Ubiwhere Research and Innovation Profile

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Research & Innovation and user-centered solutions have been the hallmark of our growth, reflecting our culture of technology and shared ideas. Since 2007, we have fostered a culture of innovation and creativity by delivering the solutions that our clients need to succeed.

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Ubiwhere Research and Innovation Profile

  1. 1. Research & Innovation Profile
  2. 2. Table of Contents Table of Contents .................................................................................................. 2 1 Company Overview ........................................................................................... 4 2 Research Topics ................................................................................................ 6 3 Our Projects / Research Topic ........................................................................... 8 3.1 Smart Cities and Communities .................................................................. 9 3.1.1 Smart Parking and Logistics .................................................................. 9 3.1.2 Smart Bikesharing ................................................................................. 9 3.1.3 Smart Water Management ...................................................................10 3.1.4 Smart Metering ....................................................................................10 3.2 3.2.1 Connected Smart Objects and People ...................................................... 11 IoT and M2M......................................................................................... 11 3.2.2 Sensors Networks .................................................................................12 3.2.3 Embedded Systems and Cyber-Physical Systems ................................ 13 3.2.4 Internet of People and Internet of Everything ...................................... 13 3.3 Future Internet and Next-Generation Networks .......................................14 3.3.1 QoS and QoE Monitoring .....................................................................14 3.3.2 Opportunistic Networks .......................................................................14 3.3.3 Indoor and Outdoor Positioning Systems ............................................. 15 3.3.4 Networking Convergence ..................................................................... 15 3.3.5 Future Internet Services....................................................................... 16 3.4 3.4.1 Content Technologies and Connected Media .......................................... 16 Mobile and Ubiquitous Computing ...................................................... 16 3.4.2 Context-aware, Semantics ...................................................................18 3.4.3 Real-Time Collaboration ...................................................................... 19 This document is protected by copyrights (Copyright ©Ubiwhere Lda. 2013). All rights reserved. No part of this document can be altered, reproduced, provided or distributed, both totally or partially, without previous written authorization from its authors. Ubiwhere Lda., allows the use of the information contained in this document as work tools internal to the company, therefore allowing its consult. To the users it is expressly forbidden the printing, the copy, the reproduction, the alteration and the free or  onerous  distribution,  both  total  and  partially,  of  this  document’s  contents.
  3. 3. 3.4.4 Advanced User Interfaces, Gestures-based Recognition, Natural User interfaces ........................................................................................................ 19 3.5 Data Analytics, Open Data and Interoperability ...................................... 20 3.5.1 Data Mining and Business Intelligence ................................................ 20 3.5.2 Open Data, Open Access and Linked Data .......................................... 20 3.5.3 Information Management and Interoperability ................................... 20 3.5.4 Decision Support Systems and Predictive analytics ..............................21 This document is protected by copyrights (Copyright ©Ubiwhere Lda. 2013). All rights reserved. No part of this document can be altered, reproduced, provided or distributed, both totally or partially, without previous written authorization from its authors. Ubiwhere Lda., allows the use of the information contained in this document as work tools internal to the company, therefore allowing its consult. To the users it is expressly forbidden the printing, the copy, the reproduction, the alteration and the free or  onerous  distribution,  both  total  and  partially,  of  this  document’s  contents.
