Design Equals Limits

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About how (game) designers should embrace limits and even add more limits to force creativity and find innovative solutions. Original presentation can be downloaded from www.in-lusio.com

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  • Before we going to start I would like to ask you something, just to give me an idea what I’m dealing with: Who is currently working in the game industry? Who wants to be working in the games industry?
  • Design Equals Limits

    1. 1. Design equals limits 06-06-09
    2. 2. Me <ul><li>Tj’ièn Twijnstra </li></ul>06-06-09
    3. 3. Me & Company <ul><li>Tj’ièn Twijnstra </li></ul><ul><li>Playlogic Game Factory </li></ul>06-06-09
    4. 4. Games I worked on <ul><li>Xyanide Resurrection </li></ul>06-06-09
    5. 5. Games I worked on <ul><li>Xyanide Resurrection </li></ul><ul><li>Mesmerize </li></ul>06-06-09
    6. 6. Games I worked on <ul><li>Xyanide Resurrection </li></ul><ul><li>Mesmerize </li></ul><ul><li>Tori Emaki </li></ul>06-06-09
    7. 7. Games I worked on <ul><li>Xyanide Resurrection </li></ul><ul><li>Mesmerize </li></ul><ul><li>Tori Emaki </li></ul><ul><li>ETP Pompom Party </li></ul>06-06-09
    8. 8. Games I worked on <ul><li>Xyanide Resurrection </li></ul><ul><li>Mesmerize </li></ul><ul><li>Tori Emaki </li></ul><ul><li>ETP Pompom Party </li></ul><ul><li>Fairytale Fights </li></ul>06-06-09
    9. 9. 06-06-09
    10. 10. Design Process 06-06-09
    11. 11. Design Process <ul><li>Embrace limits </li></ul>06-06-09
    12. 12. Design Process <ul><li>Embrace limits </li></ul>06-06-09
    13. 13. Design Process <ul><li>Embrace limits </li></ul><ul><li>Force creativity </li></ul>06-06-09
    14. 14. 06-06-09
    15. 15. 06-06-09
    16. 16. The Box <ul><li>The Box is a metaphor for our mind and its limitations </li></ul>06-06-09
    17. 17. The Box <ul><li>The borders </li></ul>06-06-09
    18. 18. The Box <ul><li>The content </li></ul>06-06-09
    19. 19. The Box <ul><li>All our thoughts, ideas & concepts </li></ul>06-06-09
    20. 20. The Box <ul><li>The limits of all our thoughts, ideas & concepts </li></ul>06-06-09
    21. 21. The Box <ul><li>The Box doesn’t exist without borders </li></ul>06-06-09
    22. 22. The Box <ul><li>Thoughts, ideas & concepts are in infinite supply without the Box </li></ul>06-06-09
    23. 23. The Box <ul><li>So, where do the borders come from? </li></ul>06-06-09
    24. 24. The Box <ul><li>The borders of the Box are set-up by: </li></ul>06-06-09
    25. 25. The Box <ul><li>The borders of the Box are set-up by: </li></ul><ul><ul><ul><li>Preconceptions </li></ul></ul></ul>06-06-09
    26. 26. The Box <ul><li>The borders of the Box are set-up by: </li></ul><ul><ul><ul><li>Preconceptions </li></ul></ul></ul><ul><ul><ul><li>Experience </li></ul></ul></ul>06-06-09
    27. 27. The Box <ul><li>The borders of the Box are set-up by: </li></ul><ul><ul><ul><li>Preconceptions </li></ul></ul></ul><ul><ul><ul><li>Experience </li></ul></ul></ul><ul><ul><ul><li>Expectations </li></ul></ul></ul>06-06-09
    28. 28. The Box <ul><li>The borders of the Box are set-up by: </li></ul><ul><ul><ul><li>Preconceptions </li></ul></ul></ul><ul><ul><ul><li>Experience </li></ul></ul></ul><ul><ul><ul><li>Expectations </li></ul></ul></ul><ul><li>This process is automatic </li></ul>06-06-09
    29. 29. The Box 06-06-09
    30. 30. The Box 06-06-09 <ul><li>Product: Video games </li></ul>
    31. 31. The Box 06-06-09 <ul><li>Target platform: Home consoles </li></ul>
    32. 32. The Box 06-06-09 <ul><li>Target group: 8-12 year old males </li></ul>
    33. 33. The Box 06-06-09 <ul><li>Genre: Platform game </li></ul>
    34. 34. The Box 06-06-09
    35. 35. The Box <ul><li>Borders create limitations of ideas, thoughts and concepts </li></ul>06-06-09
    36. 36. The Box <ul><li>Borders create limitations of ideas, thoughts and concepts </li></ul><ul><li>Borders also attract ideas, thoughts & concepts that fit within </li></ul>06-06-09
    37. 37. The Box <ul><li>Usually superficial ideas, thought & concepts </li></ul>06-06-09
    38. 38. The Box <ul><li>Usually superficial ideas, thought & concepts </li></ul><ul><li>Ultimately it is a comfort-zone </li></ul>06-06-09
    39. 39. The Box <ul><li>Usually superficial ideas, thought & concepts </li></ul><ul><li>Ultimately it is a comfort-zone </li></ul><ul><li>Doesn’t necessarily lead to good designs </li></ul>06-06-09
