• Save
Malaysian Higher Ed-UN Learning
Upcoming SlideShare
Loading in...5
×
 

Like this? Share it with your network

Share

Malaysian Higher Ed-UN Learning

on

  • 3,193 views

slides from my recent presentation to the Malaysian Higher Education conference in Langkawi on March 1st, 2007. See blog posting at www.autodesk.com/waynehodgins

slides from my recent presentation to the Malaysian Higher Education conference in Langkawi on March 1st, 2007. See blog posting at www.autodesk.com/waynehodgins

Statistics

Views

Total Views
3,193
Views on SlideShare
3,188
Embed Views
5

Actions

Likes
5
Downloads
0
Comments
1

4 Embeds 5

http://www.slideshare.net 2
http://waynehodgins.typepad.com 1
http://www.techgig.com 1
http://brujulayastrolabio.blogspot.com 1

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
  • Hi its very nice sharing and good information provided by you.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Malaysian Higher Ed-UN Learning Presentation Transcript

  • 1. Malaysian Education Conference UN -Learning : THE new skill of the Future? Wayne Hodgins
  • 2. [email_address] Strategic Futurist President & Co-Founder Learnativity.org Chair, IEEE Learning Technology Standards Committee Learning Object Metadata 0 Strategic Advisor
  • 3. www.creativecommons.org
  • 4. Skills of the Future:
      • “ The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn."
    • - Alvin Toffler
  • 5. UN Learning
    • Not to be confused with Forgetting!
    • UNlearning is about consciously getting rid of previous habits, thinking, practices and mental models and approaches so that they can be replaced by entirely new ones. So let’s take a closer look at this new skill of the future.
    • it is becoming not only the NEW skill of the future but a new IMPERATIVE for survival and success of all organizations, nations and individuals
    • * See Off Course – On Target for “Unlearning” podcast with full transcript, and many more like it.
  • 6. UN Learning
    • Why the young seem to be “faster learners”?
    • The lumberjack and the chainsaw syndrome.
  • 7. How & why is UN Learning an imperative?
    • Human Performance & Productivity depend upon it
    • Change is becoming exponential! Faster, Bigger, more disruptive.
    • Exponential change requires exponential learning which requires Unlearning
    • WE are the problem! (and the solution)
      • our human behavior is the single biggest obstacle to our being able to benefit from innovation and to our future productivity and performance
  • 8. UNLearning examples:
    • How do you use a new version of software?
    • Teaching a complete novice vs. someone with past knowledge and practice
    • Leapfrogging
    • Design:
      • Parametric based design
      • Intelligent object based design
      • functional design
  • 9. Understanding Underestimation LEG: Mind the Gap!! Autodesk Confidential L inear E xponential G ap Time Exponential Amount Linear
  • 10. TAG you’re it! The Learning IMPERATIVE Amount Time Rate of New Technology Introduction & Innovation T echnology A ssimilation G ap Rate at Which Marketplace and Individuals Assimilate And VALUE!!
  • 11. The Learning (and UN learning) IMPERATIVE:
    • End of the automation and technology 101 era
    • UNlearning the habit of naming files or directories
        • Using metadata approach instead
        • One of the key challenges for Microsoft re the value of Vista
    • Design examples for Unlearning:
      • Design vs. drafting approach
      • Intelligent object based design
      • Functional design
      • Parametric design
    • Emotional design
      • Eg. iPOD success over multitude of other music players even though it is often a technically inferior choice
  • 12. Designing from the Right Side of the Brain:
    • The left brain is necessary but NOT sufficient
    • Well captured by Daniel Pink’s “A Whole New Mind: Why Right-Brainers will Rule the Future”
      • Automation taking over most of the left side roles and jobs
      • The rising “Economy of Abundance” putting a whole new emphasis on design and in particular on the appeal to the senses such as with “emotional design”
  • 13. Skills of the Future:
      • “ At the same time, businesses are realizing that the only way to differentiate their goods and services in today's overstocked, materially abundant marketplace is to make their offerings transcendent, physically beautiful and emotionally compelling."
      • "the MFA is the new MBA"
    • Daniel Pink
  • 14. Whole New Mind: Right brain economy
    • For more info see:
      • http://www.danpink.com/aboutwnm.php
