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Easy Logging

From Tzirrit, 2 months ago

Presenting a framework that allows integration of automated loggin more

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Slideshow transcript

Slide 1: Easy Logging Dennis Sasse

Slide 3: How happy are you?

Slide 4: We could measure:  Attention  Emotion  Fun

Slide 5: Bio Feedback  EEG & EMG  Galvanic skin response  Gaze tracking

Slide 6: But there is one Problem…

Slide 7: Integrated logging is:  Limited  Complex  Impossible* *sometimes

Slide 8: Focus on data analysis, not implementation!

Slide 9: So how do we simplify the integration of logging?

Slide 10: By providing a Logging Framework!

Slide 11: What is this Framework?  Design & Structure  Constraints  Benefits  Verification

Slide 12: Design & Structure    

Slide 13: We want to…  Develop stimulus games  Access specialized hardware  Write log files

Slide 14: …as fast and easy as possible!

Slide 15: Technology that helps:  C# .NET  XNA  Torque X

Slide 16: How is it structured? Data acquisition Hardware Logging Torque X Components Game Log Files Database

Slide 17: So all is perfect?

Slide 18: Constraints    

Slide 19: Some programming is still required…

Slide 21: The game will not* look like this! *probably

Slide 22: The game will look more like this.

Slide 23: Benefits    

Slide 24: It allows iterative development!

Slide 25: It encourages prototyping!

Slide 26: It is highly extensible!

Slide 27: It is a tool to innovate game interaction!

Slide 28: Games with gaze- based interaction!

Slide 29: Games with automated data collection!

Slide 30: Games like Blob!

Slide 31: Verification    

Slide 32: Blob in a Nutshell Collect as many blobs as possible

Slide 33: Blob in a Nutshell Bigger blobs = more score

Slide 34: Blob in a Nutshell Blobs collide = game over

Slide 35: What is logged?  Player performance  Objects in gaze focus  Game events

Slide 36: Blob allows us to  Compare interaction modes  Investigate visual attention  Build better games* * In the future

Slide 37: All because of the Logging Framework!

Slide 38: Three things to remember:  Logging and analyzing psychophysiological data helps us to understand players.

Slide 39: Three things to remember:  Implementing integrated logging is complicated and time-consuming.

Slide 40: Three things to remember:  The Logging Framework provides proven and tested logging that is easily integrated.

Slide 41: Thank You!

Slide 42: Appendix

Slide 43: Torque X Engine* *GarageGames (2007)

Slide 44: Framework Integration

Slide 45: Logging Components

Slide 46: Direct Gaze Interaction

Slide 47: Indirect Gaze Interaction

Slide 48: Gaze Focus Detection C

Slide 49: C Blob Player Survey

Slide 50: C Blob Player Survey

Slide 51: C Blob Player Survey

Slide 52: C Blob Player Survey

Slide 53: C Blob Player Survey

Slide 54: C Blob Player Survey

Slide 55: Dimensions of Emotion* C *Ravaja et. al (2004, 2005)