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  • Welcome Check in with remote sites Hold questions to the end--leave at least 45 minutes for the Eluminate session Posting PowerPoint and an annotated bibliography and I’ll show you where later in the presentation. While we do this, I hope you’ll see more ways videoconferencing can be used and more ways to make it interesting Doing this from POV of working with teachers who are not really comfortable with technology
  • Place of technology uncertain Money issues Buy Maintain Keep up with it! Teachers Haven’t been taught skills Aren’t “natives” Don’t know how to integrate Don’t know how to teach 21st Century Skills Kids so far ahead of us Uncertain Future Time of change
  • Often seems like kids BORN being able to use technology Unafraid Constant use--see texting with cell phone or mp3 player Dumb-down--use less and use it in less sophisticated way Multiple tools Help me list Hardware Applications Switch to Graphics Camera
  • Show web page The powerpoint and annotated bibliography can be found under DPI Video Conference Center/Presentations
  • The main divisions of information We’ll take a quick look at each of them and then spend more time with IVC (Interactive Video Conferencing) Show web page NCVPS Internet delivered courses. primarily high school some middle--will increase yearly State pays the tuition but there are conditions Home Schoolers will need to contract separately, state will not pay
  • There is a great deal on online video delivered in RealMedia format. RealMedia is a free download. Show web page One focus is Media and Technology Best Practices for SLM Flexible Access Books, Books, Books StarSchools Federal Star Schools grant 11 series, focused on technology in the public schools all grade levels, all teacher expertise levels eField trips--ideas Other opportunities
  • Many Resources Show web page School TV UNC TV--anyone can receive 2-4 am schedule and descriptions NC Wise Owl variety of resources Online Videos Biomes series--MS--Variety of Biomes NC Cultural Resources--NC subjects Museum of Natural Sciences Caldecott-Newbery---wonderful eField trips Google them, there are thousands!
  • Show web page Preparation Things you need to consider before purchase Where will you place it How will it be used Who will have what responsibility Purchasing--from who and for how much NCIH/NCVIP--Some advantages this is how it works Contact Resources Slow down and go through all the options Instruction--why it is better/easier to receive than to give
  • Students already involved in social networking, pretty much on a continuous basis. What are MMORPGs? Massive Multiplayer Online Role-Playing Games Did I miss any?
  • There are virtual reality worlds that exist for all ages Second Life -- 18 and above Teen Second Life -- 13-17 Whyville-- 8-12 Penguin Club -- 5 + Webkins-- 6-15 Virtual World = A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars An artificial environment created by computers, in which people can immerse themselves and feel that this artificial reality really does exist
  • Join for free Must download the software Fast connection Good video card Choose a first name, a last name (list), and a password Give you a choice of a general avatar--male, female, cat some choice of looks First place you are sent, learn the skills--communicating, changing your appearance, moving (flying, walking, driving a vehicle) Can type to talk with someone or use audiio. (Recommend a headset) A steeper learning curve the older you are! Good tutorials on YouTube. 400+ colleges and universities Multitudes of educational opportunities
  • We’ve been talking around 21st century skills. American Association of School Librarians gives this set of standards. Notice they never address technology directly but it is easy to see how technology would be a part of or impact each standard.
  • Have to be able to use it and be comfortable doing so The object--it should be a tool and as such should be integrated into the curriculum. Better than paper, but the Internet is not a solution Google Original sources Collaborative Learning Everything they do is collaborative/social networking Projects with real life implications
  • Professional Development One-time-only does not work Need constand support and watching others use it Curricula needs to be moderized to support collaborative learning and projects with real world implicaitons Needs to use the tools the kids are using now Schools need to have the necessary hardware and software to try and keep up with the kids IMPACT Can make it work without extensive technology Collaborative planning, real-life profects

PowerPoint Presentation Transcript

  • 1. 21 st Century Skills
  • 2. Warning Signs
    • Technology investment limited
    • Teachers in distress
    • Uncertain future in school and out
  • 3. Digital Natives
    • Unafraid of technology
    • Use it constantly
    • “ Dumb-down” at school
    • Multiple tools
      • Hardware
      • Applications
  • 4. http://www. ncpublicschools.org/distancelearning
  • 5. Distance Learning
    • NCVPS
    • Professional Development
    • Classroom Resources
    • IVC
    • DPI Video Conferencing Center
  • 6. Professional Development
    • Online Video
      • School Library Media and Technology
      • Star Schools Technology Series
    • Efield trips
    • Other opportunities
      • USDLC--tuition paid by state
      • Annenberg--free
  • 7. Classroom Resources
    • Instructional TV
    • NC Wise Owl
    • Online Video
      • Biomes Series
      • NC Cultural Resources
      • Museum of Natural Sciences
      • Caldecott-Newbery (id=nc pw=classroom)
    • eField Trips
  • 8. Interactive Video Conferencing
    • Preparation
    • Purchasing
    • NCIH/NCVIP
    • Contact Resources
    • Instruction
  • 9. Social Networking
    • Phone and iPhone
    • Chatrooms/IM
    • Blogging and vblogging
    • MySpace/YouTube/FaceBook
    • Groupvine
    • MMORPGs
  • 10. Virtual Reality Worlds
    • World of Warcraft (MMORPG)
    • Second Life
    • Teen Second Life
    • Whyville
    • Penguin Club
    • Webkins
  • 11. Second Life
    • How it works
    • Technical needs
    • Who is on it
    • Internal communication
    • What’s ahead
  • 12. AASL Standards
    • Inquire, think critically , gain knowledge
    • Draw conclusions, make informed decisions, apply and create new knowledge
    • Share knowledge, participate ethically and productively
    • Pursue personal and aesthetic growth
  • 13. Beyond Using Technology
    • Know how to use hardware
    • Be comfortable using
    • MAKE IT A TOOL
    • INTEGRATE INTO CURRICULUM
  • 14. What next?
    • Professional Development
    • Curriculum modernization
    • Hardware and software
    • Programs that work, eg IMPACT
  • 15. Questions?
  • 16.
    • Gerri Batchelor
    • Technology and Information Services
    • NC Department of Public Instruction
    • (v) 919-807-3449
    • (f) 919-807-3290
    • (e) gbatchel@dpi.state.nc.us