First, maybe it's worth mentioning that unlike most other books on 3D out there, it concentrates solely on WPF 3D, right from the beginning, and it assumes you have enough knowledge of C# .net/WPF. It doesn't "waste" half of the book trying to teach you C#/Visual Studio/XAML etc... it's a very good attitude. If you need to learn WPF/C#, read another book first. Charles Petzold has a great book on WPF, for example.
And to the book - It teaches most fundamental elements of 3D and how it's done in WPF. Meshes, models, camera, lights, textures, transforms and some basic 3D math are all there. There's also a chapter about quaternions.
Most of the material is well written, and good examples are given throughout the book, just where needed, and all well explained. The examples compile without any problem in Visual Studio 2005/2008 (the Express editions are enough btw).
All the examples are in C#.
Most of the material tends to be pretty practical and useful for real-world application. And that's particularly true to the last chapter, which try to inspire you with real world usage of WPD 3D and examples.
Just note that most of the material isn't very advanced. You'll have to learn more by yourself to write really useful 3D applications. But the book is just what it should be - gives you a very good jump start and leaves the rest for you to explore.
I highly recommend this book for anyone with knowledge of WPF who'd like to jump to the WPF 3D wagon.
Many WPF books dedicate a chapter or 2 about 3D. Even if you read one - this book have much more material and practical info about WPF 3D than those, so I highly recommend in this case as well.
Also, people with knowledge of other more advanced 3D platforms (DirecX/OpenGL) who'd like to know WPF 3D will also find this book useful.
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