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Malaysian Higher Ed: C-ing the Future

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slides from the presentation on Feb.28, 2007 for the Malaysian Higher Education conference in Langkawi. See blog entry at www.autodesk.com/waynehodgins for more details

slides from the presentation on Feb.28, 2007 for the Malaysian Higher Education conference in Langkawi. See blog entry at www.autodesk.com/waynehodgins for more details

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Malaysian Higher Ed: C-ing the Future Malaysian Higher Ed: C-ing the Future Presentation Transcript

  • Malaysian Education Conference C -ing the Future  the coming convergence of: C ontent, C ompetencies and C ontext Wayne Hodgins
  • [email_address] Strategic Futurist President & Co-Founder Learnativity.org Chair, IEEE Learning Technology Standards Committee Learning Object Metadata 0 Strategic Advisor
  • Seeing Patterns & Trends:
  • It’s ALL Yours!
    • For Questions & Comments please contact:
    • [email_address]
    • For slides, blogs, podcasts and more:
    • www.autodesk.com/waynehodgins
  • www.creativecommons.org
  • GRAND VISION … and some GRAND CHALLENGES
  • LEARNING EVERY ONE всеки един наука toda um aprendendo 每 一個 學習 svaki neki znanje každý jeden učenost al mulig sig indlæring Elk Het leren joka ainoa oppi Chaque Un Étude Jedes Ein Lernen Κάθε Ένας Εκμάθηση mind egy tanulás sérhver einn lærdómur Ogni Uno Imparare sulum unus eruditio todos los días un aprendizaje あらゆる 1 つ 勉強 有らゆる 某 伝習 각 1 개 배움 Hver En Å læring enhver ettall innlæring bawa't isa mag-aral każdy jeden wiedza Cada Um Aprendizagem fiecare unul Learning Каждо Одно Учить Каждый Один Изучение каждый один ученость svaki pojedinac znanje sleherni nedoločni zaimek učenje Cada Uno El aprender cada un aprendizaje varje en inlärningen her bir bilgi 0
  • Grand Vision: The Snowflake Effect
    • In a word? PERSONALIZATION
      • (Or if you insist on a prefix call it..)
    • me Learning!
    • Personalized Learning Experiences for every person every day
      • all 6.4 billion of us -- every day!!
    • Just for me and just right:
      • Time, place, amount, device, medium, way…
      • On demand, adaptive
    • Markets of one: Billions of Markets
    • Learning in ALL forms:
      • Formal AND informal
      • not just online, on computer, on screen, etc, but every where, every time
    • “ Capitalizing on EVERY Teachable Moment”
  • The Snowflake Effect: The ideal is getting to “just right*”…
    • Just the right CONTENT , to
    • Just the right PERSON , with
    • Just the right PARTNERS , at
    • Just the right TIME , on
    • Just the right DEVICE , in
    • Just the right CONTEXT , and
    • Just the right WAY ………
    • * not to be confused with perfection!!
    UP
  • GRAND VISIONS …
    • … have equally GRAND CHALLENGES
  • GRAND CHALLENGES: ANY 0 EVERY!
  • EVERY one online? (in millions as of 2002) Source: NUA Internet Surveys
  • Everyone online?? As of Jan.11, 2007 World population = 6,796,600,937 Internet users = 1,094,000,000 = 16.09% http://www.internetworldstats.com/stats.htm
  •  
  • GRAND CHALLENGES: Autodesk Confidential EVERY ONE ANY 0
  • GRAND CHALLENGES: Autodesk Confidential EVERY ONE Singularity LEARNING ANY 0
  • Learning
    • Learning is becoming a CORPORATE IMPERATIVE!!
    • Focus shifting to augmenting our COGNITIVE limitations
    • Getting better at getting better
    • Unlearning
    • Untapped R&D
      • e.g.. DARPA, Navy “Science of Learning”
  • LEARNING EVERY ONE всеки един наука toda um aprendendo 每 一個 學習 svaki neki znanje každý jeden učenost al mulig sig indlæring Elk Het leren joka ainoa oppi Chaque Un Étude Jedes Ein Lernen Κάθε Ένας Εκμάθηση mind egy tanulás sérhver einn lærdómur Ogni Uno Imparare sulum unus eruditio todos los días un aprendizaje あらゆる 1 つ 勉強 有らゆる 某 伝習 각 1 개 배움 Hver En Å læring enhver ettall innlæring bawa't isa mag-aral każdy jeden wiedza Cada Um Aprendizagem fiecare unul Learning Каждо Одно Учить Каждый Один Изучение каждый один ученость svaki pojedinac znanje sleherni nedoločni zaimek učenje Cada Uno El aprender cada un aprendizaje varje en inlärningen her bir bilgi 0
  • INTO the FUTURE:
    • Lessons from the Past?
  • Disruptive Innovation!
    • There’s one in YOUR future!!
    • And another one right behind it!
  • Perfecting the Irrelevant?!!
    • Are we all
    • very
    • very
    • very
    • busy doing this???
  • Value Propositions
    • What is YOURS???
  • “ C -ing the Future” C ontent, C ompetencies C ontext LEARNING & PERFORMANCE CONTENT CONTEXT COMPETENCE
  • “ C -ing” the Future
    • C ontent
      • Evolving toward a supply chain model
      • Repositories, discovery, assembly
      • Dynamic assembly
      • NO RLO’s!!
    • C ompetencies
      • Are following similar exponential curve and revolution as content
      • Link to content objects
      • OBJECTIVES are the critical “connective tissue”!!
    • C ontext
      • Location based learning
      • Conditions
      • Subjective metadata, pattern recognition, etc.
  • “ C -ing the Future” C ontent, C ompetencies C ontext CONTENT CONTEXT COMPETENCE
  • “ C-ing” the Future: C ontent
      • Get small!
      • Divide & Conquer:
        • Separating raw content, metadata, format, sequencing, etc.
      • Evolving supply chain model for content development
