Learning Game Development6  Lessons
LESSON 1BE ABSOLUTELY CERTAIN ABOUT THE      GAME OBJECTIVE
Make sure to tie down to asingular objective;One that is achievablegiven the game mechanics
Eliminate game mechanics thatdo not explicitly tie to theoutcome
LESSON 2THE GAME ENVIRONMENT NEEDS TO BEDYNAMIC
Even in non-play condition,the game     environmentmust still change
There must be somepenalization of the playerfor not making moves
LESSON 3BE SURE OF HOW YOU SCORE PLAYERS
Decide on what variablesthe score will depend
Decide what   clearlydefines a winning score
Decide how the systemwill compute it
Work out the formulae to calculate thescore right   at the beginning
Ensure that the player understands how actions                                      inthe game relate to an increase/decre...
LESSON 4      INCLUDE AHOW-TO-PLAY
Do not take the game   play     experience of other  stakeholders for granted
Right from prototyping stageinclude instructions on        how to play the game
LESSON 5DESIGN IS ONE THING;DEVELOPMENT IS ANOTHER
Know the budget and timelines          and tailor your game design                             around it
Be practical during development. Do not get carriedaway by the vision ofthe game designer
LESSON 6PLAY TEST EARLY,PLAY TEST OFTEN
To avoid incurring huge costs on play testing,  use paper     prototypes that model                                   game...
Play-test all through              design and            developmentRead More
Upside Learning Solutions Pvt. Ltd         www.upsidelearning.com      Email : info@upsidelearning.com                    ...
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Learning Game Development

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Presentation highlights the Top Six Lessons from Learning Game Development.

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Learning Game Development

  1. 1. Learning Game Development6 Lessons
  2. 2. LESSON 1BE ABSOLUTELY CERTAIN ABOUT THE GAME OBJECTIVE
  3. 3. Make sure to tie down to asingular objective;One that is achievablegiven the game mechanics
  4. 4. Eliminate game mechanics thatdo not explicitly tie to theoutcome
  5. 5. LESSON 2THE GAME ENVIRONMENT NEEDS TO BEDYNAMIC
  6. 6. Even in non-play condition,the game environmentmust still change
  7. 7. There must be somepenalization of the playerfor not making moves
  8. 8. LESSON 3BE SURE OF HOW YOU SCORE PLAYERS
  9. 9. Decide on what variablesthe score will depend
  10. 10. Decide what clearlydefines a winning score
  11. 11. Decide how the systemwill compute it
  12. 12. Work out the formulae to calculate thescore right at the beginning
  13. 13. Ensure that the player understands how actions inthe game relate to an increase/decreasein score
  14. 14. LESSON 4 INCLUDE AHOW-TO-PLAY
  15. 15. Do not take the game play experience of other stakeholders for granted
  16. 16. Right from prototyping stageinclude instructions on how to play the game
  17. 17. LESSON 5DESIGN IS ONE THING;DEVELOPMENT IS ANOTHER
  18. 18. Know the budget and timelines and tailor your game design around it
  19. 19. Be practical during development. Do not get carriedaway by the vision ofthe game designer
  20. 20. LESSON 6PLAY TEST EARLY,PLAY TEST OFTEN
  21. 21. To avoid incurring huge costs on play testing, use paper prototypes that model game-play
  22. 22. Play-test all through design and developmentRead More
  23. 23. Upside Learning Solutions Pvt. Ltd www.upsidelearning.com Email : info@upsidelearning.com Images courtesy of www.sxc.hu
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