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Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
Web Genesis Presentation
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Web Genesis Presentation

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Introduction to the variety of games out there and what makes a game. A brief overview of school-ready game making programs.

Introduction to the variety of games out there and what makes a game. A brief overview of school-ready game making programs.

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  • Transcript

    • 1. Adventures in GamerspaceMaking and using games in the classroom Adam Clare M.Ed Wero Creative
    • 2. What’s a (good) game?
    • 3. Common games• Monopoly• Risk• Cranium• Chess
    • 4. Not so common games• Settler’s of Catan• Carcassonne• Ticket to Ride• Battle Star Galactica
    • 5. More Common• Starcraft• Counter Strike• GranTurismo• The Sims• FarmVille
    • 6. Not so common• Minecraft• Spy Party• Passage• Sword & Sworcery
    • 7. Real World Games• Play Pac-Man on the streets of New York
    • 8. Great,But how can I use this in the classroom?
    • 9. For Obvious Learning• Supplemental materials• Discussions• Guided learning• Metrics
    • 10. What games teach• Knowledge management• Critical thinking• Resource management and flow• Literacy (traditional and new media)• Teamwork
    • 11. What games are• A place to play and fail• A safer place to explore• A place to demonstrate learning• A chance to show skill
    • 12. Now, let’s make a game
    • 13. Fun vs. Learning
    • 14. Games are all about rewards and fun *Not a lie
    • 15. People Will Play• Something that is fun• If we miss the fun aspect then why not just lecture?
    • 16. • Characters• Avatars• Resources• Game space• Manipulative objects• Interaction
    • 17. Designing a Game• Know your audience• Know your platform• Meaningful choices
    • 18. Game Mechanics• Movement • Strategy• Resources • Diplomacy• Turns • Territory control• Victory conditions • Racing• Bidding • Opponents• Chance • ...
    • 19. Game Makers
    • 20. Paper Prototyping
    • 21. Game Maker
    • 22. GameSalad
    • 23. RPG Maker
    • 24. Scirra
    • 25. Thanks!Adam@WeroCreative.com

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