  4. 4. 1 Company Overview 4
  5. 5. Research & Innovation and user-centered solutions have been the hallmark of our growth, reflecting our culture of technology and shared ideas. Since 2007, we have fostered a culture of innovation and creativity by delivering the solutions that our clients need to succeed. We aim to research and develop bleeding edge technologies, design state-of-theart solutions and create valuable intellectual property (by means of rich intangible assets) internally and to our clients – in order to achieve our vision of being an international reference in Smart Cities and Future Internet. As an R&D company, our human resources’ skills are one of our key differentiating factors from the competition. Our dedicated and fast-paced team is one of the cornerstones of the company's success and is ready to tackle some of  technology’s   and   business’s   greatest   challenges.   With   hard   and   soft   skills,   our   team   is   multifaceted, dynamic, passionate and highly qualified, with more than 80% having a Master degree or higher. Our strategy has a deep focus on improving our internal processes in order to increase cost efficiency and provide quality products and services to meet and surpass   clients’   expectations.   To that end, we have kept a continuous bet on the market’s  best  practices  for  Quality   Assurance and have been awarded with quality certifications such as the ISO9001, NP4457 and CMMI-DEV. We research and develop technologies across several markets, namely: Telecom and Future Internet; Bioeconomy (Food, Agriculture and Fisheries); Sustainable and Efficient Resource Management (Energy, Environment and Natural Resources); Transportation, Travel and Tourism; Knowledge, Collaboration and Education. 5
  6. 6. 2 Research Topics 6
  7. 7. Smart Cities and Communities Smart Parking and Logistics Smart Bikesharing Smart Water Management Smart Metering Connected Smart Objects and People IoT and M2M Sensor Networks Embedded Systems and Cyber-Physical Systems Internet of People and Internet of Everything Future Internet and Next-Generation Networks QoS and QoE Monitoring Opportunistic Networks Indoor and Outdoor Positioning Systems Networking Convergence Future Internet Services Content Technologies and Connected Media Mobile and Ubiquitous Computing Context-aware, Semantics Real Time Collaboration Advanced User Interfaces, Gestures-based Recognition, Natural User interfaces Data Analytics, Open Data and Interoperability Data Mining and Business Intelligence Open Data, Open Access and Linked Data Information Management and Interoperability Decision Support Systems and Predictive analytics 7
  8. 8. 3 Our Projects / Research Topic 8
  9. 9. 3.1 Smart Cities and Communities 3.1.1 Smart Parking and Logistics 3.1.1.1 SemCloud PT The SemCloud project aims to build an infrastructure for a Next-Generation Service environment, based on three pillars: Semantic Intelligence, Semantic Context Management and Cloud-shaped SAAS/RAAS virtualization for service and application composition. Cloud dynamicity and user-friendliness, along with easy operation of context-aware services are benefits that cannot be ignored (both from the end-user and the operator’s  point of view) and are already being delivered. The aim of the SemCloud project is to aggregate both trends into existing service delivery technology at a very intimate level, so service platforms could actually become context-aware service clouds. Explore other Smart Parking and Logistics projects: uParking 3.1.2 Smart Bikesharing 3.1.2.1 bikeemotion bikeemotion is a smart bike sharing system that learns from use, adapts to users’ needs   and   adjusts   to   the   city.   It   belongs   to   the   4th   generation   of   “demand   responsive  multimodal  systems”  and  displays  highly  efficient,  flexible,  clean  stations   alongside a better redistribution system. It is a completely new bike sharing product and online management system, based on a device with GPS recognition attached to a bicycle, shunning the need for docking stations. The device can be unlocked by a smart card or a smartphone, allowing the user to lock and unlock a bicycle in pre-identified places. With bikeemotion’s mobile app the user has access to information about the nearest available bikes and also about the shortest path to get to where he wants to go. The system decreases investment costs, overcomes the immovability of fixed stations in large public spaces and solves redistribution problems while reducing a city’s carbon footprint. bikeemotion is a consortium project led by Ubiwhere, responsible for the concept’s   design, project coordination and the development of the mobile applications. 9
