Lara Croft has been the most played character in gaming history. A record like Wilt Chamberlain scoring a hundred points in an NBA game, Lara may never be surpassed either. The two TRs that were the most similar in play and total gaming were #2 & #3. I still like their look on PC even today. #1's graphics were pixelated, but we loved it all the same. #4 & #5 are good too. Now, TR:AOD(1st PS2 game), everyone complains about, but everyone that slammed it, finished it, and maybe even played it again. No one ever says that they played the first level and quit or threw the game away, which I've done before(Doom3's one dimensional play). Tomb Raider will always be the thinking person's game, not the fast twitch kill 50 monsters in-a-row type of game. TR:AOD was a very good game with a not very good control scheme. I really liked the colorful graphics compared to the new incarnations of muted colors in Legend, Anniv., and Underworld. Another game that everyone complains about is Rez Evil4(pc), but is one best playing games around. Legend is the best of the new bunch, with few glitches and good play. Anniversary is good too, but it has some sections for me that my non-teenage hands can't move fast enough to maneuver. Spinning blades on walls and Centaurs are killing me from finishing that one, and I've been able to finish every TR game 'cept that one. PC version proved easier than the sloppy joystick of PS2. OK, back to TR:Und#9, yes, #9. Why have we gotten nine TRs so far? Because we love to play the darn thing over and over again. Just like your spouses and friends, you complain about them, but you always keep coming back. Personally I'd like to see a combo of TR:AOD and the last three, with a few items from the oldies. Tomb Raider Underworld was like one reviewer said, which I also said to myself before reading his, "TR for Dummys". This is not a slam of the game. TR:U9 is totally unique in the world of TR games. Many of the decisions are removed from your grasp. You shoot at things only as a diversion from solving or maneuvering your way to the next level. All treasures are getable, whereas some TR games made this feat brutally hard. The older the TR game, the longer it will take to complete. This is the shortest TR game, which took me a record two days to complete! It does help that I've played them all though. No guide is needed to play this TR. If you are new to any TR, maybe get a guide. The game menu even provides a handy hint menu if you get stuck, but won't exactly give you the answer. The older the TR game, the more you need a guide to play it. I see A LOT of people complaining about bad camera angles. Think about this now. I guarantee you that these are people are accustomed to playing linear FPS games with not very demanding camera angles. The TR world is built on a multi-dimensional and spatial environment that no other game is required to perform. If any of you can remember executing blind hair raising cliff or ledge jumps over certain death in almost all of the early TR games of PS1, you wouldn't whine about it on Underworld. Oh, and if you miss that jump and die, you may need to retrace your steps back from somewhere else where you had a tougher jump to perform to get back to the other one that killed you. That is what makes TRs unique, performing the outrageous death defying no-look jump off into oblivion and then miraculously grab a ledge in the darkness if by magic. No other game maker, except Prey comes to mind, has designed jumping, falling, climbing, running, leaping, flipping up down and around caverns or buildings that are dizzyingly deep or tall or both. The design of the 'looking' scheme has got to be crazy hard to get right. Halo is wildly popular. It's simple, straight forward, great control scheme, you won't be stumped, but not multi-dimensional like TR or Half Life games, and kinda boring just shooting the same creatures from level to level with no-brain ease. All in all, TR:U9 is a quick easy journey with Lara that you will enjoy with little frustration. The puzzles are fun and thoughtful. When I got stuck somewhere, it was always the 'chimney jump' I forgot about. I'm going to get the PC version too, just to see the better graphics, and these things always look awaesome on the PC.
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