Slideshow transcript
Slide 1: Easy Logging Dennis Sasse
Slide 3: How happy are you?
Slide 4: We could measure: Attention Emotion Fun
Slide 5: Bio Feedback EEG & EMG Galvanic skin response Gaze tracking
Slide 6: But there is one Problem…
Slide 7: Integrated logging is: Limited Complex Impossible* *sometimes
Slide 8: Focus on data analysis, not implementation!
Slide 9: So how do we simplify the integration of logging?
Slide 10: By providing a Logging Framework!
Slide 11: What is this Framework? Design & Structure Constraints Benefits Verification
Slide 12: Design & Structure
Slide 13: We want to… Develop stimulus games Access specialized hardware Write log files
Slide 14: …as fast and easy as possible!
Slide 15: Technology that helps: C# .NET XNA Torque X
Slide 16: How is it structured? Data acquisition Hardware Logging Torque X Components Game Log Files Database
Slide 17: So all is perfect?
Slide 18: Constraints
Slide 19: Some programming is still required…
Slide 21: The game will not* look like this! *probably
Slide 22: The game will look more like this.
Slide 23: Benefits
Slide 24: It allows iterative development!
Slide 25: It encourages prototyping!
Slide 26: It is highly extensible!
Slide 27: It is a tool to innovate game interaction!
Slide 28: Games with gaze- based interaction!
Slide 29: Games with automated data collection!
Slide 30: Games like Blob!
Slide 31: Verification
Slide 32: Blob in a Nutshell Collect as many blobs as possible
Slide 33: Blob in a Nutshell Bigger blobs = more score
Slide 34: Blob in a Nutshell Blobs collide = game over
Slide 35: What is logged? Player performance Objects in gaze focus Game events
Slide 36: Blob allows us to Compare interaction modes Investigate visual attention Build better games* * In the future
Slide 37: All because of the Logging Framework!
Slide 38: Three things to remember: Logging and analyzing psychophysiological data helps us to understand players.
Slide 39: Three things to remember: Implementing integrated logging is complicated and time-consuming.
Slide 40: Three things to remember: The Logging Framework provides proven and tested logging that is easily integrated.
Slide 41: Thank You!
Slide 42: Appendix
Slide 43: Torque X Engine* *GarageGames (2007)
Slide 44: Framework Integration
Slide 45: Logging Components
Slide 46: Direct Gaze Interaction
Slide 47: Indirect Gaze Interaction
Slide 48: Gaze Focus Detection C
Slide 49: C Blob Player Survey
Slide 50: C Blob Player Survey
Slide 51: C Blob Player Survey
Slide 52: C Blob Player Survey
Slide 53: C Blob Player Survey
Slide 54: C Blob Player Survey
Slide 55: Dimensions of Emotion* C *Ravaja et. al (2004, 2005)



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