WIP Back to School Webinars - Creating Your Own Haptic Effects


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Use your imagination and creativity to design your own custom haptics (touch) effects! With Immersion’s MOTIV Studio tool, you can create customized touch effects to match the unique visuals of your application. In this session, we will walk you through the Studio tool, showing you how to create the maximum impact through custom haptic effects.

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  • Immersion provides Android developers with a Universal Haptic Layer (UHL) that includes a library of 124 prebuilt haptic effects. You can also use Immersion’s MOTIV Studio to easily create your own custom haptic effects. MOTIV Studio works in tandem with MOTIV Bridge to allow you to test effects on an Android device.
  • Switch to MOTIV Studio and create effects for export, referencing the sound files too in Timelines.
  • Switch over to Eclipse to run through the actual steps in the code.
  • Immersion is looking to build a wall of devices as well as a wall of applications for Mobile World Congress. We would like to add more application demos to our devices as well as showcase to our OEM partners for potential bundling opportunities. We are getting more and more demand for haptic applications in the market place and from our partners. Developers can contact us through the MOTIVdev@immersion.com if they have a cool Haptic app to tell us about.
  • These are some but not all the various activities and co-marketing efforts Immersion is willing to invest in compelling applications. We make a lot of effort to showcase new and exciting applications from developers.
  • WIP Back to School Webinars - Creating Your Own Haptic Effects

    1. 1. Creating custom haptic effects foryour Android applicationBob Heubel & Richard Mar presentingSeptember 2011NASDAQ: IMMR ©2011 Immersion Corporation–Confidential 1
    2. 2. Agenda – We will answer these questions:  Who is Immersion?  What is haptics?  How can Haptics be applied to Android apps?  What is Immersion‟s MOTIV Platform for Android?  How do you design custom Haptic effects using MOTIV Studio?  How do you code these custom effects into your Android application?  Where do you find additional MOTIV resources?  What is the meaning of life? (time permitting) ©2011 Immersion Corporation–Confidential 2
    3. 3. Before we start, you should...  As an experienced Android developer, you should have these tools installed on your machine:  Java SE  Eclipse  Android SDK  Android Developer Tools  And you should have an Android device connected ©2011 Immersion Corporation–Confidential 3
    4. 4. Additionally, you will need… Download latest Immersion MOTIV Studio and MOTIV UHL to your PC from: http://www.immersion.com/MOTIVsdk Download the latest MOTIV Bridge app from the Android Market to connect your device to MOTIV Studio: https://market.android.com/details?id=com.immersion.designerbridge ©2011 Immersion Corporation–Confidential 4
    5. 5. Who is Immersion?©2011 Immersion Corporation–Confidential 5
    6. 6. Company HighlightsImmersion: The Haptics CompanyNASDAQ: IMMR Technology Leader Developing haptics solutions Established in Large and since 1993 Rapidly Growing Markets– Our tech is in 750+ million devices– Mobile phones, game controllers, auto, World Class Customer Base industrial, casino, other portable devices Samsung, Nokia, LG, Sony, Microsoft, Logitech, Lexus, BMW, CAE… Worldwide Support – Offices in EU, Korea, Taiwan, Japan, US & Canada Strong Intellectual Property Portfolio of 1,200+ granted and pending patents in the field of Haptics related to both hardware and software ©2011 Immersion Corporation–Confidential 3
    7. 7. What is haptics?©2011 Immersion Corporation–Confidential 7
    8. 8. The science of HapticsHaptics is the science concerned with how people explore their environment through their sense of touch (tactile feedback) Feeling a Feeling a Vs. Haptic real bump simulation of on a a bump on a surface surface Haptic interfaces simulate real-world forces ©2011 Immersion Corporation–Confidential 8
    9. 9. The science of Haptics Role of touch is often underestimated. We rely extensively on touch to perform many tasks, like: – Controlling the movement of objects including our own bodies – Perceiving the world around us through the objects we interact with Haptic interactions rely on mechanical signals like: – Applied forces – Applied torques – Movement of objects – Geometry and mass of objects – Stiffness and texture of materials Haptic interfaces use actuators (motors) to create haptic sensations that simulate real-world interactions ©2011 Immersion Corporation–Confidential 9
    10. 10. Common Haptic device examples Force-feedback and rumble feedback gaming ©2011 Immersion Corporation–Confidential 10
    11. 11. The Benefits of Haptics  Provides an enhanced user-experience that is more engaging, intuitive and personal  On touchscreen devices, Haptics assists in hand-eye coordination--confirming task or data input completion or acceptance by the UI elements  More fun for gaming and entertainment apps  Opens up a new communication channel that can be used with or without audio or visual cues... – Example, using vibe patterns to identify callers without use of sound. – Example, using vibe patterns to as navi-cues to navigate while walking through the city, without the need for looking at your handset GPS map. ©2011 Immersion Corporation–Confidential 11
