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Future of Learning - Report for Digital Democracy Future of Learning - Report for Digital Democracy Document Transcript

  • FUTUREofLEARNINGWevolve is a New York-based, future-oriented think-do tank that explores, lives, and breaths the vanguard of socio-cultural change to providedirection for better futures, for what could be. http://wevolve.us
  • 2THIS DOCUMENT IS PREPARED IN COLLABORATIONWITH DIGITAL DEMOCRACY, A NON-PROFITORGANIZATION THAT WORKS GLOBALLY TO EMPOWERCIVIC ENGAGEMENT WITH DIGITAL TECHNOLOGIES.WEVOLVE IS A HELSINKI / NEW YORK-BASED, FUTURE-ORIENTED THINK-DO TANK THAT EXPLORES THEVANGUARD OF SOCIO-CULTURAL AND DIGITALCHANGE TO PROVIDE DIRECTION FOR BETTER FUTURES– FOR WHAT COULD BE.Wevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 3 CONTENTS 4 – INTRO 6 – BIG PICTURE 10 – DIRECTIONS FOR NEW LEARNING SOLUTIONS: 10 – NETWORKED LEARNING 13 – PLAYFUL LEARNING 16 – CONTEXTUAL LEARNING 19 – LEARNING FOR PREPAREDNESSWevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 4 INTROEvery aspect of humanity that is not genetic is learnt. Learning is central in our lives fromcradle to grave and its importance is continuously growing in the 21st Century as we—as aspecies, societies, communities and individuals—need to adapt to the rapidly changingcultural, social, technological, political and environmental landscapes. It is expected that themost crucial abilities in the near future will be learning new things and skills, and sharing andcollaborating with others to overcome the forthcoming challenges and grasping newopportunities throughout the turbulent decades in front of us.While the major challenges of the future are very real and concrete the learning solutionsare increasingly digital and fluid, in both developed and developing countries, spurred by therapid growth of worldwide access to digital technology and the Internet. Improving digitalliteracy—including the skills to use, create and shape new digital solutions, and drive actiontrough digital means—will be the key element in the near future for better learning.Wevolve partnered with Digital Democracy to explore the future of learning, specifically indigital contexts and through digital means, to create strategic guidelines for educators,teachers, activists, hackers, students, researchers, designers and policy makers that shouldhelp to identify and define emerging opportunities to facilitate and catalyze learning anddigital literacy.This report discusses some of the big macro shifts, socio-cultural trends, and emerginglearning behaviors and solutions that shape the future opportunity space for learning. Theidea is to instigate and inspire new ideas, conversation and collaborative action for co-creating new digital learning solutions that eventually empower civic engagement andfacilitate digital democracy.Yours,WevolveWevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 5Wevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 6 BIG PICTUREOnce upon the time, the world appeared to be somewhat predictable and our lives seemedto be almost prescribed all the way from school to retirement. Now, it is certain that this isnot the case anymore, if it ever really was. New threats on a global scale—ecologicalcatastrophes, economical turmoil, humanitarian crises and political injustices—are poppingup almost on a daily basis and a prosperous and harmonious future seems uncertain fornations, communities and individuals alike. In this era of increasing change, we can’t takethings for granted and just hope for the best but we have to prepare for, respond to, andrapidly act on the big and small shifts and events around us. This requires new knowledgeand skills that are acquired and shared in new ways. Luckily there is a mounting amount ofavailable information, effective networks, and powerful tools in our disposal to support the21st Century learning practices and we see people in both developed and developing worldare extremely motivated to learn new ways to deal with the change.When the world seems to become more complex and fluid, education and learningincreasingly need to provide us the ability to understand and tackle more and more wickedproblems. Often, the formal education system and common curriculum will not provide theneeded knowledge and skills, and even if it would, good formal education is not a luxury toeven consider for the majority of people globally. In the coming years learning needs to—and more than ever, can— happen outside the classroom and throughout our lives in everyage, every situation and every context. This means most educational institutions andinstances will have to broaden their scope and rethink their approach to maintain theirrelevance when students of all kinds are becoming more autonomous, self-reliant andresourceful, and new learning solutions are effectively filling in the current gaps.The big opportunities for new learning solutions and better digital literacy are framed bythe major social and cultural shifts around the world—such as continuing social mobility,proliferation of women’s and children’s rights and the fast