CAA 2010 - Enhacing User Experience

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New technologies and virtual reality technology are instruments that involve the visitors in the cultural environment making them participants

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CAA 2010 - Enhacing User Experience

  1. 1. Enhacing the User Experience Unai Baeza ubaeza@virtualware.es Aida Otaola aotaola@virtualware.es
  2. 2. Introduction New technologies are instruments that involve the visitor in the cultural environment • Interactivity: free movement • Immersive experience: VR hardware • No intrusive data capturing method • Realism and precision: loyal to the archaeological site • Internet applications
  3. 3. Virtual Cave – The Calvario Gallery of Ardales
  4. 4. Virtual Cave – The Calvario Gallery of Ardales • Virtual Reconstruction at Ardales Prehistory Museum • User interactivity handling a gamepad to move inside the Calvario Gallery, • It represents the engravings and paintings dating from the Upper Paleolithic
  5. 5. Working Process • Data collection in the area • Datum materialization and 3D laser scanning • Digital photography • Multispectral analysis • Data processing in cabinet • Previous data processing from 3D scanning • Data processing from 3D scanning • 3D Modeling, texturing and lighting • Application setup www.virtual-caves.com
  6. 6. Virtual Balconies - Armañón Natural Park Provincial Council of Vizcaya Council of Carranza Interpretation Centre gathering the natural and arecheological heritage of Armañón area Augmented Reality Device: • Superimposes contextual information on landscapes viewed through monocular
  7. 7. Virtual Museum • A new way to discover how the museum is, through a virtual model, intending the real visit to the museum. • The three-dimensional model is based on objective data acquired using a professional digital photographs • The visitors can admire the completeness of the museum building to make it recognizable.
  8. 8. The cave of Time, a trip to the past
  9. 9. The cave of Time, a trip to the past Talking to our ancestors in Atapuerca With the initiative The cave of time, a trip to the past, the Atapuerca Foundation faces the challenge to communicate and transmit to society the historical and cultural heritage that is part of our past, to get into society, to feel on the skin of a hominid, and to understand how they lived. The project, currently under implementation, is intended to design and fix a large Stereoscopic Virtual Reality exhibition lounge that will enable us to communicate with our ancestors in an immersive way. The visit will be controlled by a device as a guide by which visitors will be submerged in the past to communicate with the hominids of 4 different times in Prehistory under public request. • Homo Antecessor • Homo Heildelbergensis • Homo Neandertalensis • Homo Sapiens
  10. 10. Santimamiñe Cave sets a precedent • Discovered in 1916 • Length of 365 meters • Archaeological and geological richness (Cave paintings) • Declared “World Heritage Site” in 2008 by UNESCO Almost 1 million of people visited the cave meanwhile it was open Damage and deterioration Cultural Department of Biscay County Council closed the cave in 2006
  11. 11. Positive Balance of Exploitation Results
  12. 12. Positive Balance First two weeks 2500 people 300 visits/week 20,276 visits in 12 months 4.7 under 5 virtual cave More visitants than before Official information from the Cultural Department of Biscay County Council www.virtual-caves.com
  13. 13. Acknowledgements for the team Thanks for your attention! Unai Baeza Aida Otaola ubaeza@virtualware.es aotaola@virtualware.es @virtualware2007 youtube.com/virtualware facebook.com/virtualware virtualware2007.blogspot.com

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