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WCET 2008 Conference presentation

WCET 2008 Conference presentation

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  • 1. G. Andrew Page Assistant Professor University of Alaska Anchorage College of Education [email_address]
  • 2. What we will cover…
    • What are educational simulations?
    • Theoretical framework
    • Examples
    • Resources
  • 3. Entering The Matrix?
    • Matrix
  • 4. What are educational simulations?
  • 5. Definition
    • "Simulations and games are teaching and learning methods in which participants are directly involved in making decisions and learning from the outcomes of these.”
    • ~The Society for the Advancement of Games and Simulations in Education and Training , http:// graph.ms.ic.ac.uk/sagset /
  • 6. Why Should I use Simulations?
  • 7.  
  • 8. The Internets’ Evolution
    • Web 1.0 textual and then graphics
  • 9. Web 2.0 = Collaborative communication
    • MySpace is the 11th Largest Country in the World.
    • The Number of Text Messages Sent each day exceed the Total Population of Earth.
    • 2.7 Billion Google Searches Per Month.
  • 10. Web 3.0
    • Virtual worlds and simulations
    • It has been suggested that in the future most learning will be in simulations in three-dimensional environments with learners engaged in a variety of simulations and engaging virtual activities (Lynch, 2004, Downes, 1998).
    You heard it here first!
  • 11. Examples of Web 3.0
    • SecondLife , Virtual Reality, SimTeach
    • There.com
  • 12. Simulations can…
    • Enhance learning
    • Promote interactivity
    • Involve and engage the learner
  • 13. The Simulation focus…
    • … is different.
    • It is shaping behaviors through feedback rather than by direct instruction) and it uses different strategies to guide, engage, and motivate learners.
    • Ex. http://gandrewpage.com/apa
    • Password: gap
  • 14. Show, Tell, Engage
    • Analogy of driving a car Difference between familiarity and mastering a concept.
    Source: Emerald insight
  • 15. Learning Outcomes
    • Critical thinking
    • Problem solving
    • Visual communication
    • Technology
    • Experience with authentic and relevant outcomes
    • Engaged learning
  • 16. Theoretical underpinnings?
  • 17. Cognitive Psychology
    • The goal of cognitive psychology is “to help students manage their own learning” (Bruning, Schraw, Ronning, 1999, p.10).
  • 18. Theoretical Framework
    • Since Dewey (1938), numerous learning theorists have argued for the importance of providing education that involves students in authentic or real-world experiences in which they engage in dialogue, take action, and reflect on possible outcomes (Kolb 1984; Rogers 1969).
  • 19. Situated Virtual Cognition
    • Simulations allow for situational learning in a context that focuses on the action of learners choices.
    Andy’s Term
  • 20. Great quote…
    • “ I must create exercises that invite students to probe the unknown, as well as exercises that reveal what they have learned.”
    • ~Parker J. Palmer, The Courage to Teach , 1998, p.133
  • 21. More theory…
    • Prior to Palmer, there was Dewey (1938), and other learning theorists (e.g. Kolb 1984; Rogers 1969) who have argued for the importance of providing education that involves students in authentic or real-world experiences in which they are actively involved in their learning, and reflect on possible outcomes.
  • 22. Simulation Research
    • A recent study (Steadman, Coates, Huang, Matevosian, Larmon, McCullough, Ariel, 2006) with fourth-year medical students, found that simulation-based learning was superior to problem-based learning for the acquisition of critical assessment and management skills.
  • 23. How?
    • Creating a Captivate M ovie (text/static visual)
  • 24. Adobe Captivate ©
    • Adobe Captivate software enables anyone to rapidly create powerful and engaging simulations, software demonstrations, and scenario-based training without programming knowledge or multimedia skills.
  • 25. Audio Interface
  • 26. Student Examples
    • How to Register at UAA
    • Alaska Trees
  • 27. Examples
    • Lecture in Sim Life:
    • Sim Teach: http://www.simteach.com/
    • Knowville in Second Life
    • http://youtube.com/watch?v=2NjMLip41so
  • 28.
    • Demonstrations
    • Printable Manual
    • Cross-Platform
    • Self-paced
  • 29. STEP 1: Operating a Macintosh STEP 2: Using Email STEP 3: Using the Internet STEP 4: Word Processing STEP 5: Simple Web Pages STEP 6: Spreadsheets STEP 7: Powerpoint STEP 8: Graphics
  • 30. Simulation Teaching
    • FRAPS
    • Articulate
    • Camtasia
  • 31. Open Source?
    • Wink freeware program
  • 32. Resources
    • Hertel, John P. and Barbara J. Millis. 2002. Using Simulations to Promote Learning in Higher Education: An Introduction . Sterling, VA: Stylus.
    • Aldrich, C. (2003) Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning San Francisco: Jossey-Bass. 304 pages
    • The Future of Online Teaching. http://connect.educause.edu/library/abstract/TheFutureofOnlineTea/40000?time=1194326330
  • 33. Contact info:
    • G. Andrew Page, Ph.D
    • Assistant Professor
    • University of Alaska Anchorage
    • [email_address]
    • SecondLife Handle: Eclectic Kohime
    • SKYPE Handle: gapman1
  • 34. Rate this Presentation
    • Excellent!
    Superior! Incredible! Mind-altering! Epistemically transformational!