Sponsorship Doctorate - Digital Innovation

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Digital innovation will transform many industries. This is a presentation for organisations looking to innovate. I am looking for sponsorship for an engineering doctorate degree at University of …

Digital innovation will transform many industries. This is a presentation for organisations looking to innovate. I am looking for sponsorship for an engineering doctorate degree at University of Warwick.

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  • 1. An opportunity to increase profits through digital innovation Sponsorship for a doctorate degree
  • 2. Part1 Sponsorship Part2 Disruptive Technologies This presentation has two sections: Part 1 – Sponsorship Proposition Part 2 – Background To Changes In Digital TechnologiesWhat this section is about: How I can help your organisation develop digital projects that: - Create new revenue streams - Save costs - Develop new services/products - Improve productivity - Create new market opportunities - Gain competitive advantage What section this is about: This section details the main technologies that are forcing businesses to change. - The main digital technologies transforming business - Forecasted growth of key technologies - Examples of new start-ups and business models - Some models business success factors - Key points on each technology
  • 3. Part1 Sponsorship Part2 Disruptive Technologies Benefits • An Engineering Doctorate is focused on delivering a project or series of projects, over a four year period, that have a commercial impact. • Projects are defined around problems/opportunities that will improve profits: • Create new business models • Improve productivity • Create new revenue streams through products and services • Improve customer acquisition, retention and grow market share • Lower costs by transforming business processes • Businesses gain an additional head who can work in their offices with their teams not just at the University How do businesses benefit from sponsorship? Part1 Sponsorship
  • 4. Part1 Sponsorship Part2 Disruptive Technologies Partnering • The projects need to be focused on harnessing digital technologies • Defining a project or set of commercial projects that deliver measurable benefit to the organisation • Budget(s) for development of project based on business case / business benefits • Senior level sponsorship is required to set strategy and ensure full support of projects • An internal project lead is required particularly as projects move to implementation What’s involved? Part1 Sponsorship Funding • Please contact to discuss • Any costs associated with developing the projects e.g. normal expenses, travel, hotels (if required)… • The project itself re: resources needed for the delivery of the project: developers, servers, internal staff…
  • 5. Part1 Sponsorship Part2 Disruptive Technologies Return On Investment Part1 Sponsorship • Lower IT costs • Improve productivity • Increase market share • Improve service levels • Reduce cost of services • Reduce customer turnover • Increase market share • Produce new products/services • Monetize services • Develop new revenue streams
  • 6. Part1 Sponsorship Part2 Disruptive Technologies EngD • EngD's are industry focused • EngD research usually concerns a topic related to the business activities of the industrial sponsor. • The research has to be applied and be measured -IMPACT • Sponsors can choose areas of focus PhD • PhD’s are research focused • PhD research can be quite abstract or theoretical. • PhD projects are primarily focused on research activities. • Students choose theory and focus The Difference in Doctorate Studies Engineering doctorate (EngD) – focused on results Bothhaveto makea uniquecontributionto the area of study Part1 Sponsorship
  • 7. Part1 Sponsorship Part2 Disruptive Technologies Skills • Extensive experience in scoping, planning and delivering large scale technology projects e.g. Hp European audit programme. • Sales and marketing experience gained from working in organisations like Kraft (Mondelez), Nielsen and Ingram Micro. • Direct agency experience working with brands like Hp, Microsoft, Gillette and Nokia. • Consultancy experience acquired through working with SME’s and government bodies e.g. Oxford County Council. • Proven ability to translate technology into commercial use. • Highly creative problem solver • Excellent at dealing with multiple shareholders and delivering projects on time and to budget Qualifications • MBA (Warwick Business School) • PGCE (University of Bedfordshire) • BSc Chemistry (University of Manchester) Who is Gary Fox? Part1 Sponsorship
