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Keynote LACLO: Latin America Conference on Learning Objects

From WayneH, 3 years ago Add as contact

slides from my keynote presentation at the first Latin American Conference on Learning Objects (LACLO) held in Guayaquil Ecuador on Oct.24-27, 2006. See blog for more details at www.autodesk.com/waynehodgins

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  1. Slide 1: C-ing the Future the coming convergence of: Content, Wayne Hodgins Competencies and Context Towards a more holistic perspective on learning and performance 1
  2. Slide 2: 0 President & Co-Founder Learnativity.org Chair, IEEE Learning Technology Standards Committee Learning Object Metadata Strategic Futurist isor Adv egic trat S wayne.hodgins@autodesk.com 2
  3. Slide 3: Wayne Hodgins www.creativecommons.org 3 © 2006 Autodesk
  4. Slide 4: Grand Vision PERSONALIZATION • Wayne Hodgins In a word? (Or if you insist on a prefix call it..) meLearning! • Personalized Learning Experiences for every person every day all 6.4 billion of us -- every day!!  • Just for me and just right: Time, place, amount, device, medium, way…  On demand, adaptive  • Markets of one: Billions of Markets • Learning in ALL forms: Formal AND informal  not just online, on computer, on screen, etc, but every where, every time  “When the learner is ready the ‘teacher’ will appear.” 4 © 2006 Autodesk
  5. Slide 5: Maybe Goldilocks had it right all along? UP The ideal is “just right”…. Wayne Hodgins • Just the right CONTENT, to • Just the right PERSON, with • Just the right PARTNERS, at • Just the right TIME, on • Just the right DEVICE, in • Just the right CONTEXT, and • Just the right WAY ……… 5 © 2006 Autodesk
  6. Slide 6: “C-ing the Future” Wayne Hodgins Content, CONTENT Competencies CE CO CO Context EN NT NT ET EX EX MP TT CO LEARNING & PERFORMANCE 6 © 2006 Autodesk
  7. Slide 7: “C-ing” the Future Wayne Hodgins Content Evolving toward a supply chain model  Repositories, discovery, assembly  Dynamic assembly  Competencies Are following similar exponential curve and revolution as content  Link to content objects  OBJECTIVES are the critical “connective tissue”!! Context Location based learning  Subjective metadata, pattern recognition, etc.  7 © 2006 Autodesk
  8. Slide 8: It all depends upon…………….. Wayne Hodgins CONTENT A T A D A CE T CO CO EN E NT NT M ET EX EX MP TT CO 8 © 2006 Autodesk
  9. Slide 9: “C-ing the Future” Wayne Hodgins Content, CONTENT Competencies CE CO CO EN NT NT ET Context EX EX MP TT CO 9 © 2006 Autodesk
  10. Slide 10: Content “C-ing” the Future: Wayne Hodgins Get small!  Divide & Conquer:  Separating raw content, metadata, format, sequencing, etc.  Evolving supply chain model for content development  Repositories, GUIDs, discovery, resolution  CORDRA  Metadata:  tagging everything with everything  Automated metadata generation  Dynamic assembly AND delivery  Customized content strategy and a reference models  Content management absolute critical!  Could be limited to “learning content management”  Best as complete content management (all content)  Converting content from a “product” to a “service”  changing the business models to go along with this.  10 © 2006 Autodesk
  11. Slide 11: “C-ing the Future” Wayne Hodgins Content CONTENT Competencies CE CO CO EN NT NT ET EX EX MP TT CO Context 11 © 2006 Autodesk
  12. Slide 12: Competencies “C-ing” the Future: Wayne Hodgins Competencies are the next “content”? Déjà vu all over again  Following similar exponential curve and revolution as content  Severe granularity:  Skills, Knowledge, Abilities, Behaviors  Link to learning/performance objects  OBJECTIVES are the critical “connective tissue”!! Performance basis for learning, training and education.  Contributions and involvement with others  new EU “TEN Competence” project  New IEEE LTSC Competencies group  human cognome project  GLOBE is a GREAT example! http://globe.edna.edu.au/  developing detailed competency taxonomies & databases  12 © 2006 Autodesk
  13. Slide 13: “Individualized” Career Development The Navy “5 Vector Model” PROFESSIONAL DEVELOPMENT EM2 Sciulli Master S/O PERSONAL DEVELOPMENT Master Positions Platform Career Options EM Gas Turbine 5VM (DDG-51) Lifelong Learning Journeyman S/O Personal Dev SO Selected Electricians LEADERSHIP All Electricians Executive Leader Command Leader Journeyman Positions Lifelong Learning Advanced Leader Personal Dev SO Primary Leader Apprentice S/O CERTS | QUALS Lifelong Learning Industry Certs Apprentice Positions EM Quals Engineering Quals Personal Dev SO First line Leader Industry Certs Universal Quals EM Quals Engineering Quals Universal Quals Industry Certs Recruit S/O EM Quals Foundational Leader Engineering Quals PERFORMANCE Universal Quals Industry Certs E-1 E-2 E-3 E-4 E-5 E-6 E-7 E-8 E-9 Recruit Apprentice Journeyman Master
