Gamification for Learning and Development (CCCE presentation)

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Slides from a talk I gave at a meeting of CCCE. This probably doesn't make sense without hearing/seeing the talk.

Video: https://www.youtube.com/watch?v=4rd6s3gqqZU

More contextual information available here: http://www.realityisagame.com/archives/2739/im-speaking-at-the-next-canadian-community-of-corporate-educators-event/

Published in: Education

Gamification for Learning and Development (CCCE presentation)

  1. G A M I F I C AT I O N F O R L & D C C C E P R E S E N TA T I O N
  2. @ M R FA C E P L A N T A D A M C L A R E M . E D
  3. T H E 2 1 S T C E N T U RY I S P L AY • What is a game? • What can and can’t games do? • How does one incorporate games? • What makes this a good idea?
  4. N O T G A M E T H E O RY What is a game?
  5. G A M E S : • Are systems • Require players • Have varying levels of complexity • Can be anywhere
  6. O U T S I D E R E Q U I R E S P L AY E R S
  7. TA B L E T O P VA RY I N G C O M P L E X I T Y
  8. D I G I TA L G A M E S A R E S Y S T E M S
  9. A L M O S T A N Y T H I N G What can games do?
  10. G A M E S C A N ’ T: • Change people’s thinking on their own • Be a complete solution • Be forced on people!
  11. G A M E S C A N : • Communicate ideas and values • Reflect axioms in communities • Change how people think • Expose people to new scenarios • More!
  12. B E C A R E F U L Incorporating Games
  13. P L AY I N G G A M E S • Serious games, simulations, etc. • Can be a standalone training exercise • You know this
  14. D O N O T U S E T H E G A M I F I C AT I O N F O R C E • Don’t expect more from people • Add a layer without changing workflow • Effectiveness comes from coaching • Extrinsic motivation works 50% of the time
  15. S E A M L E S S • Fit into existing workflows • Use passive data collection • Make it granular • Make it large • Everyone has the same goals with the same difficulty
  16. H AV E F U N !
  17. B E C A U S E Y O U C A N ! Why do any of this?
  18. • Provide realtime feedback • Monitor and track progress & evaluate employees • Omnipresence of technology • Push boundaries in a safe way • Adapt or die
  19. T H E 2 1 S T C E N T U RY I S P L AY
  20. Q U E S T I O N S ? Thanks!
  21. @MrFacePlant Adam@WeroCreative.com RealityIsAGame.com A D A M C L A R E M . E D

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