Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) by Kelly Dempski

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    Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) by Kelly Dempski - Presentation Transcript

    1. Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) by Kelly Dempski Best Direct3d Book I've Seen Thus Far There are many books that describe the theory behind rendering techniques without walking the reader through actual source code. There are also samples available on the internet that supply source code without explaining how and why the code works. There are very few resources available that walk the reader all the way from the theory to the implementation details. Real Time Rendering Tricks and Techniques in DirectX bridges that gap by presenting over 25 rendering techniques using the latest version of DirectX. The book begins with basic concepts like matrices, vertices, and textures before moving to advanced topics such as vertex and pixel shaders. Most of the rendering techniques are based on vertex and pixel shaders. Included are three different techniques for
    2. generating shadows, reflection and refraction, Bezier surfaces, matrix palette skinning, bump mapping, image processing, and much more. There are also several techniques which are not based on shaders. There are chapters that cover using the stencil buffer, video textures with DirectShow, picking, timing, 2D drawing, and drawing text efficiently. Each chapter presents the theory behind the technique before walking the reader through the shader and application code that makes each technique possible. Each chapter ends with a short discussion of performance considerations, limitations, and ideas for improvements. After studying a given technique, the reader will understand what the technique is, why it works, and how it works. The CD includes several tools, as well as all of the application code, shader code, and media needed to implement the techniques. It also includes sample applications and technology papers from nVidia and ATI. As readers understand each technique, they can go to these third party resources to see how other people have approached similar problems. The book and CD give the reader a well rounded view of these exciting rendering tricks and techniques. Personal Review: Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) by Kelly Dempski Hi! I guess I'll start by saying what do you have to know and have in order to benefit from the material covered in this book. First of all, you must have some experience in win32 programming under windows, because the author does show you the code required for your app to work, but doesn't explain it. Second, you have to have a VC++ 6.0 compiler and Dx8.0 RunTime/SDK to compile and write any sample programs. Third, you have to know some Object Oriented Programming, such as classes and pointers. And the last thing you have to have is the enthusiasm to fuel your work. Now on to the review. The author provides very good and clear examples, as well as very much actual code needed to accompish them. The book teaches D3D from top to bottom, everything from simple polygons to complex model loading and pixel/vertex shaders! I must go ahead and agree with the 1st review that this book has everything the "Special Effects" book lacked. By this I mean it doesn't just give you function prototypes and leaves you stuck by fuguring out what to put in them, it actually provides very good and concise code. So if you really want to start learning power of D3D at its best, for your apps/games/anything you better go ahead and grab this book! This will skyrocket you skills to the next level. I highly recommend this book for beginning gamedevelopers!(like me). With the huge incomes in entertainment industry in the future you will place yourself in a very good position. For More 5 Star Customer Reviews and Lowest Price: Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) by Kelly Dempski 5 Star Customer Reviews and Lowest Price!

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