  • 8. Part1 Sponsorship Part2 Disruptive Technologies • Digital innovation involves using a combination of digital technologies to deliver a new business model, service or product: • Social technologies – collaborative technologies • Cloud technologies – cloud platforms, services and applications • Internet of Things – connected devices • Big Data – adding value through analysis of large data sets • Mobile – mobile applications and tools • Interfaces – interaction via different technologies • Measurable benefits that deliver profitable growth Types Of Projects? Part1 Sponsorship
  • 9. Part1 Sponsorship Part2 Disruptive Technologies University of Warwick - IIPSI Working within the University of Warwick Centre for Innovation International Institute for Product and Service Innovation (IIPSI) Digital Innovation Group • IIPSI works on cutting-edge interdisciplinary research alongside businesses to creatively innovate and deliver real impact • Focused on the convergence of connectivity, community, content and objects. Part1 Sponsorship
  • 10. Part1 Sponsorship Part2 Disruptive Technologies Summary Part1 Sponsorship What you get: • My time, focus and commitment to helping you innovate • Strategic thinking • Ideas to help create competitive advantage • Development of new digital project(s) that positively improve profits • Measurable results
  • 11. Part1 Sponsorship Part2 Disruptive Technologies Contact Gary Fox 07789914857 gary@garyfox.co.uk Explore opportunities to innovate using digital technologies Next Steps Part1 Sponsorship
  • 12. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE DISRUPTIVE DIGITAL TECHNOLOGIES Part2 Disruptive Technologies
  • 13. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE The best way to predict the future is to create it. Peter Drucker Part2 Disruptive Technologies DIGITAL CHANGE
  • 14. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Strategy and implementation are now inseparable from speed From planning to implementation took years Strategic horizons used to be big Strategy and planning used to be an event Part2 Disruptive Technologies DIGITAL CHANGE
  • 15. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE INNOVATION • "Where will our future revenue and growth come from?" • "What are the barriers that might prevent us from capturing that revenue and growth?" • "What action can we take to maximize the upside and minimize the downside?" • "How do execute our strategies quickly and effectively to stay competitive?" DISRUPTION • Disruptive technologies have broad reach affecting (or giving rise to) a wide range of machines, products, or services to disrupt. • An economically disruptive technology has the potential to create massive economic impact. • Technologies transform how people live and work, create new opportunities or shift surplus for businesses, and drive growth or change comparative advantage for nations. Part2 Disruptive Technologies DIGITAL CHANGE
  • 16. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE IMPACT • Certain emerging technologies could be used in combination, reinforcing each other and potentially driving far greater economic impact. • These technologies have significant potential to drive economic growth and even change the sources of comparative advantages among businesses. • Business leaders need to be on the winning side of these changes, being early adopters or NEW THREATS Tech advances are eliminating barriers to entry and lowering distribution costs, leading new competitors to challenge—even upend— established players by offering customers value in new ways. Getting close to the customer and giving them a good experience has become table stakes in today’s environment, and CEOs now know that they need to do more than that to keep their customers happy. Part2 Disruptive Technologies DIGITAL CHANGE
  • 17. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE TECHNOLOGY DRIVERS ARE EXPONENTIAL Part2 Disruptive Technologies DIGITAL CHANGE
  • 18. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE We cannot solve our problems with the same thinking we used when we created them. Albert Einstein Part2 Disruptive Technologies DIGITAL CHANGE