  10. 10. 3.1.3 Smart Water Management 3.1.3.1 FP7 SAID The need for providing high quality water to citizens and to reduce damages caused by floods and droughts has motivated our company to embrace a new challenging project focused on developing a software-based decision support system (DSS). The objective of the SAID project is to involve end-users and SMEs in improving the production and deployment of smarter water management systems throughout Europe. The project is focused on the deployment and evaluation of a complex demonstrator, in the south of Spain, which represents many similar basins in Europe. It is based on cutting-edge DSS technologies in four areas: Flood control (including the optimization of dam management); Water quality; Energy production; Energy consumption. 3.1.4 Smart Metering 3.1.4.1 FP7 SportE2 (http://www.sporte2.eu) SportE2 aims to manage and optimize the three dimensions of energy flows (generation, grid exchange and consumption) in Sports and Recreation Buildings by developing a new scalable and modular building management system based on: Smart metering; Integrated control; Optimal decision-making; Multi facility management. This tool enables a new relationship and business model structure between facility managers and power providers. The SportE2 modules are applicable to both new and existing structures and answer the fundamental questions of how, where, when and why energy is produced, used and grid exchanged. 3.1.4.2 uMeter DTT The switchover from analogue to digital terrestrial television (DTT) was a disruptive process and had a strong social impact on the Portuguese population. This process required a particularly close and permanent monitoring of the quality of DTT 10
  11. 11. broadcast signals. With that in mind, ANACOM (Portuguese Communications Regulator) embraced the commitment to implement an effective mechanism for real measurement of DTT coverage integrity, which requires advanced technical infrastructure. The DTT Probes Consortium, by Ubiwhere and Wavecom, developed a probe prototype for DVB-T signal monitoring, as well as the database and central server prototypes. This is an innovative project, which intends to develop a modular solution that will become capable of monitoring other frequency ranges and whose user interface can be updated according to the customer´s needs. 3.1.4.3 uMonitor uMonitor is an IT infrastructure management system. It allows the real-time monitoring of a school’s IT equipment (namely, laptops/desktops, servers, video projectors and printers). uMonitor automatically collects different kinds of parameters, e.g.: Physical and virtual characteristics; List of users logged into a computer; Classroom projector usage statistics; Maintenance warnings. Its customization makes it compliant and fully interoperable with legacy services. Explore other Smart Metering projects: FP7 ENERSIP CIP-PSP SaveEnergy uMeter QoS 3.2 Connected Smart Objects and People 3.2.1 IoT and M2M 3.2.1.1 uParking The Smart Parking solution brings together all aspects of parking management technology into one integrated system — from sensor-based vehicle detection to base stations and car tags, it really is a suite of real-time parking management applications, key performance indicators and insights for better parking policy and management. Explore other IoT and M2M projects: bikeemotion 11
  12. 12. 3.2.2 Sensors Networks 3.2.2.1 FP7 ENERsip (http://www.enersip-project.eu/) ENERsip aims to optimize energy demand, by coordinating consumption and generation. The development of an adaptive, customizable and service-oriented energy monitoring and control system provides a novel mechanism for energy efficiency in buildings towards end-user demand, new local energy business models and utility company services. It supports: Monitoring usage patterns in households; Controlling energy generation in green buildings; Providing advice to users on how to optimize usage; Integrating demand and generation at a neighbourhood level; Mechanisms to integrate with other energy grids. 3.2.2.2 uMeter QoS uMeter QoS is a Quality of Service (QoS) Measurement System for Internet Access, targeted at telecom regulators and ISPs. Among other key features, uMeter provides: A self-care and administration web platform; Differentiated access profiles; A proprietary engine for unique identification of Internet access; Assessment of the following network indicators: o Latency; o Jitter (packet delay variation); o Packet loss; o Download/upload bandwidth; o Throughput; o Network neutrality; o Web page/Application/Network access time. Explore other Sensors Networks projects: FP7 SportE2 CIP-PSP SaveEnergy uMeter DTT uMonitor 12
