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Design Equals Limits
 

Design Equals Limits

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About how (game) designers should embrace limits and even add more limits to force creativity and find innovative solutions. Original presentation can be downloaded from www.in-lusio.com

About how (game) designers should embrace limits and even add more limits to force creativity and find innovative solutions. Original presentation can be downloaded from www.in-lusio.com

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  • Before we going to start I would like to ask you something, just to give me an idea what I’m dealing with: Who is currently working in the game industry? Who wants to be working in the games industry?

Design Equals Limits Design Equals Limits Presentation Transcript

  • Design equals limits 06-06-09
  • Me
    • Tj’ièn Twijnstra
    06-06-09
  • Me & Company
    • Tj’ièn Twijnstra
    • Playlogic Game Factory
    06-06-09
  • Games I worked on
    • Xyanide Resurrection
    06-06-09
  • Games I worked on
    • Xyanide Resurrection
    • Mesmerize
    06-06-09
  • Games I worked on
    • Xyanide Resurrection
    • Mesmerize
    • Tori Emaki
    06-06-09
  • Games I worked on
    • Xyanide Resurrection
    • Mesmerize
    • Tori Emaki
    • ETP Pompom Party
    06-06-09
  • Games I worked on
    • Xyanide Resurrection
    • Mesmerize
    • Tori Emaki
    • ETP Pompom Party
    • Fairytale Fights
    06-06-09
  • 06-06-09
  • Design Process 06-06-09
  • Design Process
    • Embrace limits
    06-06-09
  • Design Process
    • Embrace limits
    06-06-09
  • Design Process
    • Embrace limits
    • Force creativity
    06-06-09
  • 06-06-09
  • 06-06-09
  • The Box
    • The Box is a metaphor for our mind and its limitations
    06-06-09
  • The Box
    • The borders
    06-06-09
  • The Box
    • The content
    06-06-09
  • The Box
    • All our thoughts, ideas & concepts
    06-06-09
  • The Box
    • The limits of all our thoughts, ideas & concepts
    06-06-09
  • The Box
    • The Box doesn’t exist without borders
    06-06-09
  • The Box
    • Thoughts, ideas & concepts are in infinite supply without the Box
    06-06-09
  • The Box
    • So, where do the borders come from?
    06-06-09
  • The Box
    • The borders of the Box are set-up by:
    06-06-09
  • The Box
    • The borders of the Box are set-up by:
        • Preconceptions
    06-06-09
  • The Box
    • The borders of the Box are set-up by:
        • Preconceptions
        • Experience
    06-06-09
  • The Box
    • The borders of the Box are set-up by:
        • Preconceptions
        • Experience
        • Expectations
    06-06-09
  • The Box
    • The borders of the Box are set-up by:
        • Preconceptions
        • Experience
        • Expectations
    • This process is automatic
    06-06-09
  • The Box 06-06-09
  • The Box 06-06-09
    • Product: Video games
  • The Box 06-06-09
    • Target platform: Home consoles
  • The Box 06-06-09
    • Target group: 8-12 year old males
  • The Box 06-06-09
    • Genre: Platform game
  • The Box 06-06-09
  • The Box
    • Borders create limitations of ideas, thoughts and concepts
    06-06-09
  • The Box
    • Borders create limitations of ideas, thoughts and concepts
    • Borders also attract ideas, thoughts & concepts that fit within
    06-06-09
  • The Box
    • Usually superficial ideas, thought & concepts
    06-06-09
  • The Box
    • Usually superficial ideas, thought & concepts
    • Ultimately it is a comfort-zone
    06-06-09
  • The Box
    • Usually superficial ideas, thought & concepts
    • Ultimately it is a comfort-zone
    • Doesn’t necessarily lead to good designs
    06-06-09
    • Focus on 2 techniques to modify the Box
    06-06-09 The Box
  • 06-06-09
  • 1 06-06-09 Shrinking the Box
  • Shrinking the Box
    • “ Kick started” by assignment
    06-06-09
    • Researching the assignment will tighten the borders
    06-06-09 Shrinking the Box
    • But now our thought feel limited and restricted
    06-06-09 Shrinking the Box
    • We don’t like these limits and feel the need to come up with other ideas, thought and concepts
    06-06-09 Shrinking the Box
    • So our natural response would be to widen the box
    06-06-09 Shrinking the Box
    • Adding more ideas into the mix
    06-06-09 Shrinking the Box
    • And more…
    06-06-09 Shrinking the Box
    • And more…and more…
    06-06-09 Shrinking the Box
    • Turning our head into a messy collage
    06-06-09 Shrinking the Box
    • Opposite of what seems natural – which is to widen the box - we need to setup more borders and tighten the box even further!
    06-06-09 Shrinking the Box
    • We need to add borders that challenge the content of the Box
    06-06-09 Shrinking the Box
    • It are these challenges that force us to rethink and start to become creative
    06-06-09 Shrinking the Box
    • What about character control?
    • Almost all platform game are about a player controlling a character
    • What if we challenge this preconception?
    06-06-09 Shrinking the Box
    • What if the player can not control a character, but instead controls the world?
    06-06-09 Shrinking the Box
    • What about the controller? What if we do not use the controller?
    • What if instead, we use another peripheral?
    06-06-09 Shrinking the Box
    • A set of drums?
    06-06-09 Shrinking the Box
    • The smaller you make the Box by creating more borders, the more the necessity rises to find unorthodox solutions (aka creativity, innovation, originality, etc)
    06-06-09 Shrinking the Box
  • 06-06-09
  • 06-06-09 2 The new Box
  • The new Box 06-06-09
  • The new Box
    • Another strategy is to drop the Box altogether
    06-06-09
    • … and start with a new focus point…
    06-06-09 The new Box
  • 06-06-09 Mechanics
    • … which can be pretty much anything…
    The new Box
  • 06-06-09 The new Box
    • Mechanic: Affecting time, teleportation and sticky ball
  • 06-06-09 Somebody else’s shoes
    • … doesn’t have to be games related…
    The new Box
  • 06-06-09 The new Box
    • Somebody else’s shoes: Singer, Rock star
  • 06-06-09 Emotion The new Box
  • 06-06-09
    • Emotion: Isolation, caring
    The new Box
  • 06-06-09
    • Emotion: Isolation, caring
    The new Box
  • 06-06-09 The new Box Emotion
  • 06-06-09 The new Box
  • 06-06-09 The new Box
  • 06-06-09
    • More distance between new Box and comfort zone = More innovation & originality
    The new Box
  • Conclusion 06-06-09
    • Embrace limits
  • Conclusion 06-06-09
    • By shrinking the Box
  • Emotion Conclusion 06-06-09
    • By creating a new Box
  • Conclusion 06-06-09
    • For me, these techniques work, but…
  • Conclusion 06-06-09
    • For me, these techniques work, but…
    • It isn’t easy
  • Conclusion 06-06-09
    • Both techniques require:
  • Conclusion 06-06-09
    • Abandoning your comfort zone
  • Conclusion 06-06-09
    • Faith in your own creativity
  • Conclusion 06-06-09
    • Determination
  • Thanks for your time 06-06-09
    • Any questions?