    12. 12. More Examples of Applied Haptics Virtual keypads & “Enzo’s Pinball” by “Solo” by Codingkeyboards that feel Haptify let’s you feel Caveman lets you feel like mechanical the pinball collisions, each string of the guitar buttons bumpers & flippers as you strum ©2011 Immersion Corporation–Confidential 12
    13. 13. Immersion‟s Haptic Technologies for the Android Platform ©2011 Immersion Corporation–Confidential 13
    14. 14. Immersion‟s Haptic technologies Developer tools and resources (MOTIV SDK) that include the MOTIV Studio effect design tool, the only Haptic design tool with a simple visual GUI MOTIV Universal Haptic Layer (UHL) that contains a library of 124 pre-made Haptic effects Software emulator included with MOTIV UHL that allows for a consistent haptic playback experience across all Android devices Embedded software player technology (TouchSense) for OEMs to use that allows the highest quality Haptic playback possible ©2011 Immersion Corporation–Confidential 14
    15. 15. What does the MOTIV Studio do for you? Allows you to design custom Haptic effects beyond the pre-made 124 effects found in the MOTIV UHL Allows you to create complex Timelines with multiple vibe components Allows you to playback/test/iterate your effects on your tethered Android device without needing to compile code Allows you to reference sounds files displayed as waveforms for playback with your newly designed effects, again, without having to compile your app code Allows you to export your custom effects in many different developer formats, including Java ©2011 Immersion Corporation–Confidential 15
    16. 16. What does the MOTIV SDK do for you? Saves you time developing effects that feel good across all Android devices and platforms, not just a single device or platform version (1.6 or higher) Allows you to have more than simple motor on/off vibration control, like ramps, staccato repeats and complicated patterns Consistent vibe effects across ALL Android devices.  Devices with TouchSense embedded player technology will feel the best (1/4 billion devices to date) but the MOTIV UHL emulator creates compatibility support on all other Android devices. Code once! ©2011 Immersion Corporation–Confidential 16
    17. 17. Example – Benefits of MOTIV SDK Using standard Google vibrate () you must define motor “on” durations for each device type – Not useful, not effective for gaming – Very time consuming to code – Your effect may feel fine on one Android device but horrible on another, due to differences in vibe motors Using MOTIV, we abstract this level for you – You choose an effect from a library, or design your own – The effect will automatically feel consistent across all devices whether it is an explosion, click, or bounce – The MOTIV Studio & MOTIV UHL combine to give you the only complete Haptic solution for the Android platform ©2011 Immersion Corporation–Confidential 17
    18. 18. Adding MOTIV Haptics to an Android application SDK and Studio available at: www.immersion.com/MOTIVsdkMOTIV Bridge: https://market.android.com/details?id=com.immersion.designerbridge
    19. 19. Use MOTIV Studio in tandem with UHLYou should always use your custom created Haptic effects from MOTIV Studio WITH the MOTIV UHL If you do not, your custom effects will only playback on Android devices using the Immersion TouchSense player (about half the Android devices) The MOTIV UHL contains the playback emulator needed to play your custom effects across ALL Android devices, not just those with TouchSense. ©2011 Immersion Corporation–Confidential 19
    20. 20. Using Immersion MOTIV Studio©2011 Immersion Corporation–Confidential 20
    21. 21. Let‟s start with an application in mind  We will design three custom effects  We will reference sound files in our design  We will create both simple basis effects and a more Airplane crash complicated timeline effect animation  We will export our effects as Java  We will add these effects to our sample application ©2011 Immersion Corporation–Confidential 21
    22. 22. ‹#›
    23. 23. Download resources… If you have not already, download latest Immersion MOTIV Studio and MOTIV UHL to your PC from: http://www.immersion.com/MOTIVsdk Download the latest MOTIV Bridge app from the Android Market to connect your device to MOTIV Studio: https://market.android.com/details?id=com.immersion.designerbridge ©2011 Immersion Corporation–Confidential 23
    24. 24. Connecting your device toMOTIV Studio Install MOTIV Studio on your PC and make sure you have the MOTIV Bridge app loaded on your target Android device Make sure you have your Android device driver installed Turn on your device and enable the USB debugging mode under your device “Application settings” menu Plug your device into your PC and use “adb devices” command in your DOS prompt to verify that your device is being recognized by your PC. Once it is, you can launch the MOTIV Studio and your device should be recognized in the Studio device list ©2011 Immersion Corporation–Confidential 24