  • 19. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE New Business Models Real Time Information New Revenue Streams Intelligent Systems Global Visibility Technologies, either alone or together, will help companies create new value streams for customers, speed time to market, and respond more rapidly to customer needs. Capturing more data about processes and products more quickly and radically improves market agility. Real time marketing will lead to ways to engage and capture customers. New revenue opportunities will be created around services, subscriptions and new product opportunities. Companies can monetize services on top of traditional lines. Data will turn into insights revealing gains inside and outside the business. Data and systems will lead to personalized, relevant and timely services and products. Access to customer and internal information will allow organizations to make on-the-fly decisions on pricing, logistics, and sales and support deployment. THE BENEFITS WILL DRIVE COMPETITION Part2 Disruptive Technologies DIGITAL CHANGE
  • 20. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Internet of Things By 2020 it will contribute $1.9 Trillion in global economic value. The Internet of Things (IoT), excluding PCs, tablets and smartphones, will grow from 0.9Bn to 26 billion devices in 2020 . Interfaces Big Data Big Data Market in 2014 is worth $18.6 B, and is projected to increase to $50 B in 2017 Digital data will grow from 2.8 zettabytes in 2012 to 40 Zettabytes in 2020. Social Social network users worldwide to grow to 2.55Bn by 2017. .Global revenue of social networking sites will hit $30.1 billion by 2017. MobileCloud Public cloud services will grow from 47Bn in 2013 to $131Bn in 2017. By 2017 cloud services will drive 17% of IT product spending. By 2017, mobile apps downloads are forecast to reach 268 billion times, generating $77Bn. By 2017, wearable devices will drive 50 percent of total app interactions. Crypto-currency Crypto-currency offer unique security features that will transform cloud security - http://maidsafe.net/ Total Market Cap Crypto-Currencies - $8Bn (May 2014). DIGITAL TECHNOLOGIES ARE SET FOR HIGH GROWTH By 2017, the human machine interface (display/touch) market is expected to reach $4Bn. Global Voice Recognition Market To Reach $113 Bn In 2017. Part2 Disruptive Technologies DIGITAL DRIVERS
  • 21. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE • Identify opportunities for value creation • Provide a structured view of benefits and risks • Establish governance initiatives • Develop an innovation process Part2 Disruptive Technologies DIGITAL DRIVERS ORGANISATIONS NEED TO DEVELOP THEIR CAPABILITIES TO COMPETE
  • 22. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE William Gibson The future is already here – it’s just not evenly distributed. Part2 Disruptive Technologies DIGITAL CHANGE
  • 23. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Part2 Disruptive Technologies DIGITAL DRIVERS DIGITAL TECHNOLOGIES WILL CHANGE HOW WORK AND SOCIETY
  • 24. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE CEO’s are the now Venture Capitalists Warren Buffet Part2 Disruptive Technologies DIGITAL DRIVERS
  • 25. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE ORGANISATIONS TO ADAPT TO A CHANGING DIGITAL WORLD Part2 Disruptive Technologies DIGITAL DRIVERS
  • 26. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Eric Hoffer In times of rapid change, learners inherit the Earth, while the learned find themselves beautifully equipped to deal with a world that no longer exists Part2 Disruptive Technologies DIGITAL DRIVERS
  • 27. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Productivity Customer Retention Growth DIGITAL TECHNOLOGIES IMPROVE PERFORMANCE Part2 Disruptive Technologies DIGITAL DRIVERS KEY BENEFITS • Lower IT costs • Improve productivity • Increase market share • Improve service levels • Reduce cost of services • Reduce customer turnover • Increase market share • Produce new products/services • Monetize services • Develop new revenue streams
  • 28. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Social Part2 Disruptive Technologies SOCIAL
  • 29. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE • Social media users worldwide will grow from 1.47 Bn to 2.55Bn in 2017, 34.5% of all internet users (source: eMarketer). • Social networking accounts for 30% of all time spent online (source: eMarketer) • Total global revenue of social networking sites will hit $30.1 billion by 2017 (source: Generator) • By 2017 CRM software is projected to be worth $37Bn, 15.1% CAGR from 2012, and will become socially integrated. • Collaborative spaces enable supply chain innovation • Internal social technologies drive efficiencies and enable smarter working • Improved speed of change – change management programmes • Social CRM - enhanced segmentation and personalisation • Improved customer loyalty through brand communities • Deeper understanding of customer behaviours and feedback MIT Research: 40% of productivity is directly explained by the amount of communication team members have with others. Employees with the most extensive digital networks are 7% more productive than their colleagues. Market Forecast Key Points Part2 Disruptive Technologies SOCIAL
