Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization (Other Sams) by Andre LaMothe

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    Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization (Other Sams) by Andre LaMothe - Presentation Transcript

    1. Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization (Other Sams) by Andre LaMothe Good Source For Beginners To be an ordinary programmer is one thing: You need only learn how to interact with the computer on its own terms, creating buttons and combo boxes that have no significance away from the screen. To be a game programmer--particularly one that writes games with environments that appear three-dimensional to their players--is something else entirely. Such work requires that the flat screen simulate the real world, complete with light, shading, texture, gravity, and momentum. Its all quite complicated. Tricks of the 3D Game Programming Gurus helps its readers make great progress in creating 3D worlds and the action that goes on in them. That this large, dense book manages to explain how to design and implement a 3D game while neither glossing over too many details nor swamping the reader with trivia is a credit to author André LaMothe. He opens by
    2. showing (and explaining) the C++ source code of a simple but full-fledged 3D spaceflight shooter game--a real boost to the readers confidence. From there, he explains the complicated geometric concepts and mathematics that underlie realistic games (always with an eye toward software algorithms) and shows how to use the many APIs and libraries (including Microsoft DirectX 9.0) that make the world-builders job easier. Make no mistake: Designing and building convincing games with 3D visuals and behaviors that convincingly approximate real-world physics is hard work. In this book, LaMothe helps you get it done and enjoy the process. --David Wall Topics covered: How to design and build 3D worlds and the goings- on within them. Aside from mathematics and geometry, this book focuses on wireframe models, shading, rendering, and animation. Microsoft DirectX 9.0 gets special attention. Personal Review: Tricks of the 3D Game Programming Gurus- Advanced 3D Graphics and Rasterization (Other Sams) by Andre LaMothe This book provides excellent information for anyone who is looking to understand 3D game programming built from the ground up. It does not focus on coding styles and practices. Instead, it takes the reader step-by- step through the process of creating a 3D game engine and explains the mathematics and optimization techniques behind each system. If you've ever wondered how to make a 3D game from scratch, this book will teach you. Note that this book expands on code from LaMothe's "Tricks of the Windows Game Programming Gurus", which covers similar material in 2D. For More 5 Star Customer Reviews and Lowest Price: Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization (Other Sams) by Andre LaMothe 5 Star Customer Reviews and Lowest Price!

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