coftl*w5 + f"#rnrrst fro*. ps!{}e 0l uierer )iJ* "?iEdit fArrlUf, #*i.. fOunJ fl..,e Corn?r ol ii,rCg0r fo s e p ?hr fv <>n {roei:*Shot Type of Dialogue - Sound - Camera Movement TimingNo. ShotEditShot Type of Dialogue - Sound - Camera Movement TimingNo. ShotEdirShot Type of Dialogue - Sound Camera Movement Timing --No. ShotEdit
  5. 5. STORYBOARD SHEETShot Type of - Sound - Camera Movement Dialogue Timing ffiNo.1 Shot Uo.Sot_rna, O^,,1 otjaro4,r-g C"n + d,r- ftlrL/ 3i* ktt,"g "H3. ei r-.q. pcen6. c3 I T t*" ftt Caznua 4pqn1 gW ;S o._vt<od/ Jl lhQ- 5,b iot shd-" A5 m L1di nrsh c,flee { /iShot l..-: Type of Dialogue - Sound - Camera Movement TimingNo. ; Shot lJo c[;atog{. ThL/.t- iS Sttnd (--4 2 tw q gE, AS lr. H^o kccrffirlrrrel ( L/) r(} t- " ,./, iY r**-*-* 7h q,LS frcwg (.(-uron tlte g;Clst4r"n 3}O-rirCt4l-s cr-re<- (-u4t"LJi,nfl -r-o I i,:d ry U--. t3r4- SE(JOS" fr" J")Edit LG, $Lr-6EL{ fl,3 Pr^ Co.rhe^/- SkroL s ruoducrrrl ShcL r!{rs SieU,. tl^{/r 0ern. - " Yi.il.1Shot Type of Dialogue - Sound - Camera Movement. TimingNo. Shot n 5 lvlovirrq su H,ffiffi.sx"ffi;3"? ( fs3 .tt Qjeu/ Coq/eld-Sl4c1 iS gcioq tO bA J !/ s **t StrtlZc,c. .1, d, f-Edit nr] is rlr shmShot Type of Dialogue Sound Camera Movement Timing - -No. Shot ,tJo CL aJ|fru{., y:4tlol^tr il, :,. sig r-I} + }fd *-11 ,5 dtn gF€- O,qs w s"u,rm.il;^t. { rr C@.rrL Cto ee tot^$ {S"*, . UP. ",^ r" (:{ canrua, (1 v1lr,tttl.t1l4/1,t, rs *f 8,8 CJosL (rP"lu" fffijs *l {i&tri & I .l^;Shot Type of Dialogue - Sound - Camera Movement TimingNo. Shot 5U t t nO Clra)o0Ll{_. l:0=u-e-urqr t- tU fl^.o/{ is tra sa$d q vu,e ,/ 5 i to5 qJ*{, bsd [,rrcrlticq A^r $e shsb v-tfue}-r;r*-. Unot {,nr$ gFi*t Weisioi
  6. 6. Shot Type of Dialogue - Sound - Camera Movement Timing &_*No. Shot fUo cr:anopf*t , ft.o scr-rrgr_. I Po inb U t"t) 6- C*)^,=4r.e.- nnorne-qveya/:, i S oF Rs,nO +WLil, lcc}.li/^el (3{ /7; -: ,t,?- -" J Vieur E^.r."n tr%f,d.ry u;flu.iShot Type of Dialogue - Sound - Camera Movement Timing o Sound { Crirt puto her .:.::::.|:l|.,;}|,No. Shot.., ..d (}-) ,. ....:., vLy earphones lo, and we heara :: "l, : r.t ,,1, tong her music , lri ,.t,,, :71. " 6hot o C orne ro -J:?oig rnoJernenL #*!i/jEdit V.,3 r*H ::1 ,r, ag Portor^ring g il {fiough S-tor.:r Otl ey tShot Type of Dialogue - Sound -.Camera Movement Timing r Scxr-rd - $..> fl^rJsic, foctB *OsNo. Shot -, Pctn furrv<-rr*- (aou@,yg-;lk- OArn, 8 ,fitqAry ShaL, b ftnc- quea). C,^t Yldi,lrn 5 hobEdit tl6.i Jr* @-ffi rir:# #- {: rQJ*JShot "t: .]4 -ryx"r" --.: Type of Dialogue - Sound - Camera lVlovement TimingNo. Shot 3cu/1d - $ s PenD e rnu> rc q Pon C oms tn tal hen wQ s{r- e ff-,* Hne rner n €fi ter the s hoh f-S treU fq"tt a-& ion9 a,r "* d-Edit U"{"-:} - {H:ffiS.i{,.t" Eh oE CT ,t h.* .ihi, f"fShot Typeof Dialogue - Sound - Camera MovementNo. Shot.her D (i rt poin b 4 viet,t) Poin b 0o oKi / d own nq ttq W ro. oI tN oU iew, ,heat her fYv Eie 1 ol?o V h eqr r e altg ,$ntEdir poot sie P E in |t,rt . bq cKg round.
