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History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
History of Video Games
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History of Video Games

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The history of video gaming (from 1890's to 2010's)

The history of video gaming (from 1890's to 2010's)

Published in: Entertainment & Humor
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  • 1. HISTORY OF VIDEO GAMES By Tugay Sarıkaya
  • 2. EARLY DEVELOPMENTS OF GAMING  In 1889 Hanafuda were created by Marufuku (Nintendo)
  • 3. VIDEO GAMES IN 1940’S AND 1950’S First Computer Game “Nim” by Edward Condon  Mathematical Strategy Game  Computer wins %90 percent of play
  • 4. VIDEO GAMES IN 1940’S AND 1950’S  Nim (1940)
  • 5. VIDEO GAMES IN 1940’S AND 1950’S Cathode ray tube amusement device (1947)  Created by Thomas Goldmith and Estle Ray  First patented game  Influenced by WWII Radar Displays  Controling and recording electronical signals Cathode ray tube amusement device (youtube-sample)
  • 6. VIDEO GAMES IN 1940’S AND 1950’S OXO (1952)  Created by Alexander Douglas for EDSAC Computer  Graphical Displays (first time)  Today also known as tic tac toe.
  • 7. VIDEO GAMES IN 1940’S AND 1950’S
  • 8. VIDEO GAMES IN 1940’S AND 1950’S Hutspiel (1955)  First war game created by US Military  Multiple Game (NATO – Soviet Commanders)  Detailed Strategy Game  Training Purpose in Military
  • 9. VIDEO GAMES IN 1940’S AND 1950’S  Hutspiel (1955)
  • 10. VIDEO GAMES IN 1940’S AND 1950’S Tennis for Two (1958)  Created by Willy Higinbotham  Entertaining Aim  Radar Display  In Brookhaven National Lab
  • 11. VIDEO GAMES IN 1940’S AND 1950’S  Tennis for Two (1958) Sample
  • 12. VIDEO GAMES IN 1940’S AND 1950’S WHAT WAS COMMON IN 1940’S AND 1950’S ?  Strategy Games  WWII effect  Radar Displays  Limited Player  Student or small entertainment projects
  • 13. VIDEO GAMES IN 1960’S  Transmission period  Game Consoles as Prototype  Brown Box
  • 14. 1970’S ARCADE VIDEO GAMES The Oragon Trail (1971)  13 editions between 1971-2013  Sold 65 millions  Education purpose
  • 15. 1970’S ARCADE VIDEO GAMES PONG (1972)  Created by Nolan Bushnell and Atari  First arcade video game  Table tennis (Video)
  • 16. 1970’S ARCADE VIDEO GAMES ATARI (1970’s)  Atari announces home version of Pong in 1975  Video game addiction starts  In 1977, Atari announces Atari 2600; Colorful games Joysticks 2D Many games Atari 2600 (video)
  • 17. 1970’S ARCADE VIDEO GAMES Space Invaders (1978)  Created by Tomohiro Nishikado  Technology Issues  More than 300.000 space invaders machine sold in 2 years worldwide.  Inspired new show such us Star Wars  Space Invaders (Video)
  • 18. 1970’S ARCADE VIDEO GAMES Space Invaders (1978)
  • 19. 1970’S ARCADE VIDEO GAMES WHAT WAS IMPORTANT IN 1970’s? Video Games  Addiction Starts  industry born  Start entering homes  2D with color  Atari domination  Become global
  • 20. 1980’S HOME VIDEO GAMES Personal computer starts taking role  Apple II  MS DOS
  • 21. 1980’S HOME VIDEO GAMES Legendary games were created  Pac-Man  Mario
  • 22. 1980’S HOME VIDEO GAMES  Intellvision was created in 1980 and had slightly better than Atari 2600  Commodore 64 also relesead in 1982 and allows Atari owners to use their joysticks  In 1983-1984 unlicensed games caused Bankrupts in video gaming industry
  • 23. 1980’S HOME VIDEO GAMES Nintendo Entertainment System (1985)  Worldwide popularity  Final Fantasy, Mega Man and Contra  Best selling game console in 1980’s  Game genres was born NES Commercial
  • 24. 1980’S HOME VIDEO GAMES - HANDHELDS  Nintendo’s Game Boy (1989) 8 Kb ram capacity 160x144 screen resolution Long life battery 4 colors, shades of gray (Game Boy Video)  Atari Lynx Slighly slower than Game Boy
  • 25. 1980’S HOME VIDEO GAMES What was important for 1980’s?  Video game genres (Action, Adventure, Educational, Racing, Simulation , Sports and Strategy)  Unlicensed video games  Nintendo Domination  Home video consoles  Handhelds  Personal computer starts taking role  Marketing strategy
  • 26. 1990’S VIDEO GAMES  Playstation (1995)  Personal Computers take stronger role with Internet and more powerful hardware.
  • 27. 1990’S VIDEO GAMES
  • 28. 1990’S VIDEO GAMES  3D Games  Floppy Disks and Cd’s  Violent Game rising Playstation (Video)
  • 29. 2000’S VIDEO GAMES  1999-2004 Average of playing video game increased 88,5% (26 min – 1 hour 12 min)  In 2005, 62 million Americans have game consoles in their home.  In 2005, 56 million Americans have personal computer.
  • 30. 2000’S VIDEO GAMES  In 2008 Nintendo Wii sold 42 millions worldwide  New controller system  For women, family, olds,  Nintendo Xbox sold 28 millions in the same year.
  • 31. ONLINE GAMES  First attempt (Plato Internet Service) in 1972  In 1978, MUD as a first multiple adverture game  In 1990’s Java Flash  Dungeons and Dragons gets great success by 150.000 registration in early 90’s  Ultima Online
  • 32. ONLINE GAMES  World of Warcraft reached 11 million players in 2008  WoW hold 62% of online game in this year.  In 2007, 83 minutes per online session on Playstation 3
  • 33. GAMES ON SOCIAL MEDIA Facebook  230 million people plays facebook game in September 2013 (Doug Purdy, 2013)  In 2010’s al videol games almost from all platforms have facebook access.
  • 34. MOBILE GAMING  Nokia releases Snake in 1997  First downloadable mobile games in 2000  Nokia creates mobile game platform N-Gage  In 2007, Apple announces first generation of Iphone  Angry Birds was successful game  In 2007, Android releases
  • 35. FUTURE OF GAMING  VR head-mounted display (HMD) Video
  • 36. FUTURE OF GAMING  Wii U
  • 37. FUTURE OF GAMING  Sony’s Cross Play
  • 38. THANK YOU

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