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Keynote LACLO: Latin America Conference on Learning Objects
slides from my keynote presentation at the first Latin American Conference on Learning Objects (LACLO) held in Guayaquil Ecuador on Oct.24-27, 2006. See blog for more details at www.autodesk.com/waynehodgins
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- Slide 1: C-ing the Future
the coming convergence of:
Content,
Wayne Hodgins
Competencies and
Context
Towards a more holistic perspective on learning and performance
1
- Slide 2: 0
President & Co-Founder
Learnativity.org
Chair,
IEEE Learning Technology Standards Committee
Learning Object Metadata
Strategic Futurist
isor
Adv
egic
trat
S
wayne.hodgins@autodesk.com
2
- Slide 3: Wayne Hodgins
www.creativecommons.org
3 © 2006 Autodesk
- Slide 4: Grand Vision
PERSONALIZATION
•
Wayne Hodgins
In a word?
(Or if you insist on a prefix call it..)
meLearning!
• Personalized Learning Experiences for every person every day
all 6.4 billion of us -- every day!!
• Just for me and just right:
Time, place, amount, device, medium, way…
On demand, adaptive
• Markets of one: Billions of Markets
• Learning in ALL forms:
Formal AND informal
not just online, on computer, on screen, etc, but every where, every time
“When the learner is ready the ‘teacher’ will appear.”
4 © 2006 Autodesk
- Slide 5: Maybe Goldilocks had it right all along?
UP
The ideal is “just right”….
Wayne Hodgins
• Just the right CONTENT, to
• Just the right PERSON, with
• Just the right PARTNERS, at
• Just the right TIME, on
• Just the right DEVICE, in
• Just the right CONTEXT, and
• Just the right WAY ………
5 © 2006 Autodesk
- Slide 6: “C-ing the Future”
Wayne Hodgins
Content, CONTENT
Competencies
CE
CO
CO
Context
EN
NT
NT
ET
EX
EX
MP
TT
CO
LEARNING &
PERFORMANCE
6 © 2006 Autodesk
- Slide 7: “C-ing” the Future
Wayne Hodgins
Content
Evolving toward a supply chain model
Repositories, discovery, assembly
Dynamic assembly
Competencies
Are following similar exponential curve and revolution as content
Link to content objects
OBJECTIVES are the critical “connective tissue”!!
Context
Location based learning
Subjective metadata, pattern recognition, etc.
7 © 2006 Autodesk
- Slide 8: It all depends upon……………..
Wayne Hodgins
CONTENT
A
T
A
D
A
CE
T
CO
CO
EN
E
NT
NT
M ET
EX
EX
MP
TT
CO
8 © 2006 Autodesk
- Slide 9: “C-ing the Future”
Wayne Hodgins
Content, CONTENT
Competencies
CE
CO
CO
EN
NT
NT
ET
Context EX
EX
MP
TT
CO
9 © 2006 Autodesk
- Slide 10: Content
“C-ing” the Future:
Wayne Hodgins
Get small!
Divide & Conquer:
Separating raw content, metadata, format, sequencing, etc.
Evolving supply chain model for content development
Repositories, GUIDs, discovery, resolution
CORDRA
Metadata:
tagging everything with everything
Automated metadata generation
Dynamic assembly AND delivery
Customized content strategy and a reference models
Content management absolute critical!
Could be limited to “learning content management”
Best as complete content management (all content)
Converting content from a “product” to a “service”
changing the business models to go along with this.
10 © 2006 Autodesk
- Slide 11: “C-ing the Future”
Wayne Hodgins
Content CONTENT
Competencies
CE
CO
CO
EN
NT
NT
ET
EX
EX
MP
TT
CO
Context
11 © 2006 Autodesk
- Slide 12: Competencies
“C-ing” the Future:
Wayne Hodgins
Competencies are the next “content”? Déjà vu all over again
Following similar exponential curve and revolution as content
Severe granularity:
Skills, Knowledge, Abilities, Behaviors
Link to learning/performance objects
OBJECTIVES are the critical “connective tissue”!!
