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Georgiasurridge
Georgiasurridge
Georgiasurridge
Georgiasurridge
Georgiasurridge
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Georgiasurridge

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  • 1. Shot r1 Type of Dialogue - Sound - Camera Moyement TimingNo. . &yel S&yotr tn a uxsx I " Georgua Shot 4 j N | 156rsma ) 1 { "YeP, haue fun ! rye oRr thg rC Snouldil snsEditShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot.., tn car &,T1ry{4 $ 4 rrud Gin gots ummftoD gaxi drtue oFQ 3r$ I sn0f pAnE 85 tasr ks&$er:Edir AtRnotir c.rnrncl r^r dfiulflO 6ft^ShotNo. 1 r_--l Type Shot fi{ud of Dialogue &ul closto - Sound dmr - Camera Movement Timing l*c ) $0t 6f,a0rfl shaus EturEdit fo 1 fuaog.rr sund oe dows clostngShot Type of Dialogue - Sound - Camera Movement TimingNo Shot @J!aru (^ td.I thse lsec t UPEditShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot |dl8slrl- smuu o{ Kr(r.l(on satr tsecs 1 ilsse gADKtA Wagao *{, u{ $otx 8$amEdit saoKrn il0fdl$q$ Sqll} c8.fnora (0 $nil,
  • 2. STORYBOARD SHEETShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot ilarytc sotind ? ,atF,ry ffl,Ld ffi*, t shol 3v,t r.lEditShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot lirn^ng rhr0rrgh uftr hor 1 Lono SApKtn wu|a bxr$Erm@ d@v $sers I ihdrEdit ffuf,Jeft<}.r.rl tn ^n iShot Type of Dialogue - Sound - Camer3 Mover4-ent Timing &*tff*A SaittnCIWs dxxNo. Shot t tonq Srst our I ?stcsE,ait dr&+nc s0,Jldtdmr NO ffWTXCShot Type of Dialogue - Sound - Camera lVlovement Timing &qrlt ffiNo. Shotq carwaPrys R$ 5Es Ntruq uL€NclsasKra "" SCIUU / uelorq $hobEdir $tU, ncr^- cl.ra$Ilc gfiJndShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot dra*nc ssurioof Pans droPPng r0 sasnKia q}Jns aranrnd & lool(s $o.r€d SCC CTPS€IU U? bASK-La CfCEeDd@r buid@fu: Sl^u.t $ p.qerq,Edir ryW stlJl* ffirnllc r*)rr Farl dry CeLrnOt^A ftJtotrJr.S tD bko tdcrtart ggfra u:arxrng - non-draqer+U 5 rqrrsterioJs rrtrsLc sbArtj aq$}-fi
  • 3. Shot Type of Dialogue - sound - camera Movemen, -UffiP&tuqfl {f,imingNo. -Shot pans cJot*rnlry:rdS uo - nLrcd( fiid CAn0afA urdiG *asr.,-e pts[ t"P pen t 0L Jhor *qn PAr6 W +sffia +gsrestsn*ifi sqt cu$td.o u$fdmrl DArs fficX darln m sa€Kra&Edit tornoD W rrho.n ahCI^ tlni5hgd brrfr$Jrgr. gcnft-qShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot . mrol ft- edlt&Kqraflft ho fndry 61! larliara flaffs Dau{uard/Edit fm I Shot & 3afiKia turn5 0i{ tt$nrS tgag drtery* e{nx$Shot .t Typeof Dialogue - Sound - Camera Movement Timing Shot.No. $0$&a Wn Lo v strn badroonn "L ILd door.f, thot 5€c5 ., ;! i{Edit cttfiq"tr-c Scrurrdnrd$ on &ffi{rrrShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot 6aDuA ccr{oo tfircitqrusno 5 {iidr h$rqrndarr KCItt nOt trad, DaCKt,Afi1r) ffirnura &tn&i; qg*ffinqEdil thffi&san&h 15 t?ad, Sho .ftJlo- up prrqq ?i*frShot a::1 Type of Dialogue - Sound - Camera Movement TimingNo. i,ry- Shot i::ir sasKra rcnQs Geo€m b3 0olq arsuwr I 6 Xlf 1s,ct Ul) I " ftr9, +ucxs xo ! Edit W qnnfl$ed dl$getl.L $$r*n$ *6 tln$/s rLnqLnq
  • 4. STORYBOARD SHEET Shot Type of Dialogue Camera Movement - Sound - Timing No. Shot urN)s trofto tth.u had ,10 flud Shof Edit drAge$c Ssund Shot Type of Dialogue - Sound - Camera Movement Timing No. Shot saDl{rEr orfiLs ?ughE sbsttc ,fl Odr:fit & & goe/J purc+ -trta.qg t clcx4 l KC uP jt:Edit drgq€ficShot Type of Dialogue Sound Camera Movement - - TimingNo. Shot door oprs sstrl^F N S(t5 ttos( N Tiait -d.rag(rle E6,rd c+ doct ctge+; ^1 enq nonShot Type of Dialogue - Sound - Camera Nlovement. TimingNo. Shot sKNl1tt ,) uf, *arrs sfpr ,i. 1f, otrq & Caffr{f*f0tl$rr cr44& .j 16 !]rEdit non-d*agef(C rortO $ sbOrS AviQhL^j C,r€BKrng $6 cfutr"r$lcru^Arr.Shot Type of Dialogue Sound Camera Movement - - TimingNo. Shot uf th-e {t{r 19S cai^ftara tast. feu) Sttrps & &ua 6 )0 lgArousS cl0p EP ct tho stlif,S SCS ()P Paura, ar "yEdit c)^Ur,nq muoLc co^xrruLlrl
  • 5. Shot Type of Dialogue * Sound - Camera Movement TimingNo.,) il tl Shot silq td x*tors ?o,uor uitlrr car!r^Fns toouiq aL d$ere tb rxdrCxlftr.r l0 SECTEdir I J- utsil(Jr bol$rds hcdrcntn uJ* d.os$ do<rr frInsdqpn & tue sea t(r).t-ors corrP-ra n6n6 olxn def handlA ttutJrfti tliltrL[ fJS lstrclg.rShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot .. sar)K6s Ps/ Lrcs ctose* 0? Krllqrs SU, lws ff{nol} dsXrEdit ffi { to cnrtora ilwrE( r[rtorc $rt {oundsr(Shot Type of Dialogue - Sound - CamerlMovement i TimingNo. Shot clo50 <ruors n6nd eXI SaDKJfl-$,*) tft0uih & uetKD w.on r$d-s J 1$ r ffi T_-l Ix.lh IJP v^1red I r gtps ffi WM --_.&.Edit I Jum{q fftl,roicShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot nerlrsrwrt {Yrtd r.N [CI* drA$t, SflttrrdEditShot Type of Dialogue - Sound - Camera Movement TimingNo. Shot (^*l-Edir

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