What is AR?AR uses computer graphicsto add a layer ofinformation on the realworldAims to assistunderstanding and/orinteraction with the worldaround youNatural-feature tracking(physical object) and markerless (GPS coordinates)
SCARLET contextStudents must consult rarebooks within the controlledconditions of library studyroomsThe objects are isolated fromthe secondary, supportingmaterials and the growingmass of related digital assetsUnfamiliar experience forstudents used to living in anonline world
SCARLET aimsProvide method of linkingfragile and rare objects withrelated online resourcesUse AR to enhance thelearner experienceDevelop a methodology thatcan be replicated in othercontexts
Benefits for studentsCombining the magic ofseeing and handling primarysources with leading-edgetechnology to supportresearch-led teachingSurrounding objects withcontextual materialUsers retain informationwhen actively involved in alearning experience
Multi-disciplinary team Mimas John Rylands LibraryProject management, AR technology Special collections expertise and development, learner expertise, technical integration evaluation and toolkit development with digitised content and special collections materials Academics Award winning academics from Humanities faculty developing and delivering content
Perspectives from the teamJohn Hodgson, Collections Manager“The future of AR within special collections isvery exciting. Were demonstrating that AR canreally enliven students experience of specialcollections.”
Pilot coursesPilots in three UG courses:•Italian Studies – Beyond the Text: The Book and its Body•English and American Studies – Milton•Classical Studies – Egypt in the Graeco-Roman World
Dante content development10 key editions of thepoem which areparticularly important interms of the publishingand or/intellectual historyAll published between1472 and 1555
Perspectives from the teamGuyda Armstrong, Lecturer in Italian“Using AR we can show students the treasureswe have in the library and we can open upresources to them using this exciting newtechnology.”
User journey videohttp://www.youtube.com/watch?feature=player_embedded&v=UzI1dtSQ7ac
Evaluation processVarious evaluation methods(focus groups, surveys)How effective is the AR app inproviding a comparison of the 10selected objects (Dante)?Does AR add value to studentsstudy and assist with learningoutcomes?How can feedback be used toinform the next developmentphase?
Feedback final year UGTechnology was easy to useVideo introductions related tospecific objects were mostvaluableProvided a central reference tocontent and resourcesBeneficial for initial planning ofessays and basic knowledgeacquisitionTheir level of expertise madesome content less relevant
Feedback 1 year UG stPositive response andSCARLET considered:•‘very inspirational’•‘almost like not studying’Useful introduction tospecial collectionsmaterials
Lessons learned: content• Useful for an introduction to a subject, UG 1 & 2• AR may be more suitable when used as part of an activity-based learning exercise• Use of AR should be contextual, closely linked to the object and offer a unique experience• Amount of time required by academics to assist in content development shouldn’t be underestimated
Lessons learned: processMulti-disciplinary teamFocus on student learningIterative developmentcycleUser focused design,evaluation and review
Wider audienceSCARLET JRUL publicengagement projectHow can AR add value andenhance understanding ofan object at JRUL for thegeneral public?