  • 30. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Cloud Part2 Disruptive Technologies CLOUD
  • 31. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Cloud will rapidly move from isolated Cloud platforms to Cloud to Cloud integration. New innovative solutions to data management, processes and services will result from integrating, aggregating and orchestrating cloud assets offering organisations greateragility, scalability, and cost • The public cloud services market is expected to grow at a five-year CAGR of 17.4% through 2017, to $131Bn (source: Gartner) • Cloud technology has the potential to improve productivity across $3 trillion in global enterprise IT spending (source: McKinsey) • Boston Consulting Group estimates that SaaS is a $15B market, growing at three times that rate of traditional software. • Reduce capital expenditure on IT • Reduce time-to-market • Provide greater flexibility to support agile business strategies • Enable faster response time to competitive conditions • Create collaborative solutions in value chain • Provide real time access to data and analytics - anytime, anywhere on any device. • New enterprise tool kit(s) to unify workforce (outsourced/inhouse) • Create new online products and services Market Forecast Key Points Part2 Disruptive Technologies CLOUD
  • 32. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Big Data Part2 Disruptive Technologies BIG DATA
  • 33. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE ORGANISATIONS NEED TO HARNESS BIG DATA Part2 Disruptive Technologies BIG DATA
  • 34. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Big Data is large pools of data that can be captured,communicated, aggregated, stored and analysed. Traditionally data has been about transactions with little human context. Combining differenttypes of data leads to a much richer way to reveal insights that can drive innovation. • 90% of world's data generated over last two years (source: IBM) • Big Data will grow from 2.8 zettabytes in 2012 and will reach 40 zettabytes in 2020. • Big Data Market reached $18.6 B, in 2013 and is forecast to be worth $50 B in 2017 (source: Gartner) • The growth rate represents a 31% Compound Annual Growth Rate (CAGR) over the four year period 2013- 2017 • Healthcare - range from comparative effectiveness research to the next generation of clinical decision support systems. • Public Sector - smart cities, where people, places and administrations get connected through novel ICT services and networks. • Manufacturing - efficiency gains and predictive maintenance. • Retail - highly efficient and personalized customer assistance services. personalized and high-quality Efficient Consumer Response (ECR). Market Forecast Key Points Part2 Disruptive Technologies BIG DATA
  • 35. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Internet of Things Part2 Disruptive Technologies INTERNET OF THINGS
  • 36. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE The rise of objects that connect themselves to the internet, from cars to heart monitors to stoplights, is unleashing a wave of new possibilities for data gathering, predictiveanalytics, and IT automation. The 'big data' resulting from these devices will drive innovation in both services and • Internet of things: $8.9 trillion market by 2020, 212 billion connected things (source: IDC) • IoT is growing over three times as fast as traditional ICT • The Internet of Things (IoT), which excludes PCs, tablets and smartphones, will grow to 26 billion units installed in 2020 representing an almost 30-fold increase from 0.9 billion in 2009. • Real time interactive signage and promotions • Efficiency gains in logistics and manufacturing • Reduced stock levels • Intelligent environments • Automated systems as services • Predictive capabilities linked to consumption of products • More effective use of resources via tracking • Turning data into insights and services that people can use to improve their life, health and behaviours. Market Forecast Key Points Part2 Disruptive Technologies INTERNET OF THINGS
  • 37. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Crickets’ Smart bike alarm automatically sends mobile notifications Google buys smart home appliance manufacturer Nest for $3.2Bn NeuroOn is a smart sleep mask that increases productivity by promoting power napping BigBelly is a solar-powered bin and compactor that alerts collection crews when it is full Athos a smart fitness suit that tracks and visualizes muscle activity Goji Smart Lock detects a visitor is at the door and sends a picture of that visitor to its owner's smartphone Part2 Disruptive Technologies INTERNET OF THINGS