  13. 13. 3.2.3 Embedded Systems and Cyber-Physical Systems Explore Embedded Systems and Cyber-Physical Systems projects: uParking bikeemotion 3.2.4 Internet of People and Internet of Everything 3.2.4.1 Playnify Playnify is an innovative web 2.0 social network for sports professionals and fans. It enables users to search and schedule sports events, find sports partners and sports venues anywhere in the world. In order to enrich the user experience and make the main features available wherever the user is, we have developed the platform for web and mobile devices (iOS and Android). The user interface is clean and straightforward and the design is focused on the usability and accessibility. 3.2.4.2 Birdaholic Birdaholic is a mobile bird field guide, adapted to the birdwatchers and ornithologists’ needs. The mobile app can be used to register bird sightings and access a great amount of information about bird species, their behaviour and habitats. Birdaholic allows users to challenge each other, turning their well-known field locations into absolute game-zones. This solution encompasses a Web 2.0 portal, as well as mobile applications for iOS and Android. 3.2.4.3 EDP Eco-challenge This project provides a power consumption monitoring system, with the aim of developing activities that sensitize the teaching community for the importance of the power efficiency, from a sustainable development perspective. Ubiwhere, as a partner of ISA, embraced this project promoted by the main national electricity supplier, EDP. Ubiwhere has developed the web portal that allows schools and judges registered on platform to interact with other users, monitor energy consumption, access news, useful links and information as well as event dates and locations. System Administrators using the back office, are able to define questions for each challenge and its due dates, manage news, meeting places, dates, useful links and set results for each challenge. 13
  14. 14. 3.3 Future Internet and Next-Generation Networks 3.3.1 QoS and QoE Monitoring 3.3.1.1 ANACOM Net.mede Pro ANACOM, the Portuguese communications regulator, felt the need to monitor and validate the Quality of Service provided by Internet operators under ANACOM’s jurisdiction. Ubiwhere developed a Quality of Service (QoS) Measurement System to measure the quality of Internet access provided by ISPs in a region or country. The platform offers a set of tools (intelligent end-user applications) that monitors the quality of the service by retrieving several metrics related to QoS concepts (download/upload speeds, latency and Web page access, among others) and, subsequently, reports the measurement results to centralized system. Explore other QoS and QoE Monitoring projects: uMeter QoS 3.3.2 Opportunistic Networks 3.3.2.1 Smart bikeemotion Smart bikeemotion has emerged as a natural heir of the original bikeemotion project, with the goal of developing the 5th generation of bikesharing systems in mind. The project is aligned with the evolution of the Smart Cities concept and aims to explore opportunities created by vehicular and opportunistic network technologies, sensoring systems, metering and big data retrieval and transformation, placing a special effort in the areas of energy, telecommunications and cloud computing. By being able to target a much wider range of users, the project will also generate increased responsibilities, particularly with regard to safety, health and well being. 3.3.2.2 WMAN_NG This metropolitan, universally accessible communication infrastructure holds very low energy consumption requirements and low bitrate. The WMANG_NG infrastructure enables the implementation of M2M services, which typically demand high network coverage. 14
  15. 15. As a result, the main challenge of the project is to determine the adequate level of commitment in terms of the network infrastructure (capillary networks) that would enable both universal coverage and low-energy consumption from the endpoints. 3.3.3 Indoor and Outdoor Positioning Systems 3.3.3.1 Indoor Location System with Ultrasounds This indoor location system uses ultrasound emitters to detect the presence of a person within a radius of 1 meter. This is a Real-Time Locating System (RTLS), providing accurate indoor location information for third party developers. It has been used by mobile museum guides to automatically identify artworks (sculptures and paintings). 3.3.4 Networking Convergence 3.3.4.1 IP Multimedia Subsystem Our expertise in IP Multimedia Subsystems (IMS), in standardization (3GPP, 3GPP2, TISPAN) and in the protocols inherent to the architecture (SIP + SDP, DIAMETER, RTP, H.248) resulted in the development of the following projects: a Call Session Control Function (CSCF): the session control infrastructure in Portugal Telecom´s Multimedia Subsystem (IMS); a DNS/ENUM server: a platform that allows the implementation of DNS/ENUM server functionalities in the Portugal Telecom architecture and was designed to be extendable, adaptable, robust and scalable; a Home Subscriber Server (HSS), compliant with 3GPP. This master user database contains all necessary subscription-related information to support the network entities handling calls/sessions from different domains and subsystems; a Location Retrieval Function (LRF), compliant with 3GPP. The LRF installed in the IMS network of Portugal Telecom interworks with Ericsson´s E-CSCF; a Resource and Admission Control Subsystem (RACS), compliant with 3GPP. The QoS control system responsible for the new network flow admission control and resources management. 15