  7. 7. STORYBOARD SHEETShot Type of Dialogue - Sound - Camera Movement TimingNo.- Shot fti, hear I ooc.>f epsil F fi ,w Poinu Comero ShoL irom 5to r K era poin E of t+lre vf e i! os )-r ) v ot he e g.i, lo Fl.*t 6e g s th . (,^ (o n vierrl o Sr.,Spen 5( musl c , E- CIEdit n -ve ru U. tongSnoL 1 l"+.,lt,5 hcrShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot h er a ?uPe."t a blr# l0 Point ol uiew.Edit ::.Shot l;: : ,: : : , - i Type of Dialogue - Sound - Camera Movement Timing Heor Fgglsrep? and-Fry,U t ilti :No. I a Shot 6;" l5 A i !l l i t, I 1/ ,ffi / dY1 nt,i: ;i itl tr; i I Poinc bte"thl"g _Coming frorn I F th e girt $ Eru,or. .s ro.; d e,r. :fli t, op t, 1 il v. (. 1 / ls a SusPen6e music C V ieul c .r, l Y i - 5 o COrn erq Shoir F.om hiS : [1, Edit G F,,u,,,^ t* po int ol- vieu: oHeorb- beof scond.Shot Type of Dialogue - Sound - Camera Movement TimingNo. Shott) t ?rrlenbiT Shab tl0EditShot :. ,jr,i ji Type of Dialogue - Sound - Camera Movement Timing i ffiNo. ;l ;,1 i Shot Itl " : i u Foorsteps and lwor,q brecthin i; -ii l i ! a ,1. l becon e toude./ h.ir,." I)B .rli .1i:ii:i F ii.ii l_, r tr.i ! c susPense, music becomes e te. ii Iouder. a 5Edit o H e orb beot 5 ound "
  8. 8. Shot Type of Dialogue - Sound - Camera Movement Timing Shot ? c,; "t turn oround toNo. / see OUer I nu - one th€r<. , ./tb lo rl f"es o top on ,E tk& Qi her bork and lurns orourd. (^ Wffi 5hc*tder o At, noiscs sfop /i""9 o hetr Fo,inHq hecrr he r r!1)5ic F, i . sEdit Snob " C o rhr ro slot Shous s l-t/u- r e;,*rl"il:Hr-: to09 qlt eS t,r>crl., sh e hqs uoplr.erShot -Type of Dialogue - Sound - Camera Movement TimingNo. Shot c rtid shof shoucing $i rt |4 id rrg iniO h r hou se $ol e . + shoE uHeor her motiC Etill Pta$ing tn her eors"Edit oHeqr ruEbtiT tnth€ 4- Ca,ryr. FonS -loltoWj bqcKg.ou^d" t hk *e d,ronShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot o tlo 5 oun d , Jusb diqetic I{ e d iurr Eo,nd r^ the bocrq.%*dq uchite she toKes "[.e.Jqcre] Sho b CFF. cHid or tonq $trct ostdEdit afiit< $et tH m" Livjno r@m. JShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot)q Mlie,ii I ong dioetic Sound tn ths bacrdg.ornd *j*[,-Hil slro b e shour gi kitChe n. rl Pi"g tnto lh.tEdirShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot TV q oe s Nvzzq r,tlilh D tr.lidg whitevnoi$e sorild da.o1q *-* shob tn. n 1t ,lt d, r C arn€rq ghowing }1l. U 6ing q U..l id e Ehot +, T "Edir
  9. 9. Shot Type of Dialogue - Sound - Camera Movement Timing No. Shot ,tun1 sl.,t oF tV, T.v thrhs tol2-l tlsrlH oh. sh& , Johrfl ol Uofirr^ orSLrgh^ SLot^rU1 lrro[ sa,rranihq . fla, c,t*o"rlw- ftaxl.tnt, *o lld* Edit $lc;v^ T,V, "o $ffi Shot Type of Dialogue - Sound - Camera Movement Timing No. Shot." - Llprr, LP ,l 1.v Sore0n (,ioS(}L - Sat "rtr i Wowruan ,,r S*rtrmal"( hrlP uu". rNt,= l^P , tvoF.^,h onn(n ttr1. 1,v Jtf Lt+ Edit 3!* Shot Type of Dialogue - Sound - Camera Movement Timing No. Shot o! tt /t, - na loh,^l or 4Jrrlt!"ra I rirpis (ttu Sdr- 5t^ sb Ltu,slt" &r0l.r, Editl *.t*.-*=*l*.-E-:: { ..rr:--.*;:" rl,.fy./ -r:+- ,..1": er#,.*ir,,ffi 14::!ti:x,{ .. -.: "4, Shot ,f,ype of Dialogue - Sound - Camera Movement Timing ffi No. Shot 1plg r^P - Llorr- r^P lhot rl Pl,oi.e FlnS"rr14 * rn4l,l,q uf - 0 - iLrb l;+t o[ ]hot^r haut" . sour| oF lt*ei.t *t^[^ {- Edir ffi Shot Type of Dialogue - Sound - Camera Movement Timing No. : lhrt ,l Shot - F,cI finrra oh5**!bt/ 6-sutr,l,C n ffiffi nicl-sxoi t^o"t2b H.Y$!il w*4 - l;d,^t , tUut^t ,Ilt^qirnsLl I Ahu t rLocr* Edit ffi ffiiffi htr - Sot-r} u| Gilt hfu,u1 +o ntX{rrioual Sfrr,aryr i
  10. 10. STORYBOARD SHEETShot Type of Dialogue - Sound - Camera Movement TimingNo. ShotALEditShot Type of Dialogue - Sound - Camera Movement TimingNo. ShotI+EditShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot2.$EditShot Type of Dialogue - Sound - Camera Movement TimingNo. ShotqEditShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot3o ?.tE*b , 5hot LLEdir
  11. 11. STORYBOARD SHEETShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot flarL.ra rp r,it Utlu - "1.f ,! .t-tt31 tvtrrovrt di("" . ( IEditShot Type of Dialogue - Sound - Camera Movement TimingNo. ShotEditShot Type of Dialogue - Sound - CamEia Moyement TimingNo. Shot o ove r *routder shob r rn an Over stoxding bef,ind g irl17 Shourtder $hotrlrng repleckion cil- O hob {-hem rn the Tv. . No Sorrnd used.Edit FShot Type of Dialogue - Sound - Camera Movement TimingNo. ShotEditShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot .t: Edir

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