Pixels at an Exhibition:
     Creating a Museum
        in Second Life                                                    ...
a virtual museum has the same
    goals and challenges as a
     physical world museum:
• The Big Idea: what is this museu...
Museum of Robots’ approach
• Curate a central collection and add exhibits
  that are engaging and thematic
• Continuously ...
create a thematic environment
create a thematic environment
find & secure relevant content
Interpret it in the virtual environment
Interpret it in the virtual environment
add complementary content
add complementary content
host regular events to build a community
engage and train staff to help with events
host special events to increase awareness,
  engage a wider audience and support
            SL content creation
special events to increase awareness,
engage a wider audience and support
         SL content creation
special events to increase awareness,
engage a wider audience and support
         SL content creation
special events to increase awareness,
engage a wider audience and support
         SL content creation
support events with advertising in SL &
  non-SL channels, awards, and PR
introduce real life artists into Second Life
with exhibits that blend art & only-in-SL building
          and technology o...
Introduce real life artists into Second Life
with exhibits that blend art & only-in-SL building
         and technology op...
continue to bring in new
   artists and shows,
support them with events,
  promotion and video
continue to bring in new artists and shows,
    support them with opening events,
           advertising and video
interpret the essence of the real life
   work into the SL environment,
      showcase the art & artist
interpret the essence of the real life
   work into the SL environment,
      showcase the art & artist
continue to curate the collection,
bringing real life work into the SL environment,
           showcase the art & artist
interpret the essence of the real life
   work into the SL environment,
      showcase the art & artist
interpret the essence of the real life
   work into the SL environment,
      showcase the art & artist
interpret the essence of the real life
   work into the SL environment,
      showcase the art & artist
support Second Life artists, creative
    collaborations and events
support Second Life artists, creative
    collaborations and events
support Second Life artists, creative
    collaborations and events
support Second Life artists, creative
    collaborations and events
support Second Life artists, creative
    collaborations and events
Collaborate, participate with and support
other SL groups, sims and organizations
Collaborate, participate with and support
other SL groups, sims and organizations
Collaborate, participate with and support
other SL groups, sims and organizations
ask for and listen to feedback
improve the experience, rebuild and refresh
improve the experience, rebuild and refresh
be dedicated to regular events
be dedicated to regular events
let your community participate with
their own ideas and ways to interact with
        and support your museum
let your community participate with
their own ideas and ways to interact with
              your museum
be personally involved
participate in real life outreach
have goals and plans for the future
Ours is to gain recognition for virtual museums, their role
and value as educational a...
http://www.museumofrobots.com

http://slurl.com/secondlife/Kubrick/98/161/26

         Twitter: @museumofrobots

 http://w...
Pixels at an Exhibition: Creating A Museum In Second Life
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Pixels at an Exhibition: Creating A Museum In Second Life

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"Pixels at an Exhibition: Creating a Museum in Second Life". Poster Session at 'The Future is Now: Libraries and Museums in Virtual Worlds' (March 5 and 6, 2010)\

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Pixels at an Exhibition: Creating A Museum In Second Life

  1. 1. Pixels at an Exhibition: Creating a Museum in Second Life ® Presented March 5 & 6, 2010 Poster Session at The Future is Now: Libraries and Museums in Virtual Worlds By Bibi Bayliss (Vicki Küng), Curator & co-founder Museum of Robots Linden Lab and Second Life are trademarks of Linden Research, Inc. This presentation is not affiliated with or sponsored by Linden Research.
  2. 2. a virtual museum has the same goals and challenges as a physical world museum: • The Big Idea: what is this museum about? Who is our audience? • What are the core elements the collection should contain? • What is our criteria for content that is relevant, cohesive & tells a story?
  3. 3. Museum of Robots’ approach • Curate a central collection and add exhibits that are engaging and thematic • Continuously engage the Second Life and real life creative communities • Remember the audience: broaden the base, respect the core • Promote, support, partner, collaborate and advocate for the arts in both worlds
  4. 4. create a thematic environment
  5. 5. create a thematic environment
  6. 6. find & secure relevant content
  7. 7. Interpret it in the virtual environment
  8. 8. Interpret it in the virtual environment
  9. 9. add complementary content
  10. 10. add complementary content
  11. 11. host regular events to build a community
  12. 12. engage and train staff to help with events
  13. 13. host special events to increase awareness, engage a wider audience and support SL content creation
  14. 14. special events to increase awareness, engage a wider audience and support SL content creation
  15. 15. special events to increase awareness, engage a wider audience and support SL content creation
  16. 16. special events to increase awareness, engage a wider audience and support SL content creation
  17. 17. support events with advertising in SL & non-SL channels, awards, and PR
  18. 18. introduce real life artists into Second Life with exhibits that blend art & only-in-SL building and technology opportunities
  19. 19. Introduce real life artists into Second Life with exhibits that blend art & only-in-SL building and technology opportunities
  20. 20. continue to bring in new artists and shows, support them with events, promotion and video
  21. 21. continue to bring in new artists and shows, support them with opening events, advertising and video
  22. 22. interpret the essence of the real life work into the SL environment, showcase the art & artist
  23. 23. interpret the essence of the real life work into the SL environment, showcase the art & artist
  24. 24. continue to curate the collection, bringing real life work into the SL environment, showcase the art & artist
  25. 25. interpret the essence of the real life work into the SL environment, showcase the art & artist
  26. 26. interpret the essence of the real life work into the SL environment, showcase the art & artist
  27. 27. interpret the essence of the real life work into the SL environment, showcase the art & artist
  28. 28. support Second Life artists, creative collaborations and events
  29. 29. support Second Life artists, creative collaborations and events
  30. 30. support Second Life artists, creative collaborations and events
  31. 31. support Second Life artists, creative collaborations and events
  32. 32. support Second Life artists, creative collaborations and events
  33. 33. Collaborate, participate with and support other SL groups, sims and organizations
  34. 34. Collaborate, participate with and support other SL groups, sims and organizations
  35. 35. Collaborate, participate with and support other SL groups, sims and organizations
  36. 36. ask for and listen to feedback
  37. 37. improve the experience, rebuild and refresh
  38. 38. improve the experience, rebuild and refresh
  39. 39. be dedicated to regular events
  40. 40. be dedicated to regular events
  41. 41. let your community participate with their own ideas and ways to interact with and support your museum
  42. 42. let your community participate with their own ideas and ways to interact with your museum
  43. 43. be personally involved
  44. 44. participate in real life outreach
  45. 45. have goals and plans for the future Ours is to gain recognition for virtual museums, their role and value as educational and aesthetic institutions, and their place in museum advocacy organizations
  46. 46. http://www.museumofrobots.com http://slurl.com/secondlife/Kubrick/98/161/26 Twitter: @museumofrobots http://www.facebook.com/museumofrobots http://museumofrobots.posterous.com/ http://www.youtube.com/user/BibiBayliss where you can find us

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