Game Programming Gems 2 (Game Programming Gems Series) (Vol 2) by Mark DeLoura

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    Game Programming Gems 2 (Game Programming Gems Series) (Vol 2) by Mark DeLoura - Presentation Transcript

    1. Game Programming Gems 2 (Game Programming Gems Series) (Vol 2) by Mark DeLoura Ridiculously Amazing Book For The Game Developer Game Programming Gems 2, the second volume in this successful series, contains a completely new set of over 70 articles on diverse topics that can be used in your own game projects. Written by game programming experts, each contribution provides a hands-on solution to programming problems, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura, former editor-in-chief of Game Developer Magazine, and a group of top-notch area editors, this collection covers the major topics needed to develop a state-of-the-art game engine. Six comprehensive sections, including an all new section on audio programming, provide techniques that expert developers can implement immediately, and intermediate to beginning programmers can use to expand their skills and knowledge. This is a must-have reference that contains the wisdom and experience of over 40 seasoned game developers.
    2. Personal Review: Game Programming Gems 2 (Game Programming Gems Series) (Vol 2) by Mark DeLoura Like the first volume, Game Programming Gems 2 features an exceptional collection of articles written by a knowledgeable group of authors, most of whom are well-known and respected in the area they write about. This series (the third volume is already underway, as are related books focusing on AI and design) isn't intended to be a complete guide to all aspects of game development, but rather, a resource you turn to when you need help with a specific problem. As such, the series truly shines, and this volume is a worthy follow up to the first. The articles, or gems, included in the book cover intermediate to advanced topics in the areas of general programming, mathematics, artificial intelligence, geometry management, graphics display, and audio programming, each edited by an expert in the field. Most of the gems assume that you have a fundamental knowledge of the issues related to the topic, and get to the point quickly. As a result, on average the gems are shorter than the previous volume. Both of these things could be viewed as either positives or negatives, depending on your experience level. Regardless, almost all of the gems are well written and relevant. Most game programming books these days come with CDs packed full of demos, source code, and other information supplementing the book. Unfortunately, the CD that comes with this book isn't one of those. It does have source code from most of the chapters, but there are very few demos and no extras (unless you count GLUT and the DX8 SDK, which I don't since you can easily get those elsewhere). However, I'd count the CD as only a minor disappointment, since the book itself is so good. If you're serious about game development, I'd highly recommend adding Gems 2 to your library. You'll definitely find things in it that you can use. For More 5 Star Customer Reviews and Lowest Price: Game Programming Gems 2 (Game Programming Gems Series) (Vol 2) by Mark DeLoura 5 Star Customer Reviews and Lowest Price!

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