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A technique for rapid idea generation!                   !                     !                       !                  ...
Constrain:•  Format (e.g. paper only)•  Time (set time limit and number of solutions)•  Tools (no computers, just sharpies...
De-constrain:•  Technologies (anything is possible) •  Scope (no project limitations)•  Resources (whatever it takes, it c...
Anything is possible.
                                                  	                                                                 	     ...
Personality (Curiosity and   Idea Generation (Fluency,Tolerance for Ambiguity)    Originality, Incubation and             ...
Let’s put the technique in practice:
Something silly to warm up andget you in the mindset.
Wide solution space = more potential ideas!Simple possible solutions = less time used!Humourous/absurd character = less wo...
Examples: Design a device to amuse a dog…Design a device to communicate with aliens…Design a device to overcome traffic jam...
In a group of 3 design 3 solutions !in 3 minutes.!!Share some of you ideas…!
A more serious task to follow…
Design for Star Treck•  Travel into a future 300 years from now
Design 3 ideas in 6 minutes•  You need to find a solution to the problem for   PA’s to book video conferences with multiple...
Turning the output into something useful:!!Extract key qualities and design drivers!!Translate ideas into today’s technolo...
Thank you.!!!!Credits!Martin Storey and Aoife NiMhorain for introducing me the“warmup” design games, Alan Cooper for the “...
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Uxpa creativity workshop peter otto 1

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Transcript of "Uxpa creativity workshop peter otto 1"

  1. 1. A technique for rapid idea generation! ! ! ! ! Peter Otto UK UXPA 21 March 2013
  2. 2. Constrain:•  Format (e.g. paper only)•  Time (set time limit and number of solutions)•  Tools (no computers, just sharpies)…to avoid getting into detail
  3. 3. De-constrain:•  Technologies (anything is possible) •  Scope (no project limitations)•  Resources (whatever it takes, it can be done!)…to break out of preconceptions, heuristics andbiases
  4. 4. Anything is possible.
  5. 5.            Share in a group.                
  6. 6. Personality (Curiosity and Idea Generation (Fluency,Tolerance for Ambiguity) Originality, Incubation and Illumination)Motivation (Intrinsic, Confidence (Producing,Extrinsic and Sharing andAchievement) Implementing)
  7. 7. Let’s put the technique in practice:
  8. 8. Something silly to warm up andget you in the mindset.
  9. 9. Wide solution space = more potential ideas!Simple possible solutions = less time used!Humourous/absurd character = less worry
  10. 10. Examples: Design a device to amuse a dog…Design a device to communicate with aliens…Design a device to overcome traffic jams…Design a device to change the weather…
  11. 11. In a group of 3 design 3 solutions !in 3 minutes.!!Share some of you ideas…!
  12. 12. A more serious task to follow…
  13. 13. Design for Star Treck•  Travel into a future 300 years from now
  14. 14. Design 3 ideas in 6 minutes•  You need to find a solution to the problem for PA’s to book video conferences with multiple people in multiple places.They need to be able to:•  Find gaps in people’s diaries.•  Find available video conferencing facilities at multiple locations.•  Make a booking
  15. 15. Turning the output into something useful:!!Extract key qualities and design drivers!!Translate ideas into today’s technology!
  16. 16. Thank you.!!!!Credits!Martin Storey and Aoife NiMhorain for introducing me the“warmup” design games, Alan Cooper for the “design forStarTrek” idea and Batey/Irwing for the four creativity traits.
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