Secrets of the Game Business, 2nd Ed. by Francois Dominic Laramee - Presentation Transcript
Secrets of the Game Business, 2nd
Ed. by Francois Dominic Laramee
How To Start Your Own Gaming Software Company
Secrets of the Game Business, Second Edition unveils the inner workings
of the flashy, but very serious game development and publishing industry.
If you are thinking about creating a game development company, want
your existing company to prosper for a long time, or just want to
understand how and why the business evolved to its current dynamics, you
have come to the right place. This new edition is a compilation of the
wisdom of dozens of industry insiders, publishing executives, veteran
producers, independent studio owners, and writers. The book includes
several new articles, and has been reorganized and updated to thoroughly
cover the current state of the industry. With the insights provided
throughout the book, you’ll have a solid understanding of the business and
find valuable ideas to get you started in the business or improve your own
company. KEY FEATURES • Covers new topics, including
middleware, licenses vs. original designs, serious games, psychological
profiling of consumer types, and corporate management techniques •
Provides an insightful look at the current state of the industry and
future challenges facing developers • Examines the
publisher/developer relationship and explains how games get from
developers to players • Describes how to plan and create a new game
company • Includes tips to help get games on the shelves • Teaches
contract negotiation skills • Contains advice for improving the
production process
Personal Review: Secrets of the Game Business, 2nd Ed. by
Francois Dominic Laramee
Note the title carefully, this book is about the Game BUSINESS. It is not a
programming manual, it is not on how to design games, it is about the
business aspects of the gaming industry. It is written by professionals in
that business.
This book is a collection of some twenty-six essays written by
professionals in all aspects of the game business. They are broken down
into five sections:
The Game Business Then and Now
Publishers and Developers
Startups
Bringing Games to Market
Managing Game Production.
The essays vary in quality and content. Some are much better written than
others, some don't seem to have much in either quality or content. All in all,
a professional in the gaming industry probably knows all this, but that's not
who the book is for. If, on the other hand, you are thinking of starting a
gaming software company, there's a lot here.
This is the second edition of the book, updated and expanded.
For More 5 Star Customer Reviews and Lowest Price:
Secrets of the Game Business, 2nd Ed. by Francois Dominic Laramee 5 Star Customer
Reviews and Lowest Price!
Note the title carefully, this book is about the Ga more
Note the title carefully, this book is about the Game BUSINESS. It is not a programming manual, it is not on how to design games, it is about the business aspects of the gaming industry. It is written by professionals in that business.
This book is a collection of some twenty-six essays written by professionals in all aspects of the game business. They are broken down into five sections:
The Game Business Then and Now
Publishers and Developers
Startups
Bringing Games to Market
Managing Game Production.
The essays vary in quality and content. Some are much better written than others, some don't seem to have much in either quality or content. All in all, a professional in the gaming industry probably knows all this, but that's not who the book is for. If, on the other hand, you are thinking of starting a gaming software company, there's a lot here.
This is the second edition of the book, updated and expanded. less
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