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Blended Learning: Interactive Lectures, Games, Badges & SCORM

Blended Learning: Interactive Lectures, Games, Badges & SCORM






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  • These are formative homework assignments done outside of class. <br />
  • These are being piloted for the BIOC1301 module. They are simply your lecture PowerPoint presentations with questions interposed throughout. The questions can come from test banks or your clicker questions. <br />
  • Instruction page, info on how points are scored, number of attempts, and assigned complementary reading materials. <br />
  • Content <br />
  • Once the student answers, they get immediate feedback. <br />
  • Some more content <br />
  • There is a place for feedback within the slide that will appear if the question is answered incorrectly (this is optional). <br />
  • Ability for more 1 try per question, if wrong, they get Try again message. <br />
  • An example of a fill in the blank type question. <br />
  • A calculation question. Notice that multiple answers are acceptable. <br />
  • Obviously many more content slides, but at the end they get the results of questions answered. And they get the opportunity to review the quiz questions. <br />
  • Incorrect, with the right answer shown. <br />
  • In a more detailed description <br />
  • PowerPoints can be full lectures or parts of lectures (topics) <br />
  • Adobe Captivate is just like PowerPoint, with the ability to add and track quizzes, capture screens and even capture lectures (when used with Adobe Presenter). <br />
  • If you’re into Twitter, there is an optional twitter widget, which allows students to comment on each slide. Those comments are then tweeted to a Twitter acct that you set up (course, lecture). Respond from Twitter, will update questions posed by the students, right on the slide. <br /> Instead of just providing a link, embed the YouTube video directly within the lecture. Since it is streaming directly, not violating copyright. <br /> What if the video you want is not on YouTube? Embed a web page within the lecture. Student never has to leave the interaction. They can interact directly with the website inside the slide. So, this could also be a web page with a video on it. <br /> Several quiz-type games students can play. <br />
  • Done within Captivate <br /> On VLE option to upload SCORM package <br />
  • Exciting part - what SCORM actually does <br />
  • The interaction is on the VLE in a popup window, once the student exits the interaction it immediately sends data to the GC. <br />
  • Scores appear in a column set up when SCORM pkg was uploaded. <br />
  • Get lots of data: Which attempt, the question, their answer, total time spent on the interaction, time spent per slide, overall score. This data will then be compiled into a report and sent to tutors. <br />
  • Flipped classroom: Students complete the online materials outside of class, and come to class ready for practical work or discussion. <br />
  • Keeping students engaged is critical to a successful learning experience, and when we think about how to do this, a logical approach is to look at scenarios where people easily remain engaged. <br />

Blended Learning: Interactive Lectures, Games, Badges & SCORM Blended Learning: Interactive Lectures, Games, Badges & SCORM Presentation Transcript

  • Blended Learning Interactive Lectures, Games, Badges & SCORM
  • Interactive Online Lectures
  • How it Works
  • Interactive LecturesWorkflow Workflow • You: Provide lecture materials (PowerPoints) with questions and answers • Me: Create the interactive lecture, wrap it in SCORM and upload it to your module • You: Get useful automated data • Students: Get an interactive learning experience & immediate feedback
  • Step 1 • Provide Your PowerPoint Lectures, Questions, Answers and Feedback (optional)
  • Step 2 • Import it into Adobe Captivate & programme questions interspersed throughout or at the end
  • Add options • Question Types: Step 3 MCQs, TF, Matching, FITB, Hotspot, Calculation, Short Answer Points per question Passing score # Tries per question Optional Feedback slides • Add optional interactivity Twitter YouTube streaming In-lecture web browsing Games
  • Step 4 • Package as SCORM & Upload to the VLE • More options on the VLE: timed, # attempts
  • Grade Centre Data
  • Insightful data
  • and info • Automatically feed scoresmean? into the What does it Grade Centre • Reports generated and sent to Tutors • Students get immediate feedback, opportunity to practice digital skills • Instructors get insight into how students are learning online • Flipping the Classroom
  • Games
  • Why Games • They are just MCQs • Students get immediate feedback • Engaging: Increased student motivation • They are fun
  • Millionaire
  • Badges
  • Have a Play • In the VLE: FBS Blended Learning Organisation > Learning Interactions (top left menu)
  • Next Time • Flash Cards • The 5-minute WriteUp