Bailey Island – Quest For

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  • 1. Bailey Island – Quest for Teen Second Life Trudy Dunham, Vishal Singh & Jeanne Wiebke University of Minnesota, University of Nebraska, & Iowa State University CYFERnet
  • 2. WANTED: Intrepid Teen Explorers & Adult Educators to explore, envision and develop Bailey Island
  • 3. Our Expectations
    • Teens brainstorm what they want in a virtual youth eXtension/4-H space
    • Go on “scouting parties” to explore TSL
    • Identify features and events to build into Bailey
    • Create a timeline and strategic plan to develop and operate Bailey
    • Determine what is needed, acquire it, implement
  • 4. States Interested in TSL
    • Arkansas, Georgia, Hawaii,
    • Illinois, Iowa, Kansas,
    • Louisiana, Michigan, Minnesota,
    • Mississippi, Missouri, Nebraska,
    • New Hampshire, New York,
    • Ohio, Oklahoma, Oregon
    • Washington, West Virginia
  • 5. Technical Difficulties
    • Approached as an ‘event’ - coming together as a tech team or club to do TSL
    • Planned to use existing lab or personal equipment
    • Situation:
      • Graphics card inadequate to access the site
      • Bandwidth inadequate, slow to handle simultaneous users
  • 6. Conceptual Difficulties
    • Approached with little awareness of Second Life, vague notions of it as a ‘cool’ game or simulation
    • Situation:
      • Time and process of setting up an account resulted in little exploration
      • Expected a game – how do I play? Win?
      • Expected a task – what do I do? How do it?
      • Frustration
  • 7. Adult Role Issues
    • Misgivings about the youth experience
      • Expected to be able to ‘travel’ with their teens
      • Concerned about what their teens would be exposed to, their online safety, if they knew how to appropriately handle situations
      • Wondered how do I maintain the 4-H youth/adult partnership if I can’t ‘go with’ my teens, even as an observer?
  • 8. Recommendations:
    • Advocate for new hardware, the non-standard graphics card, broadband connection for youth labs (and educators)
    • View TSL as ongoing, youth-directed activity. Realistic time expectations
    • Come physically together to learn how, but time and bandwidth make physical group activity difficult to implement
  • 9. Recommendations:
    • Develop stronger orientation, support resources
    • Create module on online safety, TSL community standards, responsible use, strategies to care for self
    • Assume a couple hours or sessions to learn the basics; later sessions to explore
      • Create avatar and learn how to change appearance
      • Learn to move, to communicate
  • 10. Recommendations:
    • Redefine as concept of virtual world, not game
      • Going to the mall
      • Going on a vacation
    • Find ways to make it a game or challenge
      • Scavenger hunt – attend music event, 1 thing like, 1 thing don’t like
      • Obstacle Course Visit 5 islands or 3 museums
      • Pre-identify or recommend sites to visit
  • 11. FROM THE INTREPID TEEN EXPLORERS GOT IN: Ideas and visions for Bailey Island
  • 12. Conventional Possibilities
    • 4-H “Supply Store” – clothes and goods with the 4-H name and emblem
    • Stage – place to showcase our talents, from fashions and demonstrations to music and theatre
    • Exhibit Space – for virtual fair and project demonstrations
  • 13. Build on our History
    • Biospheres – climate controlled domes that would be used to grow & nurture plant / animal life
    • Laboratory – space to examine data collected, use tools, perform tests
    • Virtual conference space – expand involvement in teen forums, consensus building
  • 14. More Ideas for Bailey
    • Create some public infrastructure – plazas, malls, roads
    • Have space on Bailey that can ‘leased’ by clubs or states, project areas or issues. Host virtual clubs, store resources, hold meetings
    • Develop kiosk/space on Bailey to market 4-H, recruit new members from our visitors
  • 15. Citizenship Mission
    • Youth process for determining the governance of the Island, how will we make decisions
    • Youth governance: Congress, democracy, voting, justice system
    • Establishment of community standards, rules of behavior, discipline
    • Discussion of adult ‘owner’ role, how share space, their oversight, responsibility
  • 16. Entrepreneurship & Engineering Mission
    • Use CAD, scripting, graphics to design and build things – innovation and functional
    • ‘Community service’ concept to create infrastructure and features, ‘barn raising’
    • Credits for contributions, financial management, would Bailey have an ‘economy’
  • 17. Considerations:
    • Assume key users would be a subset of 4-H members
    • To be viable, critical mass – would need to support core strands of the 4-H program
    • Overcome hardware, bandwidth issues
    • Offer both social and learning places
    • Effective use – do what can’t do without TSL
  • 18. Considerations:
    • Create a space on Morrill for adults interested in Bailey, have youth on Bailey
      • Describe events / projects, include images, so adults can stay informed, feel connected
      • Identify ways adults can collaborate, share knowledge or resources, work with TSL members as appropriate
    • Similar kiosk on Bailey to inform youth of Extension resources – grow Extension users & supporters
  • 19. Outcomes: 21 st century skills
    • Spatial reasoning, intelligence
    • Scripting, graphics, CAD
    • Communication, interaction
    • Teamwork, Leadership
    • Creativity, innovation
    • Living in Cyber Space
    • Living in global village
    • Living with diversity
  • 20. Outcomes:
    • Use technology to engage youth in reality
    • Ground them in cyber space and 3D space
    • Talk about real things with real people
    • Learn how to create real solutions to real problems.