  14. Slide 14: LEARNING OBJECTS • The world of CONTENT 14
  15. Slide 15: Learning Objects: The Past Wayne Hodgins • Learning Objects initially proposed in 1992 with LALO • A Lego model of modularity 15
  16. Slide 16: Learning Objects: The Present Wayne Hodgins • Enormous popularity of the term and the basic approach of modularity • Growing demand for dynamic “just the right” content • Critical role of accredited and other standards 16
  17. Slide 17: Learning Objects: Myths & Misunderstandings Wayne Hodgins • Can’t have both Reusability AND context • No such thing as RLO’s! • how small the level of granularity is • the roles of richness and metadata in the model • the “nested” nature of the model • the ability to deliver both maximum “context” (learning) and maximum reusability and repurposing • the degree of mass customization and ultimately personalization this enables • the connection to skills and competencies through objectives 17
  18. Slide 18: Learning Objects: Challenges Wayne Hodgins • Have not hit the tipping point of modularity yet • Separating content down to “raw” level • Treating content as an island, no inclusion of Context and Competencies yet • Lack of shareable and reusable OBJECTIVE statements 18
  19. Slide 19: Universal Object Model? 0 Common Content Application Specific Profiles Wayne Hodgins Enabling Terminal CONTENT ASSETS Information “Raw” Learning Learning Blocks Data & Media Object Elements Object Audio Procedure Text Principle ENABLING TERMINAL Concept Process illustration Objective Objective Fact Animation Overview Summary Simulation SkillObject Repurposed with Permission: W.Hodgins ©1992 Learnativity 19 © 2006 Autodesk
  20. Slide 20: 0 SkillObject ™ Wayne Hodgins 20 © 2006 Autodesk
  21. Slide 21: Learning Objectives: (ELO + TLO) 0 Connecting Competencies & Content Wayne Hodgins Sk ath il lO gP bje ni n cts ear yL Co an es M nt m Performance Based ci uPerformance Learning en H Org. en et xt TL OBJECTIVES O’ t p te s+ om Con EL C er O ’s arn Le 21 © 2006 Autodesk
  22. Slide 22: Learning Objective Selection Wayne Hodgins Domain Category Verb Audience Conditions Intention Repository Intention determines Domain as well as Domain Category. Once Intention has been determined, the verb can be retrieved from repository (via Domain and Category) or could be done directly from repository itself. 22 © 2006 Autodesk
  23. Slide 23: Learning OBJECTIVE Statements: Connecting Competencies to Content for Performance Wayne Hodgins Competencies/KSA Clusters Terminal SkillObject SkillObject Theme Learning Objectives Statements Learning Objectives Statements Enabling Data Learning Data My Learning Learning Object OBJECTIVES Object Human TERMINAL EO Process OBJECTIVE EO EO Capital TERMINAL Procedure My Principle EO OBJECTIVE ENABLING EO Objects Learning EO Objective Concept EO Summary Path Fact Overview Learner Learner CONTEXT CONTEXT Learning Metadata Content Objectives Repository Repository Repository 23 © 2006 Autodesk
  24. Slide 24: Universal Object Model? 0 Common Content Application Specific Profiles Wayne Hodgins Enabling Terminal CONTENT ASSETS Collections Information “Raw” Learning Learning (Courses, Stories,) Blocks Data & Media Object Object Elements Audio Procedure Process Text Principle Procedure Principle Concept Theme Objective Objective Process illustration Concept Summary Fact Animation Overview Fact Overview Summary Simulation Enabling Terminal Objective Objective SkillObject Repurposed with Permission: W.Hodgins ©1992 Learnativity 24 © 2006 Autodesk
  25. Slide 25: Universal Object Model? 0 Common Content Application Specific Profiles Wayne Hodgins Enabling Terminal CONTENT ASSETS Collections Information “Raw” Learning Learning (Courses, Stories,) Blocks Data & T X Media Object Object E Elements T Audio N Procedure O Process Text Principle C Procedure Principle Concept Theme Objective Objective Process illustration Concept Summary ReUSABIL Fact Animation Overview Fact ITY Overview Summary Simulation Enabling Terminal Objective Objective SkillObject Repurposed with Permission: W.Hodgins ©1992 Learnativity 25 © 2006 Autodesk
  26. Slide 26: MC2: Mass Contribution 0 x Mass Customisation Wayne Hodgins Toffler’s “Pro-Sumer: society coming true!  a la Alvin Toffler “Future Shock” Personalized mass production Lands End pants  NBA “your highlight film”  Think: DNA  Flexible Manufacturing & Assembly  Pre built Mini-Components & Capabilities  Value Proposition is in the DESIGN & ASSEMBLY not the parts! SERVICE-like characteristics! as opposed to “product-like” 26 © 2006 Autodesk