  • 38. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Mobile Part2 Disruptive Technologies MOBILE
  • 39. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Part2 Disruptive Technologies MOBILE
  • 40. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Topping MGI’s list of some of most economicallydisruptive technologies, is mobile internet, which has continued to grow at a dramaticrate. By 2025, its economic impact could range between $4 to $11 trillion a year and bring an estimated3 billion more people into to the “wired world.” • According to the Cisco Visual Networking Index Global Mobile Data Traffic Forecast for 2013 to 2018, worldwide mobile data traffic will increase nearly 11-fold and reach an annual run rate of 190 exabytes by 2018. • Mobile broadband subscribers will grow from 1.6Bn connections in 2012 to 5.1Bn in 2018 (source: GSMA). • M-payments will be worth $231 billion in 2013 and $707 billion in 2017. • Reduce • Integrated holistic systems will link up devices, products and services. Apps will synchronise across the mobile system. • Connected cars that sync with our home and offer added value services. • Wearables and adjacent devices that work with apps on smartphones and tablets. • Mobile will deliver on demand services - entertainment, translation, communications and assistance. Market Forecast Key Points Part2 Disruptive Technologies MOBILE
  • 41. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE ASAP54 allows users to hunt for fashion items that other people are wearing Ikea’s app allows you to virtually place furniture into your room. ShopKick users have scanned over 70M products and earned $25M in rewards In car services set to grow from $5bn, 2010, to over $23Bn in 2018 Amazon Flow uses augmented reality to promote products Ford recently held an AppLink hackathon with Google to generate ideas on the future of in-car systems. Part2 Disruptive Technologies MOBILE
  • 42. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Interfaces Part2 Disruptive Technologies INTERFACES
  • 43. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Many devices are providing open development opportunities for developers to extend their products and build further applications that harness a smart devices capabilities or allow for integration. • The global market for voice recognition is expected to reach $117Bn by 2017, up from $47Bn in 2011. • The overall Global Gesture Recognition market will be grow at a CAGR of 28.5 percent during the forecast period • Many types of interfaces have yet to be categorised and forecasts developed. Overall the market is seeing aggressive acquisitions. • Reduce Whether it is gaming, smartphones or smart devices, the way we interact with the digital world is rapidly advancing. New technologies are emerging that present new ways to communicate, record and interact with machines. These include: • Gesture Recognition • Eye Tracking • Touch Screens and Haptics • Speech Recognition • Augmented Reality • Thought control Market Forecast Key Points Part2 Disruptive Technologies INTERFACES
  • 44. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Muse, $299, is a brain sensing headband that is designed to reduce stress and improve health. Leapmotion, €89.99, controller senses your hand movements and uses this to control your computer. Myo, $149, an armband that lets you control gadgets with just your fingers and hands Occulus VR, virtual reality headset, was purchased by Facebook for $3.2Bn Fin, $120, makes your whole palm a digital touch interface. Google Glass, $1500, allows you to interact and record the physical world using a virtual display. Part2 Disruptive Technologies INTERFACES
  • 45. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE SUMMARY • Digital innovation is rapid and disruptive • Digitalization raises questions about strategy, leadership, structure, talent, financing and almost everything else. • Organisations need to understand how disruptive digital technologies: • will impact their markets • enable performance gains • create opportunities to innovate • A focused resource can help answer these questions and build digital capabilities Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE SUMMARY
  • 46. Part1 Sponsorship Part2 Disruptive Technologies DIGITAL CHANGE EXAMPLES DIGITAL DRIVERS SOCIAL CLOUD BIG DATA INTERNET OF THINGS INTERFACES SUMMARY MOBILE Next Steps Contact Gary Fox 07789914857 gary@garyfox.co.uk • Setup initial meeting to find out how sponsorship can benefit your organisation • Explore opportunities to deliver a digitally based service or product and an associated business model Part2 Disruptive Technologies SUMMARY