Anipang

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Anipang

  1. 1. ANIPANG: Game Mechanism - Designing for Engagement (Part. Ⅰ) Dept. of Digital Contents 071908 Taekmin Jeong
  2. 2. # MDA Frame WorksDesigners : Rules M echanics : System D ynamics : Fun A esthetics Players
  3. 3. # MDA Frame Works M echanics Points Leaderboard s Levels
  4. 4. ## Mechanics : Points 1. Cash Score 2. Video Game Score Real-World Point 3. Social Networking Score 4. Composite Metrics 1. Experience Point 2. Redeemable Point Point System 3. Skill Point 4. Karma Point 5. Reputation Point
  5. 5. ## Mechanics : Points The designers means of An indicator of the User management “competition”
  6. 6. ## Mechanics : Levels Leveling brings a slight gain But, It does not go a long way with the game
  7. 7. ## Mechanics : Levels Expected Actions Per Level Complexity of Level 0 10 20 30 40 50 60 70 80 90 99 There is little changes of level of Difficulty
  8. 8. ## Mechanics : Leaderboards The no-disincentive leaderboard → With your Friends, not anonymous With the truly competitive, a straight leaderboard can be a powerful tool for motivation
  9. 9. THANK YOU

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