  16. 16. 3.3.4.2 QoS Probing System for Telco Operator This project consists in the development of protocol probes, capable of extracting metrics and alarms associated with the analysis of voice and multimedia network traffic. The analysis results are associated and aggregated in CDRs and then retrieved and analysed by a data mining platform. By the correlation of several output parameters, it is possible to track a specific voice/multimedia call through the several analysed protocols. These protocols are: SIP; RTP/RTCP; Megaco; MGCP; Radius; Diameter. Explore other Networking Convergence projects: IP-Centrex Platform 3.3.5 Future Internet Services 3.3.5.1 coollab A real-time collaborative framework that provides an application programming interface (API) allowing in-house and 3rd party products/services development. Real-time collaboration can be integrated with numerous vertical markets. This web-based framework (SaaS) offers cross-platform compatibility (Web, Desktop, Tablet, Smartphone and Smart TV). 3.4 Content Technologies and Connected Media 3.4.1 Mobile and Ubiquitous Computing 3.4.1.1 Accommodation of the Future The project is being developed for AHRESP (Portuguese Association for Hotels and Restaurants) in cooperation with idtour (a company that aims to promote research and development of innovative solutions applied to different organizations operating in the tourism area). The project involves the development of 20+ services, applications and tools. It encompasses the modernization of the diversity of communication tools and initiatives as well as the development of smartphone applications, virtual tourist card, and web platforms for tourism products promotion, among other innovative solutions. 16
  17. 17. 3.4.1.2 Circuits for Industrial Heritage We embraced the challenge set out by the S. João da Madeira municipality to promote the region´s industrial highlights and have developed the mobile indoor and outdoor guides with: Offline and online maps; Custom mapping imagery; Fine-grained location; Custom-built multimedia data (images, videos, audio, among others); Routes and Points-of-Interest (POI); Distance-measuring; Geocaching support; QR Code Recognition. 3.4.1.3 Geological Tourism of Macedo de Cavaleiros Geopark (UNESCO) The Interpretation Centre of the Macedo de Cavaleiros’ Geopark idealized a set of innovative promotion tools for its touristic heritage. With this aim in view, we developed a range of technological solutions, such as: Custom-built Kinect applications for interactive surfaces in indoor environments; An outdoor mobile guide with interactive routes; offline/online maps; custom-built multimedia data; POI; distance-measuring; geocaching support; QR Code Recognition; Custom-built website and brochures; A guide map with geological routes. 3.4.1.4 Smart Tourism This innovative project integrates five solutions: Gastronomic and wine tourism mobile guide; Sun, sand and sea tourism mobile guide; Nature tourism mobile guide; Recommendation system based on the analysis of contents inserted by the user; User achievements system; Holiday album to organize and save, physically and virtually, the most memorable moments. 17
  18. 18. 3.4.1.5 Vista Alegre Mobile Guide We have developed a multilingual Android mobile application, with offline maps (OpenStreetMaps) and multimedia contents on the subject of Vista Alegre – Porcelain Museum and Factory. The mobile application integrates users’ profile, tracking statistic management and automated content reproduction. 3.4.1.6 High Heel Passenger Android App (UNESCO) High Hell Passenger is an interactive exhibition that uses the installation as a platform, encouraging young people to take an interest in arts and social problems in their language. Based on the original layout from the labyrinth. Ubiwhere developed an Android game, created to reinforce the message of the project. Explore other Mobile and Ubiquitous Computing projects: Pervasive Tourism 3.4.2 Context-aware, Semantics 3.4.2.1 Pervasive Tourism Pervasive Tourism platform is an open infrastructure for innovative and creative applications related to tourism, that uses shared data and software components. The platform currently supports four distinct and customizable solutions: Outdoor mobile guide with online/offline mode, Points of Interest information, navigation and maps selection, regional and urban paths, multimedia contents, cultural agenda, alerts and search tool; Indoor mobile guide with online/offline mode, navigation and maps selection, automatic object recognition, multimedia contents, Points of Interest recommendation and search tool; Interactive surface with automatic gesture recognition that integrates tailored interactive contents, business presentations, image gallery, interactive timeline and games; Virtual or physical card for visitors that allows the creation of prepaid visiting packages. The application integrates user automatic recognition, discounts and alerts, package tours, bookings and payments, integrated guides for mobile devices, one-to-one marketing, statistics and reports, visitor’s profile creation. Explore other Context-aware, Semantics projects: SemCloud PT TICE.Mobilidade 18