    25. 25. MOTIV Studio Effect Design©2011 Immersion Corporation–Confidential 25
    26. 26. Exported Java from MOTIV Studio These are the three effects we will call from our sample application 26
    27. 27. Code Demo: Integrating MOTIV Studio customeffects into the Airplane Crash sample Android application ©2011 Immersion Corporation–Confidential 27
    28. 28. You should... As an experienced Android developer, you should have practical experience with Eclipse and: Android architecture The life cycle of components Event handling Debugging and application Deploying an application to a device ©2011 Immersion Corporation–Confidential 28
    29. 29. Add UHL to Eclipse project• Extract UHL_x_x_xx.zip somewhere• Copy extracted libImmEmulatorJ.so file to your Eclipse project libs/armeabi folder (create folders if necessary)• In Eclipse, refresh project to see libs/armeabi/libImmEmulatorJ.so• Navigate to Project > Properties > Build Path > Configure Build Path…• Click on Add External JARs…• Browse to location of extracted UHL.jar file For additional information, visit the Immersion website: http://www2.immersion.com/developers/index.php?option=com_ content&view=article&id=495&Itemid=812 ©2011 Immersion Corporation–Confidential 29
    30. 30. Create a Device Object  This is a logical representation of the vibe capability of your device. The Device object needs the context of the app as an argument Device = Device.newDevice(context);Create IVTBuffer Object • The IVTBuffer object stores all the IVT data from the effect definition class into a temporary buffer. You must pass the byte array of the java class you exported from MOTIV Studio as an argument to the IVTBuffer constructor. IVTBuffer ivt = new IVTBuffer(myeffects.ivt); ©2011 Immersion Corporation–Confidential 30
    31. 31. Play Effect  Play a haptic effect from the IVT device.playIVTEffect(ivt, myeffects.Periodic);Once the Device and IVTBuffer objects are created andinitialized, you can play the actual effect by using theplayIVTEffect() method.Since one IVTBuffer may contain many effects, an effectindex is used to identify the one you wish to play.In the exported Java code, the effect indices are storedas constants. You determine the names of the effects bylooking at the Java code.
    32. 32. Stop Effect • Stop the haptic effect from the IVT. device.stopAllPlayingEffects();Close the Device Object device.close(); The Device must be closed after it has been used to play and stop the haptic effects. This ensures that there are no resource leaks in the application. 32
    33. 33. In a nutshell, that‟s it!If you can handle the setting up your Eclipse environment and understand the last five slides…Then you should be able to add your cool custom MOTIV Studio effects to your applications.But let‟s review the steps within the Eclipse environment itself through the simple Airplane Crash demo application just to make sure you understand. 33
    34. 34. Airplane CrashDemo App Example(within Eclipse) ©2011 Immersion Corporation–Confidential 34
    35. 35. Agenda – We will answer these questions:  Who is Immersion?  What is haptics?  How can Haptics be applied to Android apps?  What is Immersion‟s MOTIV Platform for Android?  How do you design custom Haptic effects using MOTIV Studio?  How do you code these custom effects into your Android application?  Where do you find additional MOTIV resources? ©2011 Immersion Corporation–Confidential 35
    36. 36. Additional Resourceshttp://www.immersion.com/MOTIVsdk Developer guide http://www.immersion.com/MOTIVguide Reference doc http://www.immersion.com/MOTIVref Sample code http://www.immersion.com/MOTIVcode Forum http://www.immersion.com/MOTIVforum MOTIV Studio (Only for advanced custom effect design) http://www.immersion.com/MOTIVsdk
    37. 37. Immersion‟s Got Apps Campaign Immersion Building a Wall of Haptic Apps for Mobile World Congress (MWC „12) in Barcelona, Spain. – Show us your apps using the Immersion MOTIV UHL SDK and add “Integrated with Immersion MOTIV Haptic Effects” to your description page – Launch in Android Market or any other Android app store – If your app is compelling, we‟ll help you promote it and demo it at Mobile World Congress – Feb 2012 and other tradeshows – AND drive connection to our OEM / Carrier partners Contact us at MOTIVdev@immersion.com to participate 37
    38. 38. Immersion to Promo Your Cool Haptic Apps  Inclusion in Immersion‟s outreach to over 30 major technology & review channels including: – Engadget, PC World, AndroidPolice, Appolicious, VentureBeat/GameBeat, Android Central, etc…  Highlight of your app in Immersion‟s Feature App section of their Developer‟s site (developer.immersion.com)  Inclusion in Immersion‟s publicly issued press releases  Potential inclusion on Immersion promotional videos/animations  Demos to Immersion‟s major OEM partners for bundling opportunties  Inclusion in Immersion demonstrations at upcoming tradeshows and conferences like AnDevCon, MWC, etc. ©2011 Immersion Corporation–Confidential 38
    39. 39. Thank you!Bob Heubel & Richard Mar presentingSeptember 2011NASDAQ: IMMR ©2011 Immersion Corporation–Confidential 39