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Wk6 Presentation Transcript

  • 1. Special Topics in Digital Media Production DIGI400 Kendall Uwaibi July - October 2010
  • 2. Multimedia Principle E-learning courses should have both words and graphics
  • 3. Multimedia Principle Words - printed on the screen/presented as speech Graphics - Illustrations, photos, animations, and video *Interactions - flash/html- based; button related content* http://e-learningtemplates.com/blog/ interaction-pack-istyle/
  • 4. Contiguity Principle Corresponding graphics and printed words should be placed near each other
  • 5. Contiguity Principle Common mistakes Relational graphics and text are separated or not fully visible due to browser scrolling. Onscreen reference appears on a second browser window that covers the onscreen course
  • 6. Modality Principle Use words in spoken form rather printed for narration
  • 7. Modality Principle Visual graphics and onscreen text must compete for the same visual attention “Modality effect” - people learn more deeply when words explain animations and graphics.
  • 8. Redundancy Principle Presenting words in both text and audio narration can hurt learning
  • 9. Redundancy Principle 1. Avoid Presenting Words as Narration and Identical text in the presence of graphics. Students learn better from animation and narration than from animation, narration, and text.
  • 10. Coherence Principle Adding interesting but unnecessary material to elearning can harm the learning Distraction: guiding the learner’s attention with irrelevant material. Disruption: preventing relevant material with irrelevant mateial. Seduction: existing knowledge that is used for organzing the incoming material.
  • 11. Personalization Principle Converstional Style Clear informal spoken text or printed words on screen.
  • 12. User Interface Design Principles and Tips Structure – recognizable to target users Simplicity – communicate clearly Visibility – Keep all needed options visible Consistency - set a standard
  • 13. What is SCORM? “SCORM” stands for “Shareable Content Object Reference Model” SCORM is a specification that governs how e- learning is created and delivered
  • 14. What is SCORM? Dictates the technical specifications for creating e- learning (using software languages like XML and ECMA script) create any type of learning content; it doesn’t specify instructional design, pedagogical methods, visual appearance or anything else that affects the educational experience.
  • 15. What is SCORM? Three versions of SCORM SCORM 1.1 SCORM 1.2 SCORM 2004 (formally 1.3)
  • 16. kuwaibi@IADT.com skype: uwaibi ichat: uwaibi Office Hours: *will make Arrangements to meet with students in RG213 or within school grounds* I will periodically send updates, revisions, and additional information about requirements for assignments and activities via this email, so you should check it daily.