Even as security controls continue to improve, it is becoming increasingly apparent that humans are a major cause of computer security failures. The "whoops factor" and the "non-deliberate insider" are just two user profiles responsible for the vast majority of global organizations being hit by a virus, worm or breach in the past 12 months.
Security awareness training establishes a reputation of being a powerful tool for developing a proactive enterprise security culture within the enterprise. Gamification is the use of game mechanics in nonentertainment environments to improve user awareness, retention and application of security knowledge. Gamification can change user behavior by increasing engagement, building loyalty and encouraging participation.
The material will be valuable for security software companies as well as for companies want to improve security culture at the working places.