THE DOMAIN
• The domain
• A 600 years long history
• A complex architecture
• Very rich collections
• The parc and its gar...
451 975 visitors
61,9 % foreigners
38,1 % French
10 % less than 18 years old
10 % scholars
STATISTICS 2012
• VISITORS' TOOLS : CURRENT OFFER
• IN-SITU EXPLANATIONS
• VISIT PAPER SHEETS
• PAPER SHEETS GAME FOR KIDS
• VISIOGUIDE (J...
• No real suitable offer for Kids and teenagers.
Audioguide doesn't really suit their expectations
• The need for a specif...
• Introduce some fiction in a history museum ?
• What pedagogic messages : what to focus on ?, what
highlights can't be mi...
• An autonomous and suitable itinerary mode
• Transmit knowledge and understanding of the place
• Create pleasure of the v...
• Find an original narrative base line
• Target young crowd between 8 and 12 years old
• Create interaction on the spot wi...
«The Kings' real estate,
the House of the Centuries»
Napoleon, about the Castle of Fontainebleau.
FIND A TRANSVERSE THEME
Kings’power symbols and iconography
Connexions between building's history and
History
Locate in space and time
Discover an...
BENCHMARK
AUDIO
TASKS
Identify work ahead:
1. General design: graphics, interactivity, ui
2. Gather and sort important scientific /
pedado...
1
Define project and goals (2012). Project submission
to the grant of the French Ministry of Culture called
'Innovative cu...
4
Production and programming (July – October)
Artistic and technological choices
5
Evaluation (22nd to 25th of September, ...
PROJECT’S STEPS
7
Public availability (December 2013)
Local logistic and security agents training
8
Quantitative Evaluatio...
MAP AND QR CODES
• Engage the visitor into a
relationship
• Keep his/her attention :
speak to the 1st person,
question on a regular basis
•...
• keep connexion with the
environnement : show
room’s details
• Be fun!
THE WRITING
• a pleasant
character, not
lame
THE MAIN CHARACTER
SPECIFIC GRAPHIC DESIGN
1
Quest : find the Book of
Centuries
(transverse main goal)
2
Specific challenge for each
room
(Manipulations
and self-investment games)
OBSERVATION GAME
OBSERVATION GAME
OBSERVATION GAME
OBSERVATION GAME
OBSERVATION GAME
OBSERVATION GAME
DEDUCTION GAME
DEDUCTION GAME
MANIPULATION GAME
MANIPULATION GAME
3
Depth of the experience
CROSS PLATE FORM SOFTWARE
RESPONSIVE DESIGN
UTOPIA OF USING YOUR OWN DEVICE
• Download a rich application is long
• People may not have enough battery and
memory
• De...
50 TABLETS FOR RENT AT THE MUSEUM
ENTRANCE
DIFUSION
• Decrease fiction
• Technical: ergonomy of the target platform in kids
hands (no hands left), manipulation details (quit
...
• Allow adaptability to content : skipping scientifc
content, difficult games
• People can't easily locate on a map
• Use ...
"How to create an educational game on tablet for kids" by Emmanuel Rouiller (Mosquito) and Arnaud Waels (Dévocité) for the...
"How to create an educational game on tablet for kids" by Emmanuel Rouiller (Mosquito) and Arnaud Waels (Dévocité) for the...
"How to create an educational game on tablet for kids" by Emmanuel Rouiller (Mosquito) and Arnaud Waels (Dévocité) for the...
"How to create an educational game on tablet for kids" by Emmanuel Rouiller (Mosquito) and Arnaud Waels (Dévocité) for the...
"How to create an educational game on tablet for kids" by Emmanuel Rouiller (Mosquito) and Arnaud Waels (Dévocité) for the...
"How to create an educational game on tablet for kids" by Emmanuel Rouiller (Mosquito) and Arnaud Waels (Dévocité) for the...
"How to create an educational game on tablet for kids" by Emmanuel Rouiller (Mosquito) and Arnaud Waels (Dévocité) for the...
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"How to create an educational game on tablet for kids" by Emmanuel Rouiller (Mosquito) and Arnaud Waels (Dévocité) for the Palace of Fontainebleau (FR)

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"How to create an educational game on tablet for kids" by Emmanuel Rouiller (Mosquito) and Arnaud Waels (Dévocité) for the Palace of Fontainebleau (FR)

