Bailey Island – Quest For

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Bailey Island – Quest For

  1. 1. Bailey Island – Quest for Teen Second Life Trudy Dunham, Vishal Singh & Jeanne Wiebke University of Minnesota, University of Nebraska, & Iowa State University CYFERnet
  2. 2. WANTED: Intrepid Teen Explorers & Adult Educators to explore, envision and develop Bailey Island
  3. 3. Our Expectations <ul><li>Teens brainstorm what they want in a virtual youth eXtension/4-H space </li></ul><ul><li>Go on “scouting parties” to explore TSL </li></ul><ul><li>Identify features and events to build into Bailey </li></ul><ul><li>Create a timeline and strategic plan to develop and operate Bailey </li></ul><ul><li>Determine what is needed, acquire it, implement </li></ul>
  4. 4. States Interested in TSL <ul><li>Arkansas, Georgia, Hawaii, </li></ul><ul><li>Illinois, Iowa, Kansas, </li></ul><ul><li>Louisiana, Michigan, Minnesota, </li></ul><ul><li>Mississippi, Missouri, Nebraska, </li></ul><ul><li>New Hampshire, New York, </li></ul><ul><li>Ohio, Oklahoma, Oregon </li></ul><ul><li>Washington, West Virginia </li></ul>
  5. 5. Technical Difficulties <ul><li>Approached as an ‘event’ - coming together as a tech team or club to do TSL </li></ul><ul><li>Planned to use existing lab or personal equipment </li></ul><ul><li>Situation: </li></ul><ul><ul><li>Graphics card inadequate to access the site </li></ul></ul><ul><ul><li>Bandwidth inadequate, slow to handle simultaneous users </li></ul></ul>
  6. 6. Conceptual Difficulties <ul><li>Approached with little awareness of Second Life, vague notions of it as a ‘cool’ game or simulation </li></ul><ul><li>Situation: </li></ul><ul><ul><li>Time and process of setting up an account resulted in little exploration </li></ul></ul><ul><ul><li>Expected a game – how do I play? Win? </li></ul></ul><ul><ul><li>Expected a task – what do I do? How do it? </li></ul></ul><ul><ul><li>Frustration </li></ul></ul>
  7. 7. Adult Role Issues <ul><li>Misgivings about the youth experience </li></ul><ul><ul><li>Expected to be able to ‘travel’ with their teens </li></ul></ul><ul><ul><li>Concerned about what their teens would be exposed to, their online safety, if they knew how to appropriately handle situations </li></ul></ul><ul><ul><li>Wondered how do I maintain the 4-H youth/adult partnership if I can’t ‘go with’ my teens, even as an observer? </li></ul></ul>
  8. 8. Recommendations: <ul><li>Advocate for new hardware, the non-standard graphics card, broadband connection for youth labs (and educators) </li></ul><ul><li>View TSL as ongoing, youth-directed activity. Realistic time expectations </li></ul><ul><li>Come physically together to learn how, but time and bandwidth make physical group activity difficult to implement </li></ul>
  9. 9. Recommendations: <ul><li>Develop stronger orientation, support resources </li></ul><ul><li>Create module on online safety, TSL community standards, responsible use, strategies to care for self </li></ul><ul><li>Assume a couple hours or sessions to learn the basics; later sessions to explore </li></ul><ul><ul><li>Create avatar and learn how to change appearance </li></ul></ul><ul><ul><li>Learn to move, to communicate </li></ul></ul>
  10. 10. Recommendations: <ul><li>Redefine as concept of virtual world, not game </li></ul><ul><ul><li>Going to the mall </li></ul></ul><ul><ul><li>Going on a vacation </li></ul></ul><ul><li>Find ways to make it a game or challenge </li></ul><ul><ul><li>Scavenger hunt – attend music event, 1 thing like, 1 thing don’t like </li></ul></ul><ul><ul><li>Obstacle Course Visit 5 islands or 3 museums </li></ul></ul><ul><ul><li>Pre-identify or recommend sites to visit </li></ul></ul>
  11. 11. FROM THE INTREPID TEEN EXPLORERS GOT IN: Ideas and visions for Bailey Island
  12. 12. Conventional Possibilities <ul><li>4-H “Supply Store” – clothes and goods with the 4-H name and emblem </li></ul><ul><li>Stage – place to showcase our talents, from fashions and demonstrations to music and theatre </li></ul><ul><li>Exhibit Space – for virtual fair and project demonstrations </li></ul>
  13. 13. Build on our History <ul><li>Biospheres – climate controlled domes that would be used to grow & nurture plant / animal life </li></ul><ul><li>Laboratory – space to examine data collected, use tools, perform tests </li></ul><ul><li>Virtual conference space – expand involvement in teen forums, consensus building </li></ul>
  14. 14. More Ideas for Bailey <ul><li>Create some public infrastructure – plazas, malls, roads </li></ul><ul><li>Have space on Bailey that can ‘leased’ by clubs or states, project areas or issues. Host virtual clubs, store resources, hold meetings </li></ul><ul><li>Develop kiosk/space on Bailey to market 4-H, recruit new members from our visitors </li></ul>
  15. 15. Citizenship Mission <ul><li>Youth process for determining the governance of the Island, how will we make decisions </li></ul><ul><li>Youth governance: Congress, democracy, voting, justice system </li></ul><ul><li>Establishment of community standards, rules of behavior, discipline </li></ul><ul><li>Discussion of adult ‘owner’ role, how share space, their oversight, responsibility </li></ul>
  16. 16. Entrepreneurship & Engineering Mission <ul><li>Use CAD, scripting, graphics to design and build things – innovation and functional </li></ul><ul><li>‘Community service’ concept to create infrastructure and features, ‘barn raising’ </li></ul><ul><li>Credits for contributions, financial management, would Bailey have an ‘economy’ </li></ul>
  17. 17. Considerations: <ul><li>Assume key users would be a subset of 4-H members </li></ul><ul><li>To be viable, critical mass – would need to support core strands of the 4-H program </li></ul><ul><li>Overcome hardware, bandwidth issues </li></ul><ul><li>Offer both social and learning places </li></ul><ul><li>Effective use – do what can’t do without TSL </li></ul>
  18. 18. Considerations: <ul><li>Create a space on Morrill for adults interested in Bailey, have youth on Bailey </li></ul><ul><ul><li>Describe events / projects, include images, so adults can stay informed, feel connected </li></ul></ul><ul><ul><li>Identify ways adults can collaborate, share knowledge or resources, work with TSL members as appropriate </li></ul></ul><ul><li>Similar kiosk on Bailey to inform youth of Extension resources – grow Extension users & supporters </li></ul>
  19. 19. Outcomes: 21 st century skills <ul><li>Spatial reasoning, intelligence </li></ul><ul><li>Scripting, graphics, CAD </li></ul><ul><li>Communication, interaction </li></ul><ul><li>Teamwork, Leadership </li></ul><ul><li>Creativity, innovation </li></ul><ul><li>Living in Cyber Space </li></ul><ul><li>Living in global village </li></ul><ul><li>Living with diversity </li></ul>
  20. 20. Outcomes: <ul><li>Use technology to engage youth in reality </li></ul><ul><li>Ground them in cyber space and 3D space </li></ul><ul><li>Talk about real things with real people </li></ul><ul><li>Learn how to create real solutions to real problems. </li></ul>

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