      • Interview of Daniel Pink by Elliott Masie http://www.learning2007.com/university/2005/8/10/dan-pink-interview-a-whole-mind-audio-podcast-text-transcript-new.html
      • “ A Whole New Mind for a Flat World”, article by Richard M. Felder, North Carolina State University http://www.ncsu.edu/felder-public/Columns/Flatmind.pdf
      • The Design of Everyday Things by Don Norman
      • Emotional Design by
  • 15. The Economy of ABUNDANCE
  • 16. Scarcity Abundance With thanks to Chris Anderson see his blog www.longtail.com
  • 17. Scarcity Abundance With thanks to Chris Anderson see his blog www.longtail.com
  • 18. Future of Design and the people within:
    • Project based
    • Multi-discipline
    • Collaborative
    • Holistic and heuristic
    • Right brain dominated
    • Economy of abundance
  • 19. The Future of Design & Work:
    • Bad news:
      • the future will be dominated by female right brain thinkers.
    • Good news:
      • this is all about the brain, not the body!
        • (applies equally to all of us)
    • Anyone can (and needs to) develop an “ambidextrous and transgender mind”
      • Most, including women, needing to ADD “female brain” and “right brain” skills and thinking.
  • 20.
    • Blog: thelongtail.com
  • 21. Long Tail
    • The future of business is selling less for more
    • The economics of abundance
      • Creative squandering
      • Don’t do one thing; do it all, Don’t store some; store it all; don’t sell one piece of content, sell it all
    • Market of one is the biggest of all?
    • The “getting small” of business:
      • Combine enough non hits on the Long Tail and you've got a market bigger than the hits!
        • "The biggest money is in the smallest sales.“
          • Barnes & Noble carries 130,000 books
          • More than half Amazon sales from OUTSIDE top 130,000
        • The market for books not sold in the bookstore is larger than those that are!
          • Google makes most of its money from small advertisers
          • eBay the same
          • Children today will grow up never knowing the meaning of “out of print”
    • Stuck in the physical world for our frame of reference
    • Transform from mass markets to mass marketing
    • Finding vs.. searching
      • Collaborative filtering, social recommender systems, pattern recognition
  • 22. Scarcity Abundance With thanks to Chris Anderson see his blog www.longtail.com
  • 23. Anatomy of the Long Tail Courtesy Wired magazine
  • 24. Courtesy Wired magazine
  • 25. Premature Arrival of the Future The future is already here. It is just not evenly distributed! - William Gibson The art of the possible in practice today!
  • 26. Pandora and the Music Genome Project
  • 27.  
  • 28. Long Tail Learning:
    • Mass customization and personalization of learning experiences.
    • Deeply contextual
    • Extending the spectrum of information students discover
    • Imagine having a “Pandora” for other/all content
    • Finding (rather than searching for) “just the right” content at just the right time and in just the right context
  • 29. The Future is a Monstrous & Marvelous M A S H u P ! Want to join? Wayne Hodgins
  • 30. Mashups?
    • A mashup is a website or web application that seamlessly combines content from more than one source into an integrated experience.
    • Content used in mashups is typically sourced from a third party via a public interface or API . Other methods of sourcing content for mashups include Web feeds (e.g. RSS or Atom ) and JavaScript .
    • The etymology of this term almost certainly derives from its similar use in pop music .
    • Many people are experimenting with mashups using eBay, Amazon, Google, Windows Live, and Yahoos APIs.
    • Source: http://en.wikipedia.org/wiki/Mashup
  • 31. Mashup Quotes:
    • Nowadays, there's a lot of talk about Web 2.0 , web mashups, Ajax , etc., which in my mind are all facets of the same phenomenon: that information and presentation are being separated in ways that allow for novel forms of reuse." Sho Kuwamoto
    • "We know we don't have a corner on creativity. There are creative people all around the world, hundreds of millions of them, and they are going to think of things to do with our basic platform that we didn't think of. So the mashup stuff is a wonderful way of allowing people to find new ways of applying the basic infrastructures we're propagating. This will turn out to be a major source of ideas for applying Google-based technology to a variety of applications." Vint Cerf
  • 32. That’s SOOOooooo yesterday Dad!
    • Wayne’s definition:
    • A mashup is a unique assembly of bits & pieces from more than one source into a single integrated whole.
    • Mashups are for EVERYTHING!
