Game Design: The Art and Business of Creating Games (Prima Techs Game Development) by Andre LaMothe - Presentation Transcript
Game Design: The Art and Business
of Creating Games (Prima Techs
Game Development) by Andre
LaMothe
Good Fodder For Making Games
Have you ever wondered how a game goes from being a concept to being
an actual product? Do you want to know what steps you need to take get
your game on the shelf next to Baldurs Gate(tm) II and MechWarrior(tm)4?
Well, Game Design: The Art and Business of Creating Games will answer
these questions and more! It will tell you how to make your dreams of
designing a game into reality. Offering advice and insight on everything
from how to get a foot in the door to what you do once inside, this is a true
inside scoop on the industry. Youll find out how to license a game, settle
contract issues, and demonstrate the game to prospective companies.
This is a comprehensive resource for turning game design into a career.
Personal Review: Game Design: The Art and Business of
Creating Games (Prima Techs Game Development) by Andre
LaMothe
Ok, if you have ever designed a game for longer than 6 months, most of
the book will be obvious. If you have NEVER done anything with games,
the book will let you know of pitfalls to expect and things to do correctly.
Overall though, it is STILL a great book for everybody to read. It's well-
written, has lots of graphics, pics, and other user-friendly tidbits of
knowledge. It does lean heavily on looking at design and management of a
few key games and fails to mention ANYTHING about web-based games
(i.e. games played strictly through a browser).
A good book nonetheless. Enjoy it and give it to your colleagues to read
and learn :>!
For More 5 Star Customer Reviews and Lowest Price:
Game Design: The Art and Business of Creating Games (Prima Techs Game
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Ok, if you have ever designed a game for longer tha more
Ok, if you have ever designed a game for longer than 6 months, most of the book will be obvious. If you have NEVER done anything with games, the book will let you know of pitfalls to expect and things to do correctly. Overall though, it is STILL a great book for everybody to read. It's well-written, has lots of graphics, pics, and other user-friendly tidbits of knowledge. It does lean heavily on looking at design and management of a few key games and fails to mention ANYTHING about web-based games (i.e. games played strictly through a browser).
A good book nonetheless. Enjoy it and give it to your colleagues to read and learn :>! less
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