Mobile Learning - A SWOT Analysis
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Mobile Learning - A SWOT Analysis

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Provides a quick SWOT analysis for Mobile Learning (mLearning), discussing its current weaknesses, potential threats, inherent strengths, and future opportunities.

Provides a quick SWOT analysis for Mobile Learning (mLearning), discussing its current weaknesses, potential threats, inherent strengths, and future opportunities.

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Mobile Learning - A SWOT Analysis Mobile Learning - A SWOT Analysis Presentation Transcript

  • Mobile LearningA SWOT Analysis
  • No more just a buzzword or science fiction 1
  • No more just a buzzword or science fiction 1Practical, affordable and exciting devices available to enable learning on mobile 2
  • No more just a buzzword or science fiction 1 Practical, affordable and exciting devices available to enable learning on mobile 2Devices getting faster and better, making it possible for complex applications to reside on devices 3
  • No more just a buzzword or science fiction 1 Practical, affordable and exciting devices available to enable learning on mobile 2Devices getting faster and better, making it possible for complex applications to reside on devices 3 One of the most relevant tools (currently) for performance support 4
  • No more just a buzzword or science fiction 1 Practical, affordable and exciting devices available to enable learning on mobile 2Devices getting faster and better, making it possible for complex applications to reside on devices 3 One of the most relevant tools (currently) for performance support 4 Internet connectivity on phones not restricted to WiFi alone 5
  • No more just a buzzword or science fiction 1 Practical, affordable and exciting devices available to enable learning on mobile 2Devices getting faster and better, making it possible for complex applications to reside on devices 3 One of the most relevant tools (currently) for performance support 4 Internet connectivity on phones not restricted to WiFi alone 5Development platforms are easy-to-use 6
  • No more just a buzzword or science fiction 1 Practical, affordable and exciting devices available to enable learning on mobile 2 Devices getting faster and better, making it possible for complex applications to reside on devices 3 One of the most relevant tools (currently) for performance support 4 Internet connectivity on phones not restricted to WiFi alone 5 Development platforms are easy-to-use 6 Both ‘Push’ and ‘Pull’strategies can be mixed 7
  • 1 Myriad number of operating platforms, device types and variations in supported technologies make it difficult to create a unified solution
  • 1 Myriad number of operating platforms, device types and variations in supported technologies make it difficult to create a unified solution 2 The technology itself evolves fast making it challenging to keep up both at consumer’s end and at the vendor’s end
  • 1 Myriad number of operating platforms, device types and variations in supported technologies make it difficult to create a unified solution 2 The technology itself evolves fast making it challenging to keep up both at consumer’s end and at the vendor’s end 3 Development requires a skill-set that includes instructional and media design competencies for mobile device, and interface & user experience design skills
  • 1 Myriad number of operating platforms, device types and variations in supported technologies make it difficult to create a unified solution 2 The technology itself evolves fast making it challenging to keep up both at consumer’s end and at the vendor’s end 3 Development requires a skill-set that includes instructional and media design competencies for mobile device, and interface & user experience design skills 4 Concerns still revolve around basic device security and data security
  • 1 Myriad number of operating platforms, device types and variations in supported technologies make it difficult to create a unified solution 2 The technology itself evolves fast making it challenging to keep up both at consumer’s end and at the vendor’s end 3 Development requires a skill-set that includes instructional and media design competencies for mobile device, and interface & user experience design skills 4 Concerns still revolve around basic device security and data security 5 Lack of common standards for mobiles adds to the confusion
  • 1 Myriad number of operating platforms, device types and variations in supported technologies make it difficult to create a unified solution 2 The technology itself evolves fast making it challenging to keep up both at consumer’s end and at the vendor’s end 3 Development requires a skill-set that includes instructional and media design competencies for mobile device, and interface & user experience design skills 4 Concerns still revolve around basic device security and data security 5 Lack of common standards for mobiles adds to the confusion 6 Lack of tools to create engaging mobile learning content due to lack of Flash
  • 1 One of the best ways to offer quick, real-time on-demand performance support
  • 2 More than pushing training on to a mobile device, designing mobile performance support solutions would be the greatest opportunity1 One of the best ways to offer quick, real-time on-demand performance support
  • 3 Allows enterprises to extend a part of the LMS environment on to the mobile devices thus allowing an integrated approach 2 More than pushing training on to a mobile device, designing mobile performance support solutions would be the greatest opportunity1 One of the best ways to offer quick, real-time on-demand performance support
  • Early stage technology curve 1
  • Lack of standards for learning on mobile, and even general use of technology on mobiles 2 Early stage technology curve 1
  • Lack of vendor focus. Not many vendors have been able to innovate and come up with relevant solutions 3 Lack of standards for learning on mobile, and even general use of technology on mobiles 2 Early stage technology curve 1
  • 4 Multiple platforms and varied technical frameworks adds to complexity in terms of design and developmentLack of vendor focus. Not many vendors have been able to innovate and come up with relevant solutions 3 Lack of standards for learning on mobile, and even general use of technology on mobiles 2 Early stage technology curve 1 Read More
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