      • Repositories, GUIDs, discovery, resolution
        • CORDRA
      • Metadata:
        • tagging everything with everything
        • Automated metadata generation
      • Dynamic assembly AND delivery
      • Customized content strategy and a reference models
      • Content management absolute critical!
        • Could be limited to “learning content management”
        • Best as complete content management (all content)
      • Converting content from a “product” to a “service”
        • changing the business models to go along with this.
  • “ C -ing the Future” C ontent C ompetencies C ontext CONTENT CONTEXT COMPETENCE
  • “ C-ing” the Future: C ompetencies
      • Competencies are the next “content”? Déjà vu all over again
      • Following similar exponential curve and revolution as content
        • Severe granularity:
        • Skills, Knowledge, Abilities, Behaviors
      • Link to learning/performance objects
      • OBJECTIVES are the critical “connective tissue”!!
      • Performance basis for learning, training and education.
      • Contributions and involvement with others
        • new EU “TEN Competence” project
        • New IEEE LTSC Competencies group
        • human cognome project
      • developing detailed competency taxonomies & databases
  • SkillObject ™ 0
  • “ Individualized” Career Development The Navy “5 Vector Model” Universal Quals Apprentice Journeyman Master Recruit EM Quals First line Leader Foundational Leader Primary Leader Advanced Leader Command Leader Executive Leader Platform Career Options EM Gas Turbine 5VM (DDG-51) Engineering Quals PROFESSIONAL DEVELOPMENT PERSONAL DEVELOPMENT LEADERSHIP CERTS | QUALS PERFORMANCE Industry Certs Personal Dev SO Personal Dev SO Personal Dev SO Lifelong Learning Lifelong Learning Lifelong Learning Master S/O Journeyman S/O Apprentice S/O E-1 E-2 E-3 E-4 E-5 E-6 E-7 E-8 E-9 Recruit S/O EM2 Sciulli Universal Quals Engineering Quals EM Quals Universal Quals Engineering Quals EM Quals Industry Certs Industry Certs Industry Certs Apprentice Positions Journeyman Positions Master Positions Selected Electricians All Electricians
  • Universal Object Model? Principle Fact Process Overview Procedure Text Audio Summary Concept ENABLING Objective E nabling L earning O bject T erminal L earning O bject Animation Simulation illustration TERMINAL Objective Common Content Application Specific Profiles Repurposed with Permission: W.Hodgins ©1992 Learnativity “ Raw” Data & Media Elements Information Blocks CONTENT ASSETS 0 SkillObject
  • Universal Object Model? Principle Fact Process Overview Procedure Text Audio Summary Concept Principle Process Concept Procedure Fact Overview Summary Objective E nabling L earning O bject T erminal L earning O bject Collections ( Courses , Stories,) Animation Simulation illustration Objective Theme Enabling Objective Terminal Objective Common Content Application Specific Profiles Repurposed with Permission: W.Hodgins ©1992 Learnativity “ Raw” Data & Media Elements Information Blocks CONTENT ASSETS 0 SkillObject
  • Universal Object Model? Principle Fact Process Overview Procedure Text Audio Summary Concept Principle Process Concept Procedure Fact Overview Summary Objective E nabling L earning O bject T erminal L earning O bject Collections ( Courses , Stories,) Animation Simulation illustration Objective Theme Enabling Objective Terminal Objective Common Content Application Specific Profiles Repurposed with Permission: W.Hodgins ©1992 Learnativity “ Raw” Data & Media Elements Information Blocks CONTENT ASSETS 0 SkillObject CONTEXT ReUSABILITY
  • “ C -ing the Future” C ontent C ompetencies C ontext CONTENT CONTEXT COMPETENCE
  • “ C-ing” the Future: C ontext
      • “ Context aware” learning & content assembly
      • Context REMOVED from content
        • so it can be dealt with, manipulated, reused and developed by itself
      • Exploiting context opportunities based on “environments“
        • dedicated LMS and LCMS such as Blackboard, WebCT, SumTotal, OutStart
        • more generic environments such as Office and Exchange,
        • opportunities within operating systems such as Windows, Mac, Linux, etc.
      • Focus on the “learning environment”
        • within which the learning (and working) takes place.
    • Subjective metadata, pattern recognition, etc.
      • Attention metadata
      • Location based learning
  • Underestimation Artisans?!
    • Why are we consistently “wrong” or poor at predicting the future?
      • underestimate the time
      • underestimate the impact, scope, affect
    • Healthy impatience?
    • EXPONENTIAL RATE of CHANGE!
      • Linear vs exponential projections into the future
  • Understanding Underestimation LEG: Mind the Gap!! Autodesk Confidential L inear E xponential G ap Time Exponential Amount Linear
  • Exponential Growth of Computing: source: www.kurzweilai.net
  • Exponential Growth of Human Lifespan: * Centenarians = people over 100 years old *
  • TAG you’re it! The Learning IMPERATIVE Amount Time Rate of New Technology Introduction & Innovation T echnology A ssimilation G ap Rate at Which Marketplace and Individuals Assimilate And VALUE!!
  • Thank You! For Questions & Comments please contact: [email_address] See “Off Course – On Target” for slides, podcasts, blogs and much more: www.autodesk.com/waynehodgins