Virtual reality

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Virtual reality

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Virtual reality

  1. 1. Presented By : 1. Vinayak Shivapuje
  2. 2.       Introduction History Working process Applications Advantages Disadvantages
  3. 3. An artificial environment created with computer hardware and software and presented to the user in such a way that it appears and feels like a real environment.
  4. 4. Year Person(s) Responsible Accomplishment Ultimate Display Why it was important 1965 Ivan Sutherland The beginnings of VR 1977 Dan Sandin, Richard Sayre The first dataglove and Thomas Defanti Interaction through body movement 1982 Bonnie MacBird (Writer) Tron The first computergenerated movie 1992 Stephen King (Official Website) Lawnmower Man A look at the possible negative side of VR 2009 Towards Virtual Reality Virtual Cocoon The first Successful VR device.
  5. 5.  Working process differs from components to components of virtual reality. 1. VR Goggle – Sensing eye’s retina movement and contact angle.
  6. 6. 2. VR Hand-Gloves – Sensing the Nerves and its movements
  7. 7.  Some of the wide ranged targets where major use of Virtual Reality takes place ◦ ◦ ◦ ◦ ◦ ◦ Medical Gaming Scientific Visualization And Engineering Education Military Media And Entertainment
  8. 8.    Astronomy students can learn movement of stars and solar system in 3d environment. Virtual surgery for medical students in time of training for surgical. Exploring any thing in detail so that students can understand easily.
  9. 9.    Creating Virtual plan for the Army. In training session of Navy, Military and Air force. In Combat Visualization.
  10. 10.   In 1991, the company Virtuality licensed the Amiga 3000 for use in their VR machines and released a VR gaming system called the 1000CS This was a stand-up immersive HMD platform with a tracked 3D joystick.
  11. 11.    Many different fields can use VR as a way to train students without actually putting anyone in harm’s way. VR also helps those that can’t get out of the house experience a much fuller life by creating Virtual World. VR also helps patients recover from stroke, phobias and other injuries.
  12. 12.  The total cost of the machinery to create a VR system is too high.  Still in Under Development.  VR is becoming much more common place but programmers are still grappling with how to interact with virtual environments.

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