#DesafíoEducación Eleanor Murphy presents AppsforGood-Jun14

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Presentación de Apps for Good en el Desafío Fundación Telefónica

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#DesafíoEducación Eleanor Murphy presents AppsforGood-Jun14

  1. 1. Create apps to change your world
  2. 2. 2   Our vision To grow a new global generation of problem solvers & makers: students who can create, launch & market new products that change their world
  3. 3. 3   Our key principles Inquiry-led education Real-life problems Technology   Student-led pedagogy   Peer-to-peer learning   Team work   Open brief   Students pick problems they are close to (family, friends, community)   Mobile, social and web apps   Drag & drop tools + coding
  4. 4. 4   21st century pedagogy From: Fountain of knowledge Educator Individual students To: Rock climbing coach Educator Expert Team of students   Old style top-down/ front-of- class teaching model   Undifferentiated disengaging learning model, no real life use   Practical applied model   Educator as coach, not lecturer   Differentiated learning driven by students with expert advice
  5. 5. 5   Coding with a purpose Scoping Idea generation & screening Product development Pitch & competition Crashcourse   Student-led   Project-based   Creative & expressive   Real world context   Technical and “soft” skills 5 modules of content framework:   30-50 contact hours   Lean start-up approach   STEAMED, not just STEM   Science   Technology   Engineering   Arts   Maths   Entrepreneurship   Drama   Educators have a lot of freedom to adjust content framework to local needs (within some guidelines)
  6. 6. 6   Technology tools pyramid APIs esp. Facebook, data Web development (HTML, CSS, Javascript) e.g. JSbin, Thimble Building blocks e.g. App Inventor, AppShed Wireframing e.g. Balsamiq, Lucidchart, POP app   Educator decides how high to move up the pyramid with his students  Based on educator and students skills & motivation
  7. 7. 7   Our offer Content + Communities + Platform   Open-source free learning content   Continuously updated to keep pace with tech sector   One-stop-shop for discounts of tech learning tools   Educator peer-to-peer community   Expert community of mentors   Purpose-built core delivery infrastructure ─  Content access ─  Expert matching ─  Awards submissions ─  Data & analytics
  8. 8. 8   Our key audiences Student & alumni Corporate Partners & Funders Educators (in schools) + Departments of Education Experts volunteers
  9. 9. 9   Our current reach UK: 17,000+ US: 300+ Catalonia: 6,000 47 1,250 6,250 23,300 2010/11 2011/12 2012/13 2013/14   80% of course implemented in school timetable   98% formal learning environment (schools) Opera/onal  years  >   No.  of  students  trained  >  
  10. 10. 10   Our audience & impact 17% 49% In tech industry AfG students Females in UK 2013/14 = 32% = 22% 22% 30% UK national average AfG students = 8% In tech industry 15%  15% Non-white ethnic background in UK 2013/14   10-18 year olds (70% in UK: 13-15 years) 2012/13 Impact Report:   60% significant improvement in students’ programming and ICT skills   88% improving teamwork for students   82% reporting significant effect on communication skills for students   90% effect on students’ problem solving skills
  11. 11. 11   2012-14: UK policy change  Jan ‘12: Education Secretary Michael Gove: English ICT curriculum in schools “boring and dull”. He mentioned Apps for Good in his speech as a best practice example  Sep ‘12 – Sep ‘14: Opportunity for schools to test new approaches to ICT and computing  Sep ‘14: New computing curriculum launches 75% 25%25% 75% 2011/12 2012/13 After-school club or mixed model In timetable
  12. 12. 12   Case study I: Wick High School/ Scotland   Track and manage cattle data Cattle Manager Dog Log   Walk your obese dog and keep it fit   Secondary school in the far North of Scotland   Very rural area   No typical access to technology career opportunities   Scottish Curriculum for Excellence with focus on computer science   “Never has an educational programme opened up so many opportunities to students and so many doors to industry.”   “Our pupils are incredibly proud of what they produce”   TalkTalk Digital Hero Award 2013 Chris Aitken, Computing Science Teacher
  13. 13. 13   Case Study II: Policy innovation - Catalonia   Feb ‘13: MWC education panel   Jul ‘13: ICT curriculum change   Jul ’13: AFG provides content   Sep ’13: content adaptation done   Dec ‘13: teacher training complete   Jan ‘14: launch of courses ─  196 schools ─  6,000 students  Inspiring cross-sector partnership between Department of Education and the GSMA  Apps for Good provides content as well as advice
  14. 14. appsforgood.org @appsforgoodcdi

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