growing ethical awareness andattitude for direct action—that create more equal opportunities for learning in bothdeveloped and developing countries. These are coupled with and enabled by an abundanceof new lightweight, modular, hackable and relatively affordable technology that will likelyempower more and more people to connect and collaborate in totally new ways, increasingthe overall access to information and opening up new possibilities for life-long and hyper-contextual learning.Wevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 7Below you can find a more detailed description of some of the key shifts that are pushing usto become more self-reliant and active learners, capable of acquiring new and relevantknowledge, ideas, skills and practices for the brighter and more equal future.SOCIAL DRIVERSDecentralization of Global NetworksFrom unequal globalization and centralized opaque power structures >> towarddecentralized and inclusive global grassroots networks that allow people to shareinformation and resources and enable new forms of cross-cultural and societalcollaboration that promotes learning, advocacy, livelihood and well-being.New Social StructuresFrom old and stagnant social and cultural structures that limit autonomy and equalopportunities for learning >> toward flexible “ad hoc” social structures that help individualsand communities survive and thrive in new environments and contexts, for example whenindividuals and families migrate to urban environments and create new support networks.Autonomous and Collaborative CitizensFrom passive and powerless consumers >> toward active producers and autonomouscitizens who are motivated and capable of improving their skills, acquiring new informationand knowledge in order to become more self-reliant and empowered.TECHNOLOGICAL DRIVESIncreasing AccessFrom digital divide, centralized technologies and scarce access >> toward ever-increasingopenness, decentralized systems, hackable technologies and mobile solutions for bothchildren and adults.Participatory and Collaborative TechnologiesFrom communication technology and social media >> toward participatory and affordabletools and platforms that provide means for sharing not just knowledge, but also resources,skills and abundant opportunities for personal and collaborative learning.Wevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 8ENVIRONMENTAL DRIVERSSuper Threats and New ResilienceFrom an era of powerlessness in front of ecological catastrophes and peak resources >>toward preparedness and newfound resilience, bottom-up advocacy, innovation andlearning of skills for resiliency.ECONOMIC DRIVERSRise of Alternative CapitalsFrom dependence on global monetary systems, growing income gaps and unstable or unfairmarkets >> toward better self-reliance through increased exchange of social and culturalcapitals and life-long learning of new skills and knowledge.POLITICAL DRIVERSInnovative Bottom-up InitiativesFrom an era of top-down led societies, stagnant structures, and institutional crisis >>toward societies powered by innovative grassroots initiatives, increased civic action,collaboration and readiness for systemic change and better civic rights.Wevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 9Wevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 10 DIRECTIONS FOR NEW LEARNING SOLUTIONSThe new empowering learning paradigm is built on fresh learning practices, methods andsolutions that differ from the old practices in many ways. Interesting new learning practicespromote communality and collaboration instead of competition between individual learners,creativity and playfulness instead of seriousness and repetition, relevant skills and localknowledge instead of general curriculum, critical thinking and reflection instead of passivereception, as well as creative preparedness for changing challenges and opportunitiesinstead of honing the current ideas and status quo.These new learning practices are being driven by a diverse and creative array of new digitaltools and online platforms, and they all are explained more in detail with the help of a fewemerging examples in the following four chapters. 1. NETWORKED LEARNINGWe’re culturally amidst of a rising wave of communality and collaboration, and we aresharing and bartering knowledge, ideas and skills to maximize opportunities for learning andgaining valuable cultural capital and peer appreciation in the process. Collaborative andnetworked learning environments draw people with a promise of more versatile,personalized and social learning experiences, engaging learners to more reciprocal andactive participation and rewarding them with abundant communal and personal peersupport.Wevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 11Learning networks are becoming highly trusted sources of information that provide accessto collective knowledge produced by professionals and self-trained experts as well asfulfilling and meaningful relationships with likeminded people. While learning communitiesused to be often formed around official courses and curriculums and vanished after thelearning goals were reached, the