• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Mini Project- Games Development
 

The following resources come from the 2009/10 BSc in Games & Graphics Hardware Technology (course number 2ELE0074) from the University of Hertfordshire. All the mini projects are designed as level ...

The following resources come from the 2009/10 BSc in Games & Graphics Hardware Technology (course number 2ELE0074) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.

The project will involve developing a simple game concept to demonstrate the portability of the XNA® framework. Students will be required to develop contents for an existing prototype game, with the intention of extending the functionality to provide interaction with objects within the game, using the mouse and keyboard on the PC as well as XBOX 360 game controllers connected to the PC. The game will be further deployed to work on a dedicated gaming machine, the XBOX 360.

Statistics

Views

Total Views
5,901
Views on SlideShare
5,899
Embed Views
2

Actions

Likes
0
Downloads
29
Comments
0

1 Embed 2

http://www.slideshare.net 2

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

CC Attribution License

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Mini Project- Games Development Mini Project- Games Development Presentation Transcript

    • Mini Project – Games Development for the Desktop PC and Dedicated Gaming Machine
      • Author: University of Hertfordshire
      • Date created:
      • Date revised: 2009
      • Abstract
      • The following resources come from the 2009/10 BSc in Games & Graphics Hardware Technology (course number 2ELE0074) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
      • The objectives of this project are to Demonstrate, using a mobile and/or embedded device:
          • Content design and appreciation of limitations
          • Implementation of a simple game for a PC
          • Extending the game development to deploy onto a XBOX® 360
      • The project will involve developing a simple game concept to demonstrate the portability of the XNA® framework. Students will be required to develop contents for an existing prototype game, with the intention of extending the functionality to provide interaction with objects within the game, using the mouse and keyboard on the PC as well as XBOX 360 game controllers connected to the PC. The game will be further deployed to work on a dedicated gaming machine, the XBOX 360.
      © University of Hertfordshire. This work is licensed under a Creative Commons Attribution 2.0 License .
      • Objectives
      • Project Summary
      • Introductory Lecture
      • Project Day 1 Tasks
      • Familiarisation Day – Part 1
      • Project Day 2 Tasks 1100 to 1700 hrs
      • Familiarisation Day – Part 2
      • Credits
      • In addition to the resources found below there are supporting documents which should be used in combination with this resource. Please see:
      • Mini Projects - Introductory presentation.
      • Mini Projects - E-Log.
      • Mini Projects - Staff & Student Guide.
      • Mini Projects - Standard Grading Criteria.
      • Mini Projects - Reflection.
      • You will also need the ‘Mini Project Game Development’ text document.
      Mini Project Game Development
      • Content design and appreciation of limitations
      • Implementation of a simple game for a PC
      • Extending the game development to deploy onto a XBOX® 360
      Mini Project Game Development
      • The project will involve developing a simple game concept to demonstrate the portability of the XNA framework.
      • You will be required to develop contents for an existing prototype game, with the intention of extending the functionality to provide interaction with objects within the game, using the mouse and keyboard on the PC as well as XBOX® 360 game controllers connected to the PC.
      • The game will be further deployed to work on a dedicated gaming machine, the XBOX® 360.
      Mini Project Game Development
    • Introductory Lecture
      • What is XNA Game Studio?
        • http://creators.xna.com/en-GB/education/gettingstarted/bgintro/Chapter1
      Mini Project Game Development
    • Project Day 1 Tasks
      • Create a XNA® project for the XBOX® 360
      • Place 5 sound-emitting objects (fixed) in a 3D space as shown in the figure before.
      • Enable the gamepad to control the final object (you) to roam around freely in the 3D space.
      • Test your game in the games lab.
      Mini Project Game Development
    • Familiarisation Day – Part 1
      • Introduction to Game Development using XNA Game Studio
        • http://creators.xna.com/en-GB/education/gettingstarted/bg2d/chapter1
      Mini Project Game Development
    • Project Day 2 Tasks 1100 to 1700 hrs
      • Develop one of the following on the XBOX® 360:
        • Interactive Notice Board / Bill board
        • 3D Virtual Tour of your House
      Mini Project Game Development
    • Familiarisation Day – Part 2
      • Please follow the tutorial exercise in the following order: Please do not skip any of the tutorials . These tutorials are accesible via Start->Programs->Microsoft Visual Studio 2008->Microsoft Visual Studio 2008 Help->Contents->Getting Started->Going Beyond
        • Going Beyond 1 Tutorial
        • Going Beyond 2 Tutorial
        • Going Beyond 3 Tutorial
        • MyFirstGame
      • Certain exercise may require the use of the XBOX 360 controller. We have limited number of XBOX 360 controllers and these are available to borrow from staff supervising the lab. You'll be required to leave your student ID card with members of staff when taking out one of these controllers.
      Mini Project Game Development
    • This resource was created by the University of Hertfordshire and released as an open educational resource through the Open Engineering Resources project of the HE Academy Engineering Subject Centre. The Open Engineering Resources project was funded by HEFCE and part of the JISC/HE Academy UKOER programme. © University of Hertfordshire 2009                  This work is licensed under a Creative Commons Attribution 2.0 License . Microsoft, XNA and XBOX are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. The name of the University of Hertfordshire, UH and the UH logo are the name and registered marks of the University of Hertfordshire. To the fullest extent permitted by law the University of Hertfordshire reserves all its rights in its name and marks which may not be used except with its written permission. The JISC logo is licensed under the terms of the Creative Commons Attribution-Non-Commercial-No Derivative Works 2.0 UK: England & Wales Licence.  All reproductions must comply with the terms of that licence. The HEA logo is owned by the Higher Education Academy Limited may be freely distributed and copied for educational purposes only, provided that appropriate acknowledgement is given to the Higher Education Academy as the copyright holder and original publisher. Mini Project Game Development