  27. Slide 27: “C-ing the Future” Wayne Hodgins Content CONTENT Competencies CE CO CO EN Context NT NT ET EX EX MP TT CO 27 © 2006 Autodesk
  28. Slide 28: Context “C-ing” the Future: Wayne Hodgins “Context aware” learning & content assembly  Context REMOVED from content  so it can be dealt with, manipulated, reused and developed by itself  Exploiting context opportunities based on “environments“  dedicated LMS and LCMS such as Blackboard, WebCT, SumTotal, OutStart  more generic environments such as Office and Exchange,  opportunities within operating systems such as Windows, Mac, Linux, etc.  Focus on the “learning environment”  within which the learning (and working) takes place.  • Subjective metadata, pattern recognition, etc. Attention metadata  Location based learning  28 © 2006 Autodesk
  29. Slide 29: “C-ing” the Future FASTER: Metadata Wayne Hodgins Automated metadata!  Tagging and leveraging what's already there!   especially that from within learning environments using “properties” metadata (eg all Office files) see MS announcement re SCORM in Office 2007 Attention metadata  Making metadata transparent or invisible to users  Federated AND Standards based  Standards based but agnostic!  29 © 2006 Autodesk
  30. Slide 30: Open feedback Wayne Hodgins Attention metadata http://ariadne.cs.kuleuven.ac.be/empirical/ 30 © 2006 Autodesk
  31. Slide 31: User feedback Wayne Hodgins 31 © 2006 Autodesk
  32. Slide 32: Contextual and Automated Metadata Generation (AMG) Wayne Hodgins http://ariadne.cs.kuleuven.be/amg/ 32 © 2006 Autodesk
  33. Slide 33: STANDARDS 33
  34. Slide 34: Wayne Hodgins SCORM 2004 now available! It is stable and ready for production level use. Get going with your implementations! 34 © 2006 Autodesk
  35. Slide 35: Coming Next: CORDRA! See www.cordra.org for MUCH MUCH more! Wayne Hodgins  Content  Object  Repository  DISCOVERY and  RESOLUTION  Architecture 35 © 2006 Autodesk
  36. Slide 36: CORDRA “Triangle” See www.cordra.org for details and MUCH more! Wayne Hodgins Context Delivery y Re er ov triev sc al Di Identification Location Resolution 36 © 2006 Autodesk
  37. Slide 37: ELF: eLearning Framework Wayne Hodgins http://www.elframework.org/framework/ 37 © 2006 Autodesk
  38. Slide 38: Pandora and the Music Genome Project Wayne Hodgins 38 © 2006 Autodesk
  39. Slide 39: In closing: Wayne Hodgins 1. Don’t stand BESIDE or BEHIND those who have gone before you, STAND ON THEIR SHOULDERS! 2. Leapfrog where ever possible. 3. Do you have a “perfect storm” on your hands?? 4. Is the biggest challenge what we see in the mirror? 5. And last but not least ……. 39 © 2006 Autodesk
  40. Slide 40: Innovation not replication! Wayne Hodgins Let’s stop “flapping” and replicating past artifacts It is NOT about FLAPPING faster!! Let’s start thinking DIFFERENTLY!! How does this apply to YOU? Practice Leadership by EXAMPLE! 40 © 2006 Autodesk
  41. Slide 41: ¡gracias! For Questions & Comments please contact: wayne.hodgins@autodesk.com For Slides and much much more @ www.autodesk.com/waynehodgins 41
  42. Slide 42: Competency Study Groups Initiative Wayne Hodgins • Initiated by IEEE LTSC • “competencies” includes: Human performance, abilities, competencies, knowledge, skills  • Great similarities to conditions of in the 1990’s: lack of generally available, effective tools & technology for the  emerging new models and applications. No broadly accepted common reference models, conceptual  models and overarching architectures or frameworks; Problems with interoperability, sharing, reuse and repurposing of  competency data. Few (if any) accredited standards that could be adopted globally  and across diverse applications domains http://groups.yahoo.com/group/StudyGroup-Competencies 42 © 2006 Autodesk
  43. Slide 43: How to get involved: Wayne Hodgins Sign up for online forum at  http://groups.yahoo.com/group/StudyGroup-Competencies Submit comments, concerns and relevant documents  Learn more by attending:  EC TEL 2006 (Technology Enabled Learning)  http://www.ec-tel06.org/ Crete, Greece Oct.1-4, 2006  ePortfolio 2006, Ontology Outreach Meeting http://www.eife-l.org/news/ep2006  Oxford, England Oct. 11, 2006 Learning 2006  http://www.learning2006.com/ Orlando, Florida, USA Nov.5-8, 2006  I2LOR 2006  http://www.lornet.org/ Montreal, Quebec, Canada Nov.9-10 10,  2006 OnLine Educa Berlin  http://www.online-educa.com/ Berlin, DE Nov. 29-Dec.1, 2006  •Summative meeting (virtual) expected beginning of Dec.2006 43 © 2006 Autodesk