new decentralized and global learning communities aremore organic, often formed around a multitude of topics, and shaped equally by learners,teachers and mentors.Peer 2 Peer University is a grassroots open education project that organizes learning outside ofinstitutional walls and gives learners recognition for their achievements. P2PU has grown steadily from fivepeople into a community of about 1,000. Organizers of P2PU courses are volunteers who submit theircourse idea and receive guidance from a wide array of experts and community members to create acomprehensive syllabus of open materials and a social structure around them. P2PU is currently designing aWevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 12community-supported mentoring system for organizers and participants and experimenting with new waysof communal assessment and recognizing of learning.http://p2pu.orgSkillshare is a community marketplace to learn anything from anyone, making the exchange of knowledgeeasy, enriching, and fun. They believe that everyone has something they want to learn and something theycan teach to others. Despite connecting communities of likeminded people digitally, all of Skillsharesclasses happen offline as they strongly believe that learning should happen in groups around sharedinterests and passions as our communities are really the greatest universities. The magic of learning justcant be replicated over a webcam and chatroom.http://www.skillshare.com/Wevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 13 2. PLAYFUL LEARNINGEducators and parents have long separated learning time from playtime without realizingthe crucial connection between the two. With recent studies showing that playful learningenvironments that mix fact and fiction are actually a great way to support and increasecreativity, imagination, group working skills and academic achievement, the old idea thatlearning can’t be fun is fading away. Playful learning is also the key to creative problemsolving, helping learners to develop fresh ways of thinking and enabling them to step beyondlimitations of everyday life to experience exciting scenarios and ideal worlds. There is avariety of new learning solutions and games that incorporate play with serious learninggoals through a mash-up of traditional and interactive techniques, with gaming mentality andrich storytelling at their core.Wevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 14Routes, an eight week-long ARG (augmented reality game) from Channel 4 Education (2009) tookplayers into the fascinating world of genetics, evolution and the human genome. By solving puzzles, playingmini games, trading tips, collaborating on challenges and exploring questions such as “Is it genes orenvironment that define who we are? and “Do genes hide critical information about disease?” playersuncovered a compelling murder mystery that lay at the heart of Routes itself: the chief scientific advisor ofRoutes, Markus Schoenberg, went missing and the story of his disappearance played out across the wholeweb. During the live run players were able to interact with characters inside the mystery and also enjoy arelated documentary series by a Canadian comedian.http://www.routesgame.comPig 05049, a book that shows 186 end products made from a single pig. The twist is that the book takesa surprising and creative approach in uncovering and re-establishing many connections between products,Wevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 15their origins and their end-users. The unique and accessible communication design unveils how parts of apig can be found from such unexpected products as ammunition, medicine, photo paper, heart valves,brakes, chewing gum, porcelain, cosmetics, cigarettes, conditioner and even bio-diesel.http://www.christienmeindertsma.com/index.php?/books/pig-05049/Scratch is a programming language, aimed for kids, that makes it easy to create own interactive stories,animations, games, music and art—and share the creations on the web. The big idea with Scratch is that asyoung people create and share projects, they learn important mathematical and computational ideas, whilealso learning to think creatively, reason systematically, and work collaboratively. Scratch is developed bythe Lifelong Kindergarten Group at the MIT Media Labhttp://scratch.mit.edu/Wevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 16 3. CONTEXTUAL LEARNINGAs the search-based web has already demonstrated, people don’t need to know everythingbut can acquire knowledge or learn a skill when they need it. Contextual learning happensmostly ad-hoc, on demand and on premises, when the learner faces a new or unexpectedproblem or challenge and needs a quick solution. Contextual learning can happen remotelyanytime and anywhere relying on vast collections of existing online tutorials and knowledgealready held within local or global communities. It can also be hyper-local and real-time,where learners often turn to micro blogs and location based solutions, such as Twitter anddifferent mash-up map applications to find and contribute timely and relevant informationand discover quick solutions and best practices..Wevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 17Like YouTube videos, the tutorials at 5min provide compact and easily digestible pieces of practicalknowledge and useful skills for every challenge with topics ranging from fitness routines and creativewriting to tech tutorials and DIY projects for home and garden. 