Performance basis for learning, training and education.
Contributions and involvement with others
new EU “TEN Competence” project
New IEEE LTSC Competencies group
human cognome project
GLOBE is a GREAT example! http://globe.edna.edu.au/
developing detailed competency taxonomies & databases
12 © 2006 Autodesk
- Slide 13: “Individualized” Career Development
The Navy “5 Vector Model”
PROFESSIONAL
DEVELOPMENT
EM2 Sciulli Master S/O PERSONAL
DEVELOPMENT
Master Positions
Platform Career Options
EM Gas Turbine 5VM (DDG-51) Lifelong Learning
Journeyman S/O Personal Dev SO
Selected Electricians LEADERSHIP
All Electricians
Executive Leader
Command Leader
Journeyman Positions Lifelong Learning
Advanced Leader
Personal Dev SO
Primary Leader
Apprentice S/O
CERTS | QUALS
Lifelong Learning Industry Certs
Apprentice Positions EM Quals
Engineering Quals
Personal Dev SO First line Leader
Industry Certs Universal Quals
EM Quals
Engineering Quals
Universal Quals
Industry Certs
Recruit S/O
EM Quals
Foundational Leader
Engineering Quals PERFORMANCE
Universal Quals
Industry Certs
E-1 E-2 E-3 E-4 E-5 E-6 E-7 E-8 E-9
Recruit Apprentice Journeyman Master
- Slide 14: LEARNING OBJECTS
• The world of CONTENT
14
- Slide 15: Learning Objects: The Past
Wayne Hodgins
• Learning Objects initially proposed in 1992 with LALO
• A Lego model of modularity
15
- Slide 16: Learning Objects: The Present
Wayne Hodgins
• Enormous popularity of the term and the basic approach
of modularity
• Growing demand for dynamic “just the right” content
• Critical role of accredited and other standards
16
- Slide 17: Learning Objects:
Myths & Misunderstandings
Wayne Hodgins
• Can’t have both Reusability AND context
• No such thing as RLO’s!
• how small the level of granularity is
• the roles of richness and metadata in the model
• the “nested” nature of the model
• the ability to deliver both maximum “context”
(learning) and maximum reusability and repurposing
• the degree of mass customization and ultimately
personalization this enables
• the connection to skills and competencies through
objectives
17
- Slide 18: Learning Objects: Challenges
Wayne Hodgins
• Have not hit the tipping point of modularity yet
• Separating content down to “raw” level
• Treating content as an island, no inclusion of Context
and Competencies yet
• Lack of shareable and reusable OBJECTIVE
statements
18
- Slide 19: Universal Object Model? 0
Common Content Application Specific Profiles
Wayne Hodgins
Enabling Terminal
CONTENT ASSETS
Information
“Raw”
Learning Learning
Blocks
Data &
Media
Object
Elements
Object
Audio
Procedure
Text
Principle
ENABLING TERMINAL
Concept
Process
illustration
Objective Objective
Fact
Animation Overview
Summary
Simulation
SkillObject
Repurposed with Permission: W.Hodgins ©1992 Learnativity 19 © 2006 Autodesk
- Slide 20: 0
SkillObject ™
Wayne Hodgins
20 © 2006 Autodesk
- Slide 21: Learning Objectives: (ELO + TLO) 0
Connecting Competencies & Content
Wayne Hodgins
Sk
ath
il lO
gP
bje
ni n
cts
ear
yL
Co
an es M
nt
m Performance Based
ci
uPerformance Learning
en
H
Org.
en
et xt TL
OBJECTIVES
O’
t
p te s+
om Con EL
C er O ’s
arn
Le
21 © 2006 Autodesk
- Slide 22: Learning Objective Selection
Wayne Hodgins
Domain
Category
Verb
Audience Conditions Intention
Repository
Intention determines Domain as well as Domain Category.
