Secrets of the Game Business, 2nd Ed. by Francois Dominic Laramee

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    1. Secrets of the Game Business, 2nd Ed. by Francois Dominic Laramee How To Start Your Own Gaming Software Company Secrets of the Game Business, Second Edition unveils the inner workings of the flashy, but very serious game development and publishing industry. If you are thinking about creating a game development company, want your existing company to prosper for a long time, or just want to understand how and why the business evolved to its current dynamics, you have come to the right place. This new edition is a compilation of the wisdom of dozens of industry insiders, publishing executives, veteran producers, independent studio owners, and writers. The book includes several new articles, and has been reorganized and updated to thoroughly cover the current state of the industry. With the insights provided throughout the book, you’ll have a solid understanding of the business and find valuable ideas to get you started in the business or improve your own company. KEY FEATURES • Covers new topics, including middleware, licenses vs. original designs, serious games, psychological profiling of consumer types, and corporate management techniques •
    2. Provides an insightful look at the current state of the industry and future challenges facing developers • Examines the publisher/developer relationship and explains how games get from developers to players • Describes how to plan and create a new game company • Includes tips to help get games on the shelves • Teaches contract negotiation skills • Contains advice for improving the production process Personal Review: Secrets of the Game Business, 2nd Ed. by Francois Dominic Laramee Note the title carefully, this book is about the Game BUSINESS. It is not a programming manual, it is not on how to design games, it is about the business aspects of the gaming industry. It is written by professionals in that business. This book is a collection of some twenty-six essays written by professionals in all aspects of the game business. They are broken down into five sections: The Game Business Then and Now Publishers and Developers Startups Bringing Games to Market Managing Game Production. The essays vary in quality and content. Some are much better written than others, some don't seem to have much in either quality or content. All in all, a professional in the gaming industry probably knows all this, but that's not who the book is for. If, on the other hand, you are thinking of starting a gaming software company, there's a lot here. This is the second edition of the book, updated and expanded. For More 5 Star Customer Reviews and Lowest Price: Secrets of the Game Business, 2nd Ed. by Francois Dominic Laramee 5 Star Customer Reviews and Lowest Price!
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