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A chemistry project.

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  1. 1. Éléchoc Basic v1.0<br />Done by: Wang Zhi 2P3(28)<br />
  2. 2. Summary<br />Introduction<br />Game materials<br />Game play<br />Calculation of scores<br />Rules<br />
  3. 3. About<br />Éléchoc is a combined word of élément and choc in the French; choc means collision.<br />This is a strategy card game targeted at secondary school pupils.<br />It aims to enhance the pupils’ knowledge on basic chemistry elements.<br />This strategy game is solely based on educational facts.<br />
  4. 4. Game Requirements<br />Players : 2 and up<br />Setup time : a minute<br />Playing time : 10-20 minutes<br />Random chance: Medium<br />Medium Skills required:<br />Chemistry<br />Adding<br />strategy<br />
  5. 5. Materials Set<br />The Deck<br />2 dice<br />
  6. 6. The Deck<br />The deck is composed of 100 cards:<br />60 element cards<br />There is a substitute card which can be used as any element.<br />20 action cards<br />10 clue cards<br />
  7. 7. Element Cards<br />Hydrogen - 5<br />Helium - 2<br />Lithium - 2<br />Beryllium - 2<br />Boron - 2<br />Carbon - 5<br />Nitrogen - 2<br />Oxygen - 5<br />Fluorine - 2<br />Neon - 2<br />Sodium - 2<br />Magnesium - 2<br />Aluminium - 2<br />Silicon - 2<br />Phosphorus - 2<br />Sulphur - 2<br />Chlorine - 2<br />Argon - 2<br />Potassium - 2<br />Calcium - 2<br />
  8. 8. The Deck (Field Cards)<br />There are 10 field cards.<br />They compromises the conditions for chemical reactions:<br />Temperature – 2<br />Pressure – 2<br />Catalysts & Solvent – 2<br />Light – 2<br />Electricity – 2<br />
  9. 9. The Deck (Action Cards)<br />There are 30 action cards.<br />It includes:<br />5 ‘sly steal’ card<br />2 ‘compound gobbler’ card<br />2 ‘pass go’ cards<br />2 ‘recycle’ cards<br />3 ‘just say no’ cards<br />3 ‘breaking up’ cards<br />3 ‘into the void’ cards<br />
  10. 10. Usage of cards<br />Sly Deal: You can steal an element card from one rival, but you can't steal an element in a compound.<br />Breaking Up: You can disassemble a compound and return the elements to the field of the player who first played the card.<br />Compound Gobbler: Let you steal a compound from one rival.<br />Just Say No: Can be played at any time during the game to cancel the actions from your rival.<br />Into The Void: You can choose to have all players discard a card or a rival to discard 2 cards. (Picked randomly)<br />Recycle: You can use an action card from the used pile.<br />Pass go: Draw 2 extra cards.<br />
  11. 11. Clue Cards<br />Oxide clue cards – 5<br />Dioxide clue cards – 5<br />The cards have oxide or dioxide provided for the player.<br />The player plays the other element(s) as instructed on the card to form a compound.<br />
  12. 12. Game Steps (Cards Distribution)<br />Shuffle the 100 cards and distribute 5 cards to each player face down.<br />Each player must take 2 cards when his/her turn starts. If a player has no cards when his/her turn starts, he/she draws 5 cards instead of 2 cards.<br />Each player can play 0-3 cards during each turn in any of the following combination and order:<br />Use a field card<br />Use action cards to take elements, even compounds from your rivals.<br />Lay out the elements.<br />
  13. 13. Game Steps (Playing the cards)<br />If your rival request you to give up an element or compound , you may choose to give it or use ‘just say no’ card.<br />If you have nothing, you don't need to give anything. If you don't have any cards in front of you, you don't have to give away any cards on your hand.<br />Upon finishing his/her turn, the player with more than 7 cards in the hand discard accordingly to keep to 7 cards in the hand. The discarded cards are added to the bottom of the draw pile.<br />
  14. 14. Game Steps (To score)<br />At the beginning of the player’s turn, he/she rolls 2 dice.<br />When 2 or more elements are on the player’s field, he/she may choose form a compound by stacking the cards together or add to a previous compound.<br />The player has to set the correct number of ions by using either of the dice figures. The compounds must be stable to score.<br />If the player is able to form 3 or more compounds, he/she rolls the dice accordingly.<br />
  15. 15. Game Steps (To win)<br />The player with the highest score upon deck out wins.<br />However, this means that there maybe a tie in scores.<br />In that case, the players take turns to pick a random card from one another’s hand (in clockwise direction).<br />The first person to make a new compound wins.<br />
  16. 16. Calculation of scores<br />An element – 1 point<br />Binary Compounds – 5 points<br />Ternary Compound – 10 points<br />Quaternary Compounds – 20 points<br />Each card in hand – -1 point<br />
  17. 17. Rules to note<br />Elements played cannot return to the hand.<br />There can only be one field card at a time. The players not using the advantage of the field card are not affected either.<br />
  18. 18. References<br />http://en.wikipedia.org/wiki/Monopoly_Deal<br />http://www.tutorvista.com/content/science/science-ii/chemical-reactions-equations/chemical-change.php<br />http://www.science.co.il/ptelements.asp<br />