Once Intention has been determined, the verb can be
retrieved from repository (via Domain and Category) or
could be done directly from repository itself.
22 © 2006 Autodesk
- Slide 23: Learning OBJECTIVE Statements:
Connecting Competencies to Content for Performance
Wayne Hodgins
Competencies/KSA Clusters Terminal
SkillObject
SkillObject Theme
Learning Objectives Statements
Learning Objectives Statements Enabling
Data
Learning
Data
My Learning
Learning Object
OBJECTIVES
Object
Human TERMINAL
EO
Process OBJECTIVE
EO
EO
Capital TERMINAL Procedure
My
Principle
EO
OBJECTIVE
ENABLING
EO
Objects
Learning
EO Objective
Concept
EO
Summary
Path
Fact
Overview
Learner
Learner
CONTEXT
CONTEXT
Learning
Metadata
Content
Objectives Repository
Repository
Repository
23 © 2006 Autodesk
- Slide 24: Universal Object Model? 0
Common Content Application Specific Profiles
Wayne Hodgins
Enabling Terminal
CONTENT ASSETS
Collections
Information
“Raw”
Learning Learning
(Courses, Stories,)
Blocks
Data &
Media
Object Object
Elements
Audio
Procedure Process
Text
Principle
Procedure
Principle
Concept
Theme
Objective
Objective
Process
illustration Concept
Summary
Fact
Animation Overview Fact
Overview
Summary
Simulation Enabling Terminal
Objective Objective
SkillObject
Repurposed with Permission: W.Hodgins ©1992 Learnativity 24 © 2006 Autodesk
- Slide 25: Universal Object Model? 0
Common Content Application Specific Profiles
Wayne Hodgins
Enabling Terminal
CONTENT ASSETS
Collections
Information
“Raw”
Learning Learning
(Courses, Stories,)
Blocks
Data &
T
X
Media
Object Object
E
Elements
T
Audio
N
Procedure
O
Process
Text
Principle
C
Procedure
Principle
Concept
Theme
Objective
Objective
Process
illustration Concept
Summary
ReUSABIL
Fact
Animation Overview Fact
ITY
Overview
Summary
Simulation Enabling Terminal
Objective Objective
SkillObject
Repurposed with Permission: W.Hodgins ©1992 Learnativity 25 © 2006 Autodesk
- Slide 26: MC2: Mass Contribution 0
x Mass Customisation
Wayne Hodgins
Toffler’s “Pro-Sumer: society coming true!
a la Alvin Toffler “Future Shock”
Personalized mass production
Lands End pants
NBA “your highlight film”
Think:
DNA
Flexible Manufacturing & Assembly
Pre built Mini-Components & Capabilities
Value Proposition is in the DESIGN & ASSEMBLY not the parts!
SERVICE-like characteristics!
as opposed to “product-like”
26 © 2006 Autodesk
- Slide 27: “C-ing the Future”
Wayne Hodgins
Content CONTENT
Competencies
CE
CO
CO
EN
Context NT
NT
ET
EX
EX
MP
TT
CO
27 © 2006 Autodesk
- Slide 28: Context
“C-ing” the Future:
Wayne Hodgins
“Context aware” learning & content assembly
Context REMOVED from content
so it can be dealt with, manipulated, reused and developed by itself
Exploiting context opportunities based on “environments“
dedicated LMS and LCMS such as Blackboard, WebCT, SumTotal, OutStart
more generic environments such as Office and Exchange,
opportunities within operating systems such as Windows, Mac, Linux, etc.
Focus on the “learning environment”
within which the learning (and working) takes place.
• Subjective metadata, pattern recognition, etc.
Attention metadata
Location based learning
28 © 2006 Autodesk
- Slide 29: “C-ing” the Future FASTER:
Metadata
Wayne Hodgins
Automated metadata!
Tagging and leveraging what's already there!
especially that from within learning environments
using “properties” metadata (eg all Office files)
see MS announcement re SCORM in Office 2007
Attention metadata
Making metadata transparent or invisible to users
Federated AND Standards based
Standards based but agnostic!