    40. 40. <ul><li>Focus on 2 techniques to modify the Box </li></ul>06-06-09 The Box
    41. 41. 06-06-09
    42. 42. 1 06-06-09 Shrinking the Box
    43. 43. Shrinking the Box <ul><li>“ Kick started” by assignment </li></ul>06-06-09
    44. 44. <ul><li>Researching the assignment will tighten the borders </li></ul>06-06-09 Shrinking the Box
    45. 45. <ul><li>But now our thought feel limited and restricted </li></ul>06-06-09 Shrinking the Box
    46. 46. <ul><li>We don’t like these limits and feel the need to come up with other ideas, thought and concepts </li></ul>06-06-09 Shrinking the Box
    47. 47. <ul><li>So our natural response would be to widen the box </li></ul>06-06-09 Shrinking the Box
    48. 48. <ul><li>Adding more ideas into the mix </li></ul>06-06-09 Shrinking the Box
    49. 49. <ul><li>And more… </li></ul>06-06-09 Shrinking the Box
    50. 50. <ul><li>And more…and more… </li></ul>06-06-09 Shrinking the Box
    51. 51. <ul><li>Turning our head into a messy collage </li></ul>06-06-09 Shrinking the Box
    52. 52. <ul><li>Opposite of what seems natural – which is to widen the box - we need to setup more borders and tighten the box even further! </li></ul>06-06-09 Shrinking the Box
    53. 53. <ul><li>We need to add borders that challenge the content of the Box </li></ul>06-06-09 Shrinking the Box
    54. 54. <ul><li>It are these challenges that force us to rethink and start to become creative </li></ul>06-06-09 Shrinking the Box
    55. 55. <ul><li>What about character control? </li></ul><ul><li>Almost all platform game are about a player controlling a character </li></ul><ul><li>What if we challenge this preconception? </li></ul>06-06-09 Shrinking the Box
    56. 56. <ul><li>What if the player can not control a character, but instead controls the world? </li></ul>06-06-09 Shrinking the Box
    57. 57. <ul><li>What about the controller? What if we do not use the controller? </li></ul><ul><li>What if instead, we use another peripheral? </li></ul>06-06-09 Shrinking the Box
    58. 58. <ul><li>A set of drums? </li></ul>06-06-09 Shrinking the Box
    59. 59. <ul><li>The smaller you make the Box by creating more borders, the more the necessity rises to find unorthodox solutions (aka creativity, innovation, originality, etc) </li></ul>06-06-09 Shrinking the Box
    60. 60. 06-06-09
    61. 61. 06-06-09 2 The new Box
    62. 62. The new Box 06-06-09
    63. 63. The new Box <ul><li>Another strategy is to drop the Box altogether </li></ul>06-06-09
    64. 64. <ul><li>… and start with a new focus point… </li></ul>06-06-09 The new Box
    65. 65. 06-06-09 Mechanics <ul><li>… which can be pretty much anything… </li></ul>The new Box
    66. 66. 06-06-09 The new Box <ul><li>Mechanic: Affecting time, teleportation and sticky ball </li></ul>
    67. 67. 06-06-09 Somebody else’s shoes <ul><li>… doesn’t have to be games related… </li></ul>The new Box
    68. 68. 06-06-09 The new Box <ul><li>Somebody else’s shoes: Singer, Rock star </li></ul>
    69. 69. 06-06-09 Emotion The new Box
    70. 70. 06-06-09 <ul><li>Emotion: Isolation, caring </li></ul>The new Box
    71. 71. 06-06-09 <ul><li>Emotion: Isolation, caring </li></ul>The new Box
    72. 72. 06-06-09 The new Box Emotion
    73. 73. 06-06-09 The new Box
    74. 74. 06-06-09 The new Box
    75. 75. 06-06-09 <ul><li>More distance between new Box and comfort zone = More innovation & originality </li></ul>The new Box
    76. 76. Conclusion 06-06-09 <ul><li>Embrace limits </li></ul>
    77. 77. Conclusion 06-06-09 <ul><li>By shrinking the Box </li></ul>
    78. 78. Emotion Conclusion 06-06-09 <ul><li>By creating a new Box </li></ul>
    79. 79. Conclusion 06-06-09 <ul><li>For me, these techniques work, but… </li></ul>
    80. 80. Conclusion 06-06-09 <ul><li>For me, these techniques work, but… </li></ul><ul><li>It isn’t easy </li></ul>
    81. 81. Conclusion 06-06-09 <ul><li>Both techniques require: </li></ul>
    82. 82. Conclusion 06-06-09 <ul><li>Abandoning your comfort zone </li></ul>
    83. 83. Conclusion 06-06-09 <ul><li>Faith in your own creativity </li></ul>
    84. 84. Conclusion 06-06-09 <ul><li>Determination </li></ul>
    85. 85. Thanks for your time 06-06-09 <ul><li>Any questions? </li></ul>

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