It's incredibly hard to put a label on "Vellum". It's not really fantasy, but it's not quite SF either. Yet it is both, and so much more besides. It certainly isn't an easy read, that's for sure. It takes time to get into Duncan's world (and it doesn't help that this world constantly shift into a hundred other worlds, similar yet vastly different) and once there, you're lost in a maze of archetypes, literary references with a twist and a jigsaw of little stories that start to make sense only after you realize that they don't. Not alone. Because "Velum"'s plot, such as it is, is not linear. It's cubic-shaped. It's three-dimensional. Each story has its place, each "close but not quite the same" character - his role. And when the whole is put together, you realize that there might not be a linear story, but there's a sense of a story, the foundations and columns of a plot so vast, that a single set of characters in a single world just couldn't handle it.
There are themes that run through the entire book right down to its core. They penetrate all worlds, all relationships, they shape and connect all the archetypes in one cohesive whole.
"Vellum" isn't an easy book to read, but it's rewarding. It respects the effort you put into reading it. And it's the kind of work which - love it or hate it - marks a true genius.
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