iPhone Open Application Development: Write Native Objective-C Applications for the iPhone by Jonathan Zdziarski

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    iPhone Open Application Development: Write Native Objective-C Applications for the iPhone by Jonathan Zdziarski - Presentation Transcript

    1. iPhone Open Application Development: Write Native Objective- C Applications for the iPhone by Jonathan Zdziarski Great Book, Just Know What You Are Looking For Certain technologies bring out everyones hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software. In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhones native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks. iPhone Open Application Development walks you through the iPhones native development environment, offers an overview of the Objective-C language youll use with it, and supplies background for the iPhone operating system. You also get detailed recipes
    2. and working examples for everyones favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the devices vast user interface kit. This book explains: How to access the iPhones underlying operating system The makeup of an iPhone application How to get the open source tool chain running on your desktop The iPhones core user interface framework, which is heavily tied to major application-level functions Using the many touted iPhone features such as multitouch, hardware sensors, and gestures Intercepting and handling event notifications for many iPhone-related events Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone How to record and play simple sounds and intercept sound events Advanced digital audio output using Apples new Audio Toolbox framework Advanced user interfacecomponents such as section lists, keyboards, and image manipulation The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow(R)-like album browser. This book is a true hackers book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apples official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you. Personal Review: iPhone Open Application Development: Write Native Objective-C Applications for the iPhone by Jonathan Zdziarski Coming from a PHP world, Object-Oriented Programming can be difficult to wrap your mind around. Thankfully the introduction chapters here aren't too far overhead. OOP concepts are a must-have for modern programmers, and this book makes no contentions to teach you Objective- C directly. However, the author has included some good references to where you can take beginner OOP courses. Through the first year of iPhone's being and well into the pre-2.0 and post-2.0 environment, this book proves invaluable for its chapters on the UIKit, a large part of the API that is used to build graphical apps on the device. Extensive coverage of UIKit classes, as well as undocumented 1.0 enumerations for certain components makes this a frequent reader when you are getting started. The examples within the chapters cover just about anything you can think of doing with the UI, within reason. You will be able to confidently build apps that rival the ones included by Apple itself. Chapters on audio and graphics subsystems are as complete as could be at the time, and offer some examples that would be useful for game developers.
    3. Quirks about the Ojective-C language are briefly discussed, then wonderfully mastered and repeated frequently to drive the point home. Object delegates, high-level messging, inherritence; you will get a full course of modern OOP goodness. By the time you are done working with the chapter's examples you will feel like a million bucks. The iPhone platform is now your own lump of clay for you to mold and shape to your will. Couple this with some in-depth cocoa publications and you have the all the keys needed to swing the doors wide open. Feel smart, be informed and discover the tremendously versatile API that is iPhone OS. The 2.0 version of Apple software makes some important changes, but for the most part, this book is still very useful. Great for beginners -- even if you don't know OOP, you can learn from examples on the 'Net and be way very soon. For More 5 Star Customer Reviews and Lowest Price: iPhone Open Application Development: Write Native Objective-C Applications for the iPhone by Jonathan Zdziarski 5 Star Customer Reviews and Lowest Price!

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