  19. 19. 3.4.3 Real-Time Collaboration 3.4.3.1 ubistudio ubistudio is an educational whiteboard software with real-time collaboration. It allows multi user collaboration on an online whiteboard, while communicating via video chat. The software is compatible with all interactive whiteboards brands. Other main features are: Drawing tools; Handwriting text recognition; Office integration; Embedded browser; Desktop view; Embedded media player (avi, flash, wmv, etc ); Lessons recorder. 3.4.3.2 coolled Applying the coollab technology  to  the  education  industry,  we’ve  developed  coolled - an educational web solution that allows users around the world to share and collaborate, in real-time, through an online whiteboard. It also integrates a videoconference system making the collaboration even more interactive. coolled is designed to work in desktop computers through a browser. The solution is available for smartphones, tablets and smart TVs. Explore other Real-time Collaboration projects: coollab 3.4.4 Advanced User Interfaces, Gestures-based Recognition, Natural User interfaces 3.4.4.1 Pervasive Tourism - Play Interactive surface with automatic gesture recognition that integrates tailored interactive contents, business presentations, image gallery, interactive timeline and games. 3.4.4.2 netboard Software netboard Software is the interactive whiteboard application of Nautilus – a school furniture manufacturer. netboard allows to interact with the desktop by adding notes and using all its applications. The software integrates such features as: Drawing tools (pen, geometric shapes, arrows, lines and highlighter); 19
  20. 20. Embedded browser; Math tools (ruler, compasses, set square and protractor); Lesson recorder, with all the interactions, for further use. Explore other Gestures-based Recognition projects: ubistudio 3.5 Data Analytics, Open Data and Interoperability 3.5.1 Data Mining and Business Intelligence 3.5.1.1 CIP-PSP SaveEnergy (http://www.ict4saveenergy.eu) SaveEnergy aims to address the challenge of behaviour transformation through the use of ICT (serious game and real-time information) as an enabler of energy efficiency in five Public building in five European cities – Helsinki, Leiden, Lisbon, Luleå and Manchester. Explore other Data Analytics, Open Data and Interoperability projects: FP7 SportE2 FP7 ENERsip 3.5.2 Open Data, Open Access and Linked Data 3.5.2.1 TICE.Mobilidade The TICE.Mobilidade project aims to provide mobility products and services through the Internet and thereby converging to the availability of such solutions on the market. The consortia are composed by SMEs, R&D institutions and end-users, and are developing  an  IT  platform  for  mobility  services,  called  “One  Stop  Transport”.  Within this scope, we developed bikeemotion – a 4th generation bikesharing system – and SEMA – a service that provides a semantics interoperability layer for 3rd party mobility and transport services. The main objective of SEMA was the development of an ASA (Artificial Selective Attention) module, the Semantic Enrichment and Semantic Interoperability of data from transport systems and mobility. 3.5.3 Information Management and Interoperability 3.5.3.1 IP-Centrex Web Platform IP-Centrex Corporate Solution was developed for the major telecom operator in Portugal integrating the following features: 20
  21. 21. Supported on an SDP type platform (Service Delivery Platform) for the convergent control of all functionalities of business convergent service; Standardization of southbound integrated with different network and control types, namely PLMN, PSTN and IMS; Pre-integration of uniform northbound via Diameter Ro interface with the NGIN rating and charging convergent system; Unified release of service activity records, SDR – Service Detail Records; Provision of charging records, CDR – Charging Detail Records; Provision of standard interface to ROM function; Full independence from billing and invoicing systems. Explore other Information Management and Interoperability projects: IP Multimedia Subsystem 3.5.4 Decision Support Systems and Predictive analytics 3.5.4.1 uSave uSave is the Energy Efficiency simulator that we have developed to enable the energy data management and energy efficiency promotion. The main features are: Web-based (SaaS) monitoring solution; Energy efficiency good practices (information about quantified indicators); Indicators matrix to be used on energy efficiency management; Self-diagnoses tools; Classification and suggestion of potential Improvement Action Plan; Reference to the national legislation of recommended and/or mandatory requirement. 3.5.4.2 uTracker uTracker is the fleet management solution that we have developed to enable the real-time control of vehicles location. The geo-referencing of each vehicle is based on data sent through mobile devices. The main features are: Web-based monitoring solution (SaaS); Mobile support for multiple platforms; Mobile Navigation; Individual or general fleet management; Creation of work instructions for employees; Customized Reports (e.g. consumption by vehicle); Automatic Notifications. 21

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