HRM Training Presentation


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HRM Training Presentation

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HRM Training Presentation

  1. 1. Gamification in Training By: Sharon Spencer, Alice Yang, Lillian Arredondo
  2. 2. Objectives ● What is gamification and why it important for training? ● How is gamification being used in training and who is using it? ● What should we expect to see in the future?
  3. 3. ...the integration of game mechanics into non-game environment or context to increase audience engagement, loyalty, and fun... What is Gamification?
  4. 4. Why is Gamification Important to Training? ● Millennials are entering the workforce. ● Social media makes gamification efficient ● Gamification of education
  5. 5. Pros ● Focus on what people need to DO, not what they need to KNOW ● Design experience, not information ● Immediate feedback cycle ● Engagement due to rewards and recognition Pros and Cons of Gamification Cons ● May lack strategic connection ● May be more expensive ● May create tension if too competitive ● Still not same as the actual work environment
  6. 6. Who Uses Gamification in Training Today? Cisco Systems - The Cisco Mind Share Game Hilton Garden Inn - Ultimate Team Play inn-ultimate-team-play#!slide=795348 U.S. Department of Justice - Incident Commander
  7. 7. Examples of Gamification
  8. 8. 1. Exposition that defines a pretend situation 2. Sequence of goal-oriented activities 3. Surprising challenges as the sequence unfolds 4. Consequences at each turn 5. Rewards obtained through competence, intuition, persistence or luck 6. Competition for rewards 7. Punishment for failures 8. Rules that govern play 9. Limited duration of play 10. A conclusion that resolves the situation 10 Essential Pieces to Gamification
  9. 9. Points to Keep in Mind About Training Games ● Always make sure your training game fits the needs of your company ● Keep in mind who your audience is ○ Current and new employees ● Cost vs. Value ○ In the end, figure out your return on investment ● Make sure to include tech support ● Keep evaluating and updating
  10. 10. ● By 2015, more than 50% of businesses that manage innovation processes will use gamification ● The gamification market is predicted to grow to 2.6 Billion by 2016 ! ● Gamification will not only be used for training but will also be used in every aspect we can think of - commerce,education,healthcare etc. Gamification in the Future
  11. 11. Expectations
  12. 12. ● There will be a LOT of bad gamification -It will be “exploitationware” to simply squeeze more out of the worker ● Gamification can take competitiveness to a whole new level between co- workers ● It is important to create the right environment for a game to succeed. -You need to know the behavioral patterns and demographics of your workers -Knowing the right type of rewards to use in the game Challenges
  13. 13. ● In this day and age, technology is the motivating force that drives employee training ● Gamification in the workplace is fun whilst the employee is learning and being engaged ● Gamification can instill company values and policies in the process ● It encourages behavior and has measurable feedback ● Gamification in training can save money and time for the company Conclusion