5min’s library includes all in all tens ofthousands of videos across 20 categories and 140 subcategories featuring content from some of theworld’s largest media companies as well as the most innovative independent producers.http://www.5min.comWikitude is a mobile application that provides augmented reality overlays on the real world to enhanceperception and available information. Currently, Wikitude is most commonly used as a travel guide andusers can get web-based information about points of interest, where to eat, description of buildings andarchitectural images of historical places, providing rudimentary contextual learning experiences.http://www.wikitude.org/en/Wevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 18QR codes and other tags provide an example of technology that creates numerous way to turn anyenvironment into a learning environment, linking objects to online resources and how-to-manuals, etc. Inthis case, red velvet cupcakes frosted with vanilla buttercream and topped with handcrafted fondantTwitter birds and edible QR Codes were created for #TwestivalMTL. The QR Code on the cupcakes leadsto the Concern Worldwide webpage that accepts online donations.Image by ClevercupcakesWevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 19 4. LEARNING FOR PREPAREDNESSGrowing uncertainty of the future and the new participatory and collaborative platforms forsharing and learning new skills and knowledge have made preparing for forthcomingsituations and risky scenarios easier and more exciting. As a species, we humans aregenerally overestimating the pleasures of today and almost always underestimating the painsof the future and the amount of change in the long term. Simulating possible futureexperiences—both big and small situations, in both near and the long term—helps us tobetter develop a skill set and critical thinking capabilities that are relevant also tomorrow.Wevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 20EVOKE is a free social network game which aims to empower young people all over the world, andespecially young people in Africa, to come up with creative solutions to our most urgent social problems.This crash course in changing the world, developed by Jane McGonigal and funded by the World BankInstitute, started on March 2010 and lasted for ten weeks enticing players to join in anytime. At the end ofthe game successful participants became the first graduating class of the EVOKE network and players whosuccessfully complete 10 game challenges claimed their honors as Certified EVOKE Social Innovators. Topplayers also earned online mentorships with experienced social innovators and business leaders fromaround the world, seed funding for new ventures, and travel scholarships to share their vision for thefuture at the EVOKE Summit in Washington DC.http://www.urgentevoke.comSuperstruct was a massively multiplayer forecasting game, created by the Institute for the Future, andplayed by more than 8000 citizen future-forecasters from September to November 2008. Although the game is nolonger live, the archived game content reveals how the game was played. The players were given four missions, firstjoining the community, secondly inventing their future selves for year 2019, thirdly discovering and learning aboutsuperthreaths, and finally adopting a superthreat from five threat scenarios, learning all about it and adopt another.http://archive.superstructgame.netWevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 21Values at Play (VAP) research project believes that video games are an increasingly important mediumwith global relevance and wide-ranging cultural influence, and harnessing them in the service of humanisticprinciples holds tremendous potential to educate and inspire. VAP promotes diversification in video gamevalues to include positive principles like equity, creativity, diversity, and negotiation, and encouragesdesigner to create “activist games” that teach and inspire social activism, empathy, and other values. TheVAP team’s most recent digital game Layoff attracted over 1 million players in its first week of release andeducated players about the financial crisis. The research project is supported by the National ScienceFoundation and a diverse advisory board of game designers and academics.http://www.valuesatplay.orgWevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us
  • 22 “WE NEED A GENERATION OF INNOVATORS, NOT JUST CONSUMERS” - T o n y W a g n e r , C o - d i r e c t o r , H a r v a r d G r a d u a t e S c h o o l o f E d u c a t i o n , C h a n g e L e a d e r s h i p G r o u p -Wevolve is a Helsinki / New York-based, future-oriented think-do tank that explores the vanguard of socio-cultural and digital change toidentify opportunities for better future. http://wevolve.us