  1. 1. THE DOMAIN • The domain • A 600 years long history • A complex architecture • Very rich collections • The parc and its gardens CONTEXT
  2. 2. 451 975 visitors 61,9 % foreigners 38,1 % French 10 % less than 18 years old 10 % scholars STATISTICS 2012
  3. 3. • VISITORS' TOOLS : CURRENT OFFER • IN-SITU EXPLANATIONS • VISIT PAPER SHEETS • PAPER SHEETS GAME FOR KIDS • VISIOGUIDE (JULY 2013) VISITORS' TOOLS : CURRENT OFFER
  4. 4. • No real suitable offer for Kids and teenagers. Audioguide doesn't really suit their expectations • The need for a specific offer • The idea of challenging kids with a "treasure hunt" type app INTRODUCTION
  5. 5. • Introduce some fiction in a history museum ? • What pedagogic messages : what to focus on ?, what highlights can't be missed? • How long is the tour? • How to please and keep kids focused? • Where to start the project? • How to distribute the app locally? • What graphical universe ? Illustration, 3D? • How to challenge kids? • How to avoid kids beeing lost since the castle is so big • What knowledge of kings' history do kids already have ? • How to avoid the feeling of failure, or being a looser ? WHAT COMES TO MIND ?
  6. 6. • An autonomous and suitable itinerary mode • Transmit knowledge and understanding of the place • Create pleasure of the visit and curiosity • Get familiar with this Heritage • Attract new visitors not necesseraly interested in Heritage • Promote the visit experience on social networks PROJECT'S GOALS ASKED BY THE MUSEUM AT THE EARLY STAGE
  7. 7. • Find an original narrative base line • Target young crowd between 8 and 12 years old • Create interaction on the spot with the surroundings THE CHOICE OF A SERIOUS GAME
  8. 8. «The Kings' real estate, the House of the Centuries» Napoleon, about the Castle of Fontainebleau. FIND A TRANSVERSE THEME
  9. 9. Kings’power symbols and iconography Connexions between building's history and History Locate in space and time Discover and identify kings’highlights room by room French Monarchy FIND A TRANSVERSE THEME
  10. 10. BENCHMARK
  11. 11. AUDIO
  12. 12. TASKS Identify work ahead: 1. General design: graphics, interactivity, ui 2. Gather and sort important scientific / pedadogical knowledge 3. Define a scenario and write it 4. Game design 5. Technics 6. Evaluation
  13. 13. 1 Define project and goals (2012). Project submission to the grant of the French Ministry of Culture called 'Innovative cultural services' 2 Conception (February to April 2013) 3 Wrting of the scenario (May to September 2013) PROJECT’S STEPS
  14. 14. 4 Production and programming (July – October) Artistic and technological choices 5 Evaluation (22nd to 25th of September, 2013) 6 Technical installation (WIFI) into the reception of the castle Project's stages PROJECT’S STEPS
  15. 15. PROJECT’S STEPS 7 Public availability (December 2013) Local logistic and security agents training 8 Quantitative Evaluation (2014 ?)
  16. 16. MAP AND QR CODES
  17. 17. • Engage the visitor into a relationship • Keep his/her attention : speak to the 1st person, question on a regular basis • Mention catchy and funny details THE WRITING
  18. 18. • keep connexion with the environnement : show room’s details • Be fun! THE WRITING
  19. 19. • a pleasant character, not lame THE MAIN CHARACTER
  20. 20. SPECIFIC GRAPHIC DESIGN
  21. 21. 1 Quest : find the Book of Centuries (transverse main goal)
  22. 22. 2 Specific challenge for each room (Manipulations and self-investment games)
  23. 23. OBSERVATION GAME
  24. 24. OBSERVATION GAME
  25. 25. OBSERVATION GAME
  26. 26. OBSERVATION GAME
  27. 27. OBSERVATION GAME
  28. 28. OBSERVATION GAME
  29. 29. DEDUCTION GAME
  30. 30. DEDUCTION GAME
  31. 31. MANIPULATION GAME
  32. 32. MANIPULATION GAME
  33. 33. 3 Depth of the experience
  34. 34. CROSS PLATE FORM SOFTWARE
  35. 35. RESPONSIVE DESIGN
  36. 36. UTOPIA OF USING YOUR OWN DEVICE • Download a rich application is long • People may not have enough battery and memory • Device may not be compatible • No headphones • Anticipation is required
  37. 37. 50 TABLETS FOR RENT AT THE MUSEUM ENTRANCE
  38. 38. DIFUSION
  39. 39. • Decrease fiction • Technical: ergonomy of the target platform in kids hands (no hands left), manipulation details (quit button etc), wifi • Multiuser mode canceled because of audio disturbance • Too much scientific content « Less is more » • Deal with family split : serious game and traditionnal audioguide have different rythms • Beeing viral WHAT DID NOT WORK IN OUR CASE
  40. 40. • Allow adaptability to content : skipping scientifc content, difficult games • People can't easily locate on a map • Use the space as a starting point : adapt content and rythm to the space • Anticipate with local agents, associate everyone to the project from the beginning • Modify the traditionnal visit path : open closed gates • Working with different companies for audio-guides and serious games TAKE CARE OF

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