Valtech - Innovation Needs Waste

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Innovation Needs Waste

Dirk Lässig, Agile Coach, Valtech Germany
dirk.laessig@valtech.de

Agile Day 2012
Valtech

Published in: Technology, Business
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Valtech - Innovation Needs Waste

  1. 1. Innovation needs Waste! Dirk Lässighttp://www.valtech.de Pierluigi PuglieseConneX o Xhttp://blog.connexxo.com
  2. 2. Right for your customer InnovativeAre you building the right product?
  3. 3. What comes before Agility?How to getthe rightideas? How to choose the best feature set?
  4. 4. Design Thinking vs. Agile The Concept RequirementsDesign ImplementationThinking Agile 4
  5. 5. Design Thinking Fills Gap:Is a Body of Includes BusinessKnowledge Brainstorming vs. IT Promotes NOT about Fits well Creativity & Project with Agile Innovation Execution 5
  6. 6. Who influences a solution?In design thinking solutions are driven by user needs. viable Business desirable Stakeholder User feasible Engineer The solution space
  7. 7. Learn to Create and Select Waste! Fe ed Create choices Make choices ba ck Prototype Divergent Convergent and Learn thinking thinkingIterate
  8. 8. Innovation Needs WasteRemove waste =remove the opportunityfor Innovation Learning and gaining information should not be seen as waste
  9. 9. Design Thinking Culture
  10. 10. Interdisciplinary Team 10
  11. 11. Iterative & Timeboxed 11
  12. 12. EncourageExperiments 12
  13. 13. Collective Ownership of Ideas 13
  14. 14. Reframe Failures 14
  15. 15. Be Empathic 15
  16. 16. Be Inspired 16
  17. 17. Involve real users 17
  18. 18. Process Ideate Observe PrototypeStarthere Understand Execute Learn 18
  19. 19. • Generate variations • All ideas are equal • Feedback & Select • Probe, Sense, RespondIdeate
  20. 20. Design: App for Electric Car
  21. 21. A Design Thinking Phase... 1. Ideate Iterate4. Demo & 2. ConvergeFeedback 3. Prototype
  22. 22. Morphological BoxesOur company party... Location To Eat Music Games ...Restaurant Vegetarian Alice’s Band ... ...“The Lake” John’s Pre-recorded Thai ... ... house music Alf’s Jazz Golf Club ... ... ... Quintet ... ... ... ... ... ... ... ... ... ... 22
  23. 23. Your Turn: First Iteration Morphological 1. Ideate Boxes Iterate4. Demo & 2. ConvergeFeedback 3. Prototype
  24. 24. Demo & Feedback 24
  25. 25. Your Turn: Second Iteration 1. Ideate Iterate4. Demo & 2. ConvergeFeedback 3. Prototype
  26. 26. 6-3-5 Bob Alice Mary John Andrew LisaIdea 1 ... ... ... ... ... ...Idea 2 ... ... ... ... ...Idea 3 ... ... ...6 People3 Ideas each5 Minutes each 26
  27. 27. Prototyping
  28. 28. Your Turn: Second Iteration 1. Ideate 6-3-5 Iterate4. Demo & 2. ConvergeFeedback 3. Prototype Paper prototype
  29. 29. Demo & Feedback 29
  30. 30. Design ThinkingHow will you use it?
  31. 31. Dirk Lässighttp://blog.laessig.com Pierluigi PuglieseConneX o Xhttp://blog.connexxo.com
  32. 32. Essential Bibliography • Kaner, Sam et al. - “Facilitator’s Guide to Participatory Decision-Making” • Malik, Fredmund - „Strategie des Managements komplexer Systeme“ • http://designthinking.ideo.com • Gray, Dave et al. - “Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers” • Hohmann, Luke - “Innovation Games: Creating Breakthrough Products Through Collaborative Play”

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