A SEMINAR REPORT ON
A link between virtual and real world
VIVEK KUMAR GAUTAM
B. Tech 3rd. YEAR (ECE)
Roll no. 1104231070
DEPARTMENT OF ELECTRONICS AND COMMUNICATION ENGINEERING
MADAN MOHAN MALAVIYA
UNIVERSITY OF TECHNOLOGY, GORAKHPUR, UTTAR PRADESH 1
o Augmented Reality.
o Components used in Augmented Reality system.
Head Mounted Display.
Mobile Computing Power.
o Scope in future.
o Conclusions and References.
Augmented Reality is a field
of Electronics which deals
with combination of
reality with the computer
The basic idea of augmented
reality is to superimpose
graphics, audio and other
sensory enhancements over
a real world environment in
Augmented-reality displays will
graphics onto the real world.
An augmented reality system generates a composite
view for the user. It is a combination of the real scene
viewed by the user and a virtual scene generated by the
computer that augments the scene with additional
Augmented Reality(AR) is a combination of three
factors .These are :
Real and virtual world.
Interaction in the real time.
1966: Ivan Sutherland invents the head-mounted display and
positions it as a window into a virtual world.
1994: Julie Martin creates first ‘Augmented Reality Theater
2013: Google announces an open beta test of its Google Glass
augmented reality glasses.
The glasses reach the Internet through
Bluetooth, which connects to the
wireless service on a user’s cellphone.
The glasses respond when a user speaks,
touches the frame or moves the head.
Fig.2. Ivan Sutherland in 1968
COMPONENTS USED IN
Head mounted display.
Mobile computing power(High
speed portable computers).
Head mounted display will
enable us to view graphics
and text created by
Augmented reality systems.
A typical HMD has either one
or two small displays with
lenses and semi-transparent
mirrors embedded in a helmet,
eye-glasses (also known
as data glasses) or visor. The
display units are miniaturized
and may include CRT, LED
Head mounted display
It is used in order to track
user’s location with
respect to the surrounding.
For this two tracking
system is used :
Hi-Ball Tracking System
The Hi ball Tracking
System uses an optical
and LED-embedded ceiling
tiles to track movements
over a short range. 8
MOBILE COMPUTING POWER
For augmented reality systems to work mobile computers
are a good option.
Mobile computing can be accomplished with help of
wearable computers ,which is the battery powered computer
system worn on the user’s body.
EDUCATION: Augmented reality applications can
complement a standard curriculum. Text, graphics, video and
audio can be superimposed into a
student’s real time environment.
Augmented reality displays could
also highlight troop movements,
and provide hidden place for them
in the nearby surrounding.
Sports and Entertainment
AR has become common in sports telecasting. Sports and
entertainment venues are provided with see-through and overlay
augmentation through tracked camera.
Augmented Reality can provide the
surgeon with information, which are
otherwise hidden, such as showing the
heartbeat rate, the blood pressure, the
state of the patient’s organ, etc. as an
X-ray with another such as video.
Fig- AR used in sports
• It is UNIQUE
• Have vast majority Content .
• Interactivity maintains a viral loop .
• Physical danger
• Privacy control
• Difficult to IMPLEMENT
SCOPE IN THE FUTURE
Enhanced media applications ,like pseudo
holographic virtual screens, virtual surround
Replacement of cell phones: eye dialing,
insertion of information directly into
You may learn things about the city you've lived
in for years just by pointing your AR-enabled
phone at a nearby park or building.
Augmented reality will further blur the line
between what's real and what's computer
generated by enhancing what we see, hear, feel.
It has possibilities beyond our imagination and
perception. It will have huge applications in
almost every field.
Shuangbao Paul Wang, Robert S. Ledley , “Computer
Architecture and Security” 25-Oct-2012 ,page 118
IEEE monthly newspaper The Institute, Oct. 1,
2003, "New Mexico Professor Creates Software for
Greg Kipper, Joseph Rampolla, “Augmented Reality: An
Emerging Technologies Guide to AR” page 39.
Borko Furht, “Handbook of Augmented Reality “ 20
February 2013,page 5.
Stewart-Smith, Hanna, “Education with Augmented
Reality”, 4 April 2012 ,page 374.