29 © 2006 Autodesk
- Slide 30: Open feedback
Wayne Hodgins
Attention metadata
http://ariadne.cs.kuleuven.ac.be/empirical/
30 © 2006 Autodesk
- Slide 31: User feedback
Wayne Hodgins
31 © 2006 Autodesk
- Slide 32: Contextual and Automated Metadata
Generation (AMG)
Wayne Hodgins
http://ariadne.cs.kuleuven.be/amg/
32 © 2006 Autodesk
- Slide 33: STANDARDS
33
- Slide 34: Wayne Hodgins
SCORM 2004 now available!
It is stable and ready for production level
use. Get going with your implementations!
34 © 2006 Autodesk
- Slide 35: Coming Next:
CORDRA! See www.cordra.org for MUCH MUCH more!
Wayne Hodgins
Content
Object
Repository
DISCOVERY and
RESOLUTION
Architecture
35 © 2006 Autodesk
- Slide 36: CORDRA “Triangle”
See www.cordra.org for details and MUCH more!
Wayne Hodgins
Context Delivery
y
Re
er
ov
triev
sc
al
Di
Identification Location
Resolution
36 © 2006 Autodesk
- Slide 37: ELF: eLearning Framework
Wayne Hodgins
http://www.elframework.org/framework/
37 © 2006 Autodesk
- Slide 38: Pandora and the Music Genome Project
Wayne Hodgins
38 © 2006 Autodesk
- Slide 39: In closing:
Wayne Hodgins
1. Don’t stand BESIDE or BEHIND those who have gone
before you, STAND ON THEIR SHOULDERS!
2. Leapfrog where ever possible.
3. Do you have a “perfect storm” on your hands??
4. Is the biggest challenge what we see in the mirror?
5. And last but not least …….
39 © 2006 Autodesk
- Slide 40: Innovation not replication!
Wayne Hodgins
Let’s stop “flapping”
and replicating past artifacts
It is NOT about
FLAPPING faster!!
Let’s start thinking
DIFFERENTLY!!
How does this apply to YOU?
Practice Leadership by EXAMPLE!
40 © 2006 Autodesk
- Slide 41: ¡gracias!
For Questions & Comments please contact:
wayne.hodgins@autodesk.com
For Slides and much much more @
www.autodesk.com/waynehodgins
41
- Slide 42: Competency Study Groups Initiative
Wayne Hodgins
• Initiated by IEEE LTSC
• “competencies” includes:
Human performance, abilities, competencies, knowledge, skills
• Great similarities to conditions of in the 1990’s:
lack of generally available, effective tools & technology for the
emerging new models and applications.
No broadly accepted common reference models, conceptual
models and overarching architectures or frameworks;
Problems with interoperability, sharing, reuse and repurposing of
competency data.
Few (if any) accredited standards that could be adopted globally
and across diverse applications domains
http://groups.yahoo.com/group/StudyGroup-Competencies
42 © 2006 Autodesk
- Slide 43: How to get involved:
Wayne Hodgins
Sign up for online forum at
http://groups.yahoo.com/group/StudyGroup-Competencies
Submit comments, concerns and relevant documents
Learn more by attending:
EC TEL 2006 (Technology Enabled Learning)
http://www.ec-tel06.org/ Crete, Greece Oct.1-4, 2006
ePortfolio 2006, Ontology Outreach Meeting http://www.eife-l.org/news/ep2006
Oxford, England Oct. 11, 2006
Learning 2006
http://www.learning2006.com/ Orlando, Florida, USA Nov.5-8, 2006
I2LOR 2006
http://www.lornet.org/ Montreal, Quebec, Canada Nov.9-10 10,
2006
OnLine Educa Berlin
http://www.online-educa.com/ Berlin, DE Nov. 29-Dec.1, 2006
•Summative meeting (virtual) expected beginning of Dec.2006
43 © 2006 Autodesk