    • Music
    • Content
      • Wiki, blogs
    • Searching/finding
      • Tag Clouds
    • Events
    • Competencies, people
    • What else can YOU think of?
  • 33. ELF: eLearning Framework Lego blocks for a Learning Mashup? http://www.elframework.org/framework/
  • 34. Tag Clouds (example from www.Flickr.com )
  • 35. Zoom Clouds
  • 36.   |   Home   |    About Mashup Camp   |    Mashup University   |    Blog                    Important Notice: Although registration for Mashup Camp is closed (we've reached the maximum capacity for the venue), we're still adding people to the waiting list. To add yourself to the waiting list, go to the Camp registration page .   The first Mashup Camp at the Computer History Museum in Mountain View, CA. Left: Ward Cunningham leads a discussion Middle: Attendees get ready to propose sessions Right: Lawrence Lessig leads a discussion about Creative Commons   Moderately useful blurb on unconferences   Inserted from < http://mashupcamp.com/ > Class Schedule Register Sponsors Hotel Info   Logistics/Schedule Register Who's Coming Discussion Ideas Sponsors Hotel Information  
  • 37. Thumbs UP! For StumbleUpon
  • 38. Redefining Design
    • Functional design
    • Emotional design
    • Design of everyday things
      • For a world of abundance
    • “ Do good” Design
      • Green design
      • sustainable design
    • Design of and for the “virtual world”,
      • Moving beyond the design of “physical things”
      • Movies, special effects
      • Intelligent modeling
      • Virtual world “products”
        • Eg need to design and “build” most everything in the “real world” in virtual worlds such as Second Life
  • 39. Some skills of the Future:
    • Learning
      • + UN learning + RE learning
    • Design
      • redefined
    • Story telling
      • Narrative threads, multiple
    • Synthesis
      • Putting pieces together to create whole new combinations
      • mashups
    • Smart decision making
    • Finding (vs. searching)
    • Semantics (meaning)
    • Abstracting
      • Characterizing attributes
      • Tagging (metadata), relationships, patterns
    • Collaboration
      • Contribution, articulation, listening
    • Heuristics
      • Finding solutions, solving problems through trial and error, learning from failures
  • 40. BE and UNLearner:
    • BElieve it is POSSIBLE:
    • NOT a matter of age
      • CAN “teach a dog new tricks” even if that dog is YOU (or your boss)
    • these are LEARNED BEHAVIORS and therefore we can UN learn and Replace them with new learning
    • Not just “knowledge” in terms of what you know but also SKILLS and ABILITIES. Which are even MORE difficult to change
    • BE AWARE:
    • Not about NOT having habits and assumptions, but to know you have them being able to change them.
    • Most of these, especially the big ones and the ones most interfering with improvement and performance are UN conscious
    • We also have group or institutional behaviors and habits.
      • Also sometimes characterized as Solutions searching for problem, keeping solutions in place when problem is gone.
    • BE WISE :
    • It’s been observed that wisdom is knowing the difference between the things you can change and the things you can’t
    • CRITICAL to distinguish between learned behaviors and our more “hard wired” abilities, personalities and traits.
  • 41. Practicing & Playing with UNLearning
    • Wear your watch on the other hand
    • Fold your arms or hands the “other way”
    • Stop naming files and directories
    • It WILL be uncomfortable. Get over it! Get used to it!
    • If you can, try to push through the very uncomfortable stage of doing these and maintain for three weeks.
    • Pay attention to your experiences in doing these and build your UNlearning skills as you do.
    • Help others to do the same, it’s a skill we ALL need to perfect!
  • 42. Imperative partnerships:
    • Autodesk and the working world needs you:
      • To educate the marketplace through dramatic amounts of UN-learning, RE-learning and NEW learning
    • BOTH of our futures depend upon this
      • “ market” demand for skilled workforce and robust economy
  • 43. Into the Future:
      • Think universal, NOT national when it comes to the skills, knowledge and capabilities of the future.
      • Develop execution strategies that adapt and adopt these to leverage local, national and cultural contexts
      • Left brain necessary but insufficient
  • 44. Thank You! For Questions & Comments please contact: [email_address] See “Off Course – On Target” for slides, podcasts, blogs and much more: www.autodesk.com